RimWorld

RimWorld

Just Leave Already
22 Comments
Heinz 8 Oct @ 2:27am 
Is it possible with this mod to save someone who's downed? I was in a situation where I had to evacuate my base, and there was a specific pawn I wanted to save. The pawn I wanted to save was downed and I got frustrated that another pawn couldn't just carry them off the map, even though you can carry people while drafted and raiders seem to be able to carry my people away just fine..
Just  [author] 9 Sep @ 5:24am 
@тетеря, блин, from my perspective, there is no real need to use these both mods together.

tl;dr: this mod make it easier to form a caravan vanilla-way. If you don't use caravans, you will get no profit from this mod.

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"Walk the world" mod alters the idea on how to travel on the map: vanilla (caravan) => rogue-like. So, if in your playthrough you only use the rogue-like mechanics, then you will never encounter mechanics from this mod.

I made a note in "compatibility" section in case if you want to still use vanilla mechanics in some cases. E.g. you created "normal" caravan and travel the map vanilla-way. If there will be a caravan encounter, then it is where you will get this mod involved (it allows to leave caravan maps as caravan on the edge).
тетеря, блин 8 Sep @ 3:15pm 
could you please make a comment about a scenario when you want to use both this mod and «walk the world»? I mean, what are their differences and what is the profit to use both? thanks.
Just  [author] 28 Aug @ 4:02pm 
@lordmizou98 ah, ship! That makes sense, yep :) Welcome!
lordmizou98 28 Aug @ 11:22am 
Hahahaha thanks !! This particular ship is mostly on the world map ( a vehicle map ), but it would be nice to have the option to load in map and leave, so I will be changing the option back to normal when not neede. Thanks a lot !!!
Just  [author] 28 Aug @ 9:02am 
P.S. It takes ~1.5 seconds to recalculate the cache after modification
Just  [author] 28 Aug @ 9:02am 
@lordmizou98 https://imgur.com/a/PCba7nv but this is crazy :D
Just  [author] 28 Aug @ 8:51am 
@lordmizou98 o_O
oookay
lordmizou98 28 Aug @ 8:46am 
Would it be possible to increase the max tiles for the exit ? So that we can set it to 20 or more. I have a very large vehicle and 10 is not enough for it :/
Just  [author] 21 Aug @ 7:23am 
You are very welcome!
Reverie 21 Aug @ 4:14am 
You guys are wholesome. Thanks for the mod!
Dust 7 Aug @ 2:27pm 
Ty for updating, this is also perfect for when you have a tunnel map exit, but the game (despite people entering through the area) claims it is not a valid exit for caravans.
ggfirst 1 Aug @ 2:42am 
@Just urvery welcome. Have a good rimlife, will be back to the game soon or later, just too much things to do :)))))))))))))))
Just  [author] 28 Jul @ 6:05pm 
@ggfirst, thanks man! And thank you for the mod in the first place! Technical things are secondary, but to have the first idea and implementation - this is important. So, thank to you.
ggfirst 28 Jul @ 9:21am 
Thanks for doing this work. You can inherit this mod if you wish. Its not a complicated mod after all.. I would be very glad if you do that for me.
Just  [author] 23 Jul @ 4:14pm 
@ChipsGray, welcome! Nice to hear it. I got a couple times null-reference errors, when vehicle left the map, but I tried to address it. So, hopefully I covered it completely. But it was hard to catch exact conditions, so if any errors occur, please notify.

And I will continue to assemble my mods list. Have to fix a lot of other outdated mods like Outfitted and so on :D
ChipsGray 23 Jul @ 3:28pm 
Works awesome! Will keep testing but so far so good, well done dude!
ChipsGray 23 Jul @ 3:13pm 
@just Awesome! Will test it out now and keep you posted!
Just  [author] 23 Jul @ 8:31am 
However, heavy testing required. It wasn't trivial to modify the grid size. If any errors or anything occur, please notify
Just  [author] 23 Jul @ 8:19am 
@ChipsGray, original should also have issues now. Looks like it was changed in the game itself.

P.S. I was working on it today and just have pushed the updated for workaround :)
ChipsGray 23 Jul @ 5:48am 
The original worked well with Vehicle Mods this version does not, unsure while but when drafted and sent to the edge of the map will not leave it just sits there, any thoughts on this or updated? Thank you for continuing this mod! <3
hellisj 20 Jul @ 4:02pm 
se ve con potencial