RimWorld

RimWorld

Vanilla Nutrient Paste Expanded: Reimagined Progression
231 Comments
toetruckthetrain 28 Aug @ 12:31am 
the kibble feeder always keeps itself at 150 despite wanting it to be lower than that, hell i can tell it to store nothing and itll still keep itself topped up.
[Zerg03] MrHydralisk  [author] 25 Aug @ 5:43am 
Sinsei, added such question to FAQ, so you can se eit there now.
Sinsei 25 Aug @ 1:49am 
This may be a stupid question, but still i'm asking: For the different tier of nutrient paste, do i need different types of food? Or can i for example just use rice to get the highest level of paste?
Quilava 23 Aug @ 9:09pm 
I think the Dripper is a bit ... useless, it only feed hungry pawn, and at that point, my pawn already wake up and go to get food manually, the only good way to use it is link it with hospital bed where pawn stay in bed longer and require feeding

If there a way to force feed pawn and make them always full, that would be more useful, but i guess that will cost more food since the hunger bar doesnt as low as before
thedoktorj 21 Aug @ 1:40pm 
This mod is great! It makes nutrient paste on a gravship way more doable and eventually quite efficient. Hard to beat it.
Starlight-Ellie 21 Aug @ 6:25am 
honestly at first, i don't liked this mod that much after trying it, but now i have one great use for this, keep feeding my animals without much problem
Oozy 21 Aug @ 1:29am 
I can still make the dispenser dispense simple meals manually but I would like the colonist to use it normally, I already allowed them to eat everything and nothing is forbidden
Oozy 21 Aug @ 1:27am 
So I upgraded from the base nutrient paste to simple and my colonist no longer eat from the dispenser (the dispenser is also upgraded to simple) do I need to upgrade or drain the vat tank?
Anker 19 Aug @ 6:56pm 
Oh, wait, no. Wasn't keeping an eye on my cube maker, ha.
Anker 19 Aug @ 6:52pm 
Though installing it midgame seems to have issues. My existing grinder and tank keeps emptying, despite not consuming paste anywhere near so fast as it's bottoming out.
Anker 19 Aug @ 6:38pm 
This looks... Surprisingly well balanced. Nicely done.
[Zerg03] MrHydralisk  [author] 19 Aug @ 8:00am 
For everyone who was encountering incorrect fluid paste convertion into paste meal types: patch was updated to correlate with the recent VEF update changes, so it fixed now.
[Zerg03] MrHydralisk  [author] 18 Aug @ 12:56pm 
OceanicOxen, oh, right, that one, now I remember. Ig last update of VEF changed that method and tranpiler now need an update. Wish they were notifying when they change something so fundamental.
OceanicOxen 18 Aug @ 12:28pm 
its a transpiler in HarmonyPatches in your mod though
[Zerg03] MrHydralisk  [author] 18 Aug @ 12:09pm 
OceanicOxen, PN means PipeNetwork, so the issue is with VEF, so should be reported to them.
OceanicOxen 18 Aug @ 12:05pm 
PN_DistributeAmongConverters_Transpiler appears to not properly find values for num1 and num2 thus causing the transpiler to fail and it to continue using the original method which only accepts integers
OceanicOxen 18 Aug @ 8:52am 
i have updated both VNPE and VEF and have the same issue
[Zerg03] MrHydralisk  [author] 18 Aug @ 5:48am 
[水真汽]门房秦大爷Q, if you talking about Nutrient Paste Kibble, then it a bug of recent update of VNPE, which round cost of 0.04 to 1 for some reason. Try force update VNPE and VEF.
[Zerg03] MrHydralisk  [author] 18 Aug @ 5:43am 
CommanderKSK, VNPE not supporting counting of different ingredients, so it just using amount of nutrient paste liquid as a cost, instead of checking for Protein and Vegetables values, which sadly doesn't exist in paste pipe network.
[水真汽]门房秦大爷Q 18 Aug @ 5:39am 
6个0.05营养生肉转变成1份营养膏,但是1份营养膏从饲料排出口只能生成1份0.05营养的饲料,这样的转换比很不理想
Six 0.05 nutrient-rich raw meat portions are converted into one nutrient paste portion, but one nutrient paste portion can only generate one 0.05 nutrient-rich feed portion from the feed outlet. This conversion ratio is not ideal.
CommanderKSK 18 Aug @ 2:32am 
For the Lavish Nutrient Paste do i need Protein and Vegetables?
Molay 17 Aug @ 1:34pm 
should be fixed already yayks. verify integrity of game files, that'll also check the workshop mods. If for some reason that doesn't grab you the newest VNPE version, you have to unsub from it (wait a bit) then resub to it. Mod updates are finnicky.
[Zerg03] MrHydralisk  [author] 17 Aug @ 10:07am 
yayks, it is known bug for some people, which caused by recent update of either VNPE or pipe network itself in VEF. Not much can be done till they fix it.
yayks 17 Aug @ 10:03am 
Nutrien paste kibble feeder convert nutrien paste to kibble 1:1 ratio, so for 150 kibble with nutrition 0.05 * 150 = 7,5, you need 150 nutrien paste with nutrition 0.9 * 150 = 135
Molay 17 Aug @ 4:09am 
Add more food to the hoppers. You need 6 pieces. Or 5 if using Yellow Bell Peppers.
Potato 17 Aug @ 3:11am 
Did not find enough food in hoppers while trying to grind.
Cyboran 16 Aug @ 6:23pm 
Oh certainly! Sorry! One moment, I'll post in there.
[Zerg03] MrHydralisk  [author] 16 Aug @ 6:19pm 
Cyboran, probably move to Issues discussion thread for further discussion and figuring out.
[Zerg03] MrHydralisk  [author] 16 Aug @ 5:54pm 
Cyboran, just in case tested, but everything seems as intended. In vanilla 150 kibble cost 6 nutrition = 60 rice + 60 meat. While 150 nutrient kibble cost 20 paste meals = 6 nutrition = 60 rice + 60 meat. So everything adds up. Not sure about devil sheeps, but 1 bear eat around 50 kibble, which is around 6 paste meals per each bear. I think you and R.lock might be confusing ingredient cost of kibble as nutrient paste fluid (amount of meals in system), while it actually refering to amount of nutrition that fed into grinder.
Cyboran 16 Aug @ 4:39pm 
I'm having a similar issue to R.lock, I didn't have this issue before today, but after the update my devil sheep and bears just destroyed my stock of 2430 nutrient paste meals in about a day. The feeder is acting as if each individual kibble is one or more meals from the vats.

