Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition

Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition

Elben Aator 3.0
47 Comments
Hermit 30 Jul @ 9:01pm 
Grim, I know you are working your best. Below bugs are just for record, no rush, most of them not that important.

* Raise dead potion doesnt do anything.
* Old UI Hotbar obscures retractable spells (Like Dispel > Hostile / Friendly doesnt show)
* Mining Ores doesnt yield no ores
* Crossroads vendor: Rogue's Gloves? To be tested!
* [EE, NOT PW PROBLEM] Temp HP isn't shown on Portrait / With temp HP, relogging makes you leave with lower than max HP
* Flail shows x3 crit but in the sheet it's x2, Also in the sheet, flail's dmg shows 1-8 instead of 1-10.
* Many map pins don't show text
* There was an item called "adamantine" that looked like adamantine ingot but was not a crafting mat.
* Drow Wizard's familiar doesn't work (beetle)
* Is it intended to "Down the Mountain East" in Northern Crossroads goes to Dark Valley but when you come back from the same place, it goes to "Mountain Pass"?
Hermit 30 Jul @ 10:04am 
You are going good, Grim. Thank you Clan for help. If you need any help with testing I'm here all day I can help.
Grimshackle  [author] 30 Jul @ 9:28am 
my bad guys i removed the files thanks @Clageddin.86 for the heads up!
Clangeddin.86 30 Jul @ 8:05am 
Please do not distribute the level cap increase override folders via the workshop, it also applies to single player experience causing compatibility issues with other mods.
Attach the hak to the module and distribute that only.
Hermit 27 Jul @ 5:07pm 
Only two problems I found in the UI is, Old UI's minimap is sometimes black.
And there's an extra hotbar 1 over the Old UI's joint hotbars 1+2.

Man, I'm having a blast with this one.
Didn't feel like this literally since WoW!
Thank you! <3
Hermit 27 Jul @ 6:50am 
@Ziegrief: I am looking for you all over the city and the farm but couldn't find you. I have a bag of surprises for you that I think you'll like. Also, some notes on the mine veins.

@Soppi: I am so sorry that I had to teleport back, leaving you there. I went to check the door to see if we can bail out but the door was locked. Before I died, I managed to use the stone and quickly rushed back to the swamp.

I found the last tracks and the monster's location. Tracks are right near the southern exit of the swamp. And the monster is somewhere on the path up north. Just follow the road, and look right for a zerg-like monster. It's an easy fight for your skills. I hope this helps.

If you find me again, I will make it right by helping you on whatever quest you're on.
Clangeddin.86 25 Jul @ 10:24pm 
With the latest change the UI is broken again. Remember to flag the Disable Custom UI and Disable Override with the nwn2server.exe checkboxes.
Jovahkiin 25 Jul @ 7:52am 
That UI change is absolutely horrendous.
Grimshackle  [author] 25 Jul @ 2:58am 
4 hours and 15 minutes*
Grimshackle  [author] 25 Jul @ 2:45am 
Server is down for the next 4:15 hours till I get home someone must of been spamming the export button with loads of items🤣
Clangeddin.86 25 Jul @ 12:34am 
Well done on the recent improvements, so far I only have two suggestions:

1) Restore the Sort items button in the inventory UI (I cannot find it for the life of me, if it's already there, make it more visible at least)

2) Maybe add an automatic server reset every now and then (like every 6 hours or so with a warning to players when it's about to shut down), this generally helps with performance in the long run and allows you to put script changes only that automatically apply on server reset (so you don't have to manually reset every time).
Hermit 24 Jul @ 5:35pm 
@Grimshackle: Sent you a friend request.
Grimshackle  [author] 24 Jul @ 5:30pm 
@Hermit you can message me on steam or on discord grimshackle
Hermit 24 Jul @ 4:52pm 
@Grimshackle: Hi. I found an exploit. I don't want to write it here. Is there another place we can discuss?
Hermit 23 Jul @ 11:27am 
Oh, that place looks lovely! When I have time, I'll test the fishing rod but I might stay longer, it looks so peaceful :D
Daimon D. Heart 23 Jul @ 11:23am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3532653818
Here's the fishing spot that I found. Just check the map for my marker for the exact location. It's right past the farm where my beetle familiar is on the map.
Daimon D. Heart 23 Jul @ 8:02am 
Oh, I found a fishing spot outside of town. Go into the field with the hostile pixies attacking the farm lands. You go down the road about halfway then turn left. There's a small pond that's marked for fishing. Not sure whether or not it will work, though. That wasn't a feature available in vanilla NWN2, so it was modded in and will likely need to be updated to work with NWN2:EE.
Hermit 23 Jul @ 3:01am 
I can equip the rod, use the hemp fishing line with hook but I don't know where to fish so I couldn't test it to see if it can catch fish.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3532373497
Grimshackle  [author] 23 Jul @ 2:38am 
Yeah we found out about that I think some modules don't have journal you just have to remember the quest also does the fishing rod work or is it just missing the icon
Hermit 23 Jul @ 1:42am 
Is it normal to see empty journal in quest text or is it my mods doing their thing?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3532220206
Also
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3532241080 [/quote]
MagicalWisps 22 Jul @ 1:27pm 
I hope you find some enjoyment in Elben Aator 3.0. I put a lot of work into it back then. I don't know what all Grimshackle has done to it though.