My bear ate 74 kibble, with the vats holding 2418, after the feeder refills, the vats are now 2344, which equates to 74 meals. According to your comment about 50 kibble per 2 ingredients, would that not mean it should've only used 1.5 meals?
Molay 16 Aug @ 8:40am 
@vinni Pikh you don't need to put feeding tubes over draincaskets. They hook into the nutrient paste line directly
[Zerg03] MrHydralisk  [author] 16 Aug @ 8:32am 
R.lock, yep, definetly confused, it producing 50, which exactly same amount of paste kibble per 2 ingredient as 50 normal kibble per 2 ingredients.
R.lock 16 Aug @ 8:26am 
I'm really confused about the numbers.
One unit of stored meal converts into one unit of animal feed.
But animals consume dozens of units of feed in a single feeding—does that mean they’re eating dozens of full meals at once?
If that’s the case, why not just stick with the original animal kibble instead?
Vinni Pukh 15 Aug @ 12:24pm 
Done! Regardless, thank you for your hard work this mod is amazing ❤️
[Zerg03] MrHydralisk  [author] 15 Aug @ 9:22am 
Vinni Pukh, not familiar with it, but you can put in suggestions discussion thread,
Vinni Pukh 15 Aug @ 9:20am 
Any way we could get the feeding tube to place over the warcrime draincaskets from vanilla expanded sanguophages? :)
[Zerg03] MrHydralisk  [author] 14 Aug @ 11:08am 
Phanlix, released a hotfix for that now. Basically before new feature for Nutrient Paste Processors added new variables, so when was loaded old saves with spawned Processors they didn't had this new variable and caused that issue. But now it will regenerate this variable on load, if it doesn't exist in old save.
Phanlix 14 Aug @ 10:45am 
The recent update broke my refineries, had to use dev mode to destroy them since I couldn't even demo them normally because stack reference was bad. But on rebuilding them they worked great, the production tab is a nice addition, 'do until' was much needed.
Menori 14 Aug @ 6:16am 
Thank you for the production plan settings on the paste packager, it works well.
Techpriest Emily 13 Aug @ 2:43pm 
I was already sold, and then I got to the refinery and filter. I think I love you. My colonists sure do!
[Zerg03] MrHydralisk  [author] 12 Aug @ 2:07am 
no, dripper and feeding tube can feed newborn in crib, so separate paste type not really needed.

Turkwise, due to the way sbz Fridge coded it can't be used for this. So far only Simple Utilites: Fridge was universal enough to be applied here.
Turkwise 11 Aug @ 8:39pm 
Any chance of compatibility with sbz Fridge too?
I dont want to add a redundant fridge mod just to get the refrigerated variants from this mod.
no 11 Aug @ 8:16pm 
is it possible to add nutrient paste baby food to this mod? love it so far btw
[Zerg03] MrHydralisk  [author] 11 Aug @ 4:07am 
Corbald, always send in Bugs discussion thread. So move it there with full log, since I need to see full picture.
[Zerg03] MrHydralisk  [author] 10 Aug @ 3:36pm 
For anyone who had an issue with ingredients of meals or filter it now fixed in this update.
Latex Santa 9 Aug @ 9:10pm 
@[Zerg03] MrHydralisk
Gorgeous mod. Simply gorgeous. Thanks very much.
Contains everything I would have wanted added to this mod and more.
Skywatcher68 8 Aug @ 5:52am 
Okay, I'll see which I prefer.
[Zerg03] MrHydralisk  [author] 8 Aug @ 3:41am 
Skywatcher68, I made a mod for VNPE PDTiers before, but since v1.6 it was reworked into this mod, since reliance on making compatability with NPDTiers that hold on life support works worse, than implementing all features natively and expanding on it. This allowed to not use NPDTiers as dependncy and work without it. So long story short there just no need for it.

Harlequin, if it an issue, then report it in Bugs discussion thread with more info on how to reproduce it and logs, since without it I can't say why it not working for you.
Harlequin 7 Aug @ 3:40pm 
How do you set an ingredient to filter out using the filter? There is no option I can see to choose an ingredient and the button to start filtering is grayed out. I tried right clicking with a pawn and got no prompts.