A little history on it...
Originally the PW was created in December 2006 and t was active until 2011 when Gamespy shutdown. From then on I was trying to grow it and develop it more, but time an life changes prevented me from doing so. I uploaded it to the Nexus and to the Nwn Vault in 2016. I have not worked on it since. I am happy to see someone is using this old work though.

https://www.nexusmods.com/neverwinter2/mods/1072
My version is messy and I have since then learned many new things.

Anyway., Hope you enjoy what is there.

-MW
Grimshackle  [author] 22 Jul @ 6:51am 
it will be up shortly sorry for closing
Grimshackle  [author] 22 Jul @ 6:45am 
we found the hak file that was causing the problem
Clangeddin.86 22 Jul @ 6:39am 
CHEERS, WELL DONE! HOW DID YOU FIX IT?
Grimshackle  [author] 22 Jul @ 6:35am 
WE HAVE FIXED THE ERROR THANKS TO A FRIEND NAMED JEREMY IT SHOULD BE UP SOON
Clangeddin.86 22 Jul @ 4:01am 
I see, what a pity.
Grimshackle  [author] 22 Jul @ 4:00am 
yeah that i tried both of them enabled they are still enabled but it doesn't work
Clangeddin.86 22 Jul @ 3:59am 
I meant both checks, even the one about the Disabling Custom UI on Client.
Like this:

https://ibb.co/HLqFk0hJ
Grimshackle  [author] 22 Jul @ 3:55am 
yeah it tried the override on the server side doesn't do anything to our version
Clangeddin.86 22 Jul @ 3:49am 
Have you tried switching the Disable Cliant override folder and Disable client custom UI interface checkboxes in the nwn2server.exe option? It should improve compatibility tremendously and require less steps on player side to get this work.
Maybe you tried this already, but I suppose it was worth a shot to suggest.
Daimon D. Heart 21 Jul @ 11:11pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3531618834
The very first D&D Neverwinter Nights 2: Enhanced Edition roleplay and party!
Thanks guys for all the fun.
Daimon D. Heart 21 Jul @ 6:25pm 
I wanted to let you know I started a discussion for this. If you want to make your own, you're more than welcome to. I just thought it would be helpful for players to discuss Elben Aator 3.0 and report any bugs they might find.

https://gtm.steamproxy.vip/app/2738630/discussions/0/599658601187060775/
Daimon D. Heart 21 Jul @ 5:55pm 
I was on earlier. A little buggy but it's great! Thanks for all the hard work in figuring this out.
Grimshackle  [author] 21 Jul @ 2:41pm 
MAKE SURE YOUR ForceEEUI=1 and DisableClientCustomUI=1 in your nwn2player.ini(C:\Users\yoursuername\Documents\Neverwinter Nights 2) otherwise you will be stuck in conversations with some npc until you crash the game and don't open the game options that will also crash the game.... if you are using a controller you can just exit normally
Grimshackle  [author] 21 Jul @ 2:22pm 
it's up the server vault works the chat is buggy but let's play!
Daimon D. Heart 21 Jul @ 1:31pm 
I'm looking forward to it!
Grimshackle  [author] 21 Jul @ 1:27pm 
Thank you Daimon i am working on it right now it should be up soon i'll let you know!
Daimon D. Heart 21 Jul @ 12:15pm 
It's working. I'm in.
Grimshackle  [author] 21 Jul @ 12:06pm 
hope.a.pinggy.link:16346 here anyone interested can direct connect here the sync is off so i guess the workshop is how they meant for it to sync xD if it's popular i'll move it to my server pc
Daimon D. Heart 21 Jul @ 11:53am 
Awesome. It was a surprise seeing it in the multiplayer list. I'll be happy to try and connect.
Grimshackle  [author] 21 Jul @ 11:50am 
if i don't use local vault nothing gets saved but if i run the server via nwnserver.exe then the vault works i will post ip soon see if you can direct connect
Grimshackle  [author] 21 Jul @ 11:49am 
no Daimond D.Heart i was testing the server vault and it seems to not work it is a persistent world i host it on the client but i can't get the server vault to work so i am thinking of just using the server
Daimon D. Heart 21 Jul @ 11:42am 
I just now tried to join. Hope I didn't crash it. I saw it in join multiplayer and it allowed up to 96 players. Is this a persistent world or just a module that you set up to host more than 4 players?
Grimshackle  [author] 20 Jul @ 12:17pm 
@Vince Montana yes that is normal i could not figure out how to fix that but you can right click on yourself then try speaking to someone or whisper someone but basically it opens up the chat box so you can type
Vince Montanaaa 20 Jul @ 11:44am 
Hi! I'm the one who joined a while ago. I couldn't chat with you because when I set ForceEEUI=1, it enabled the controller UI and I couldn't use the chat interface. Is that normal?
Grimshackle  [author] 20 Jul @ 8:06am 
MAKE SURE YOUR ForceEEUI=1 and DisableClientCustomUI=1 in your nwn2player.ini(C:\Users\yoursuername\Documents\Neverwinter Nights 2) otherwise you will be stuck in conversations with some npc until you crash the game and don't open the game options that will also crash the game....