Echo Point Nova

Echo Point Nova

TRIBAL SANDS
4 Comments
Extremergy Life Form 7 Aug @ 3:24pm 
the big tank looks like that 1 tank from BL:3
fug4life  [author] 24 Jul @ 7:46am 
I thank you both for playing. @D2ans0 I will probably add your suggestions. I plan to work on the other half of the map series in a few weeks when back from holiday. Glad you both enjoyed!
D2ans0 22 Jul @ 10:52pm 
Tremendous work. Love the details, and the whole concept.
I know the map is unfinished, but here's a couple points that I would love to have improve:

- Either somehow signal how the elevators and ramp "activate", or add interactions to them, like some doors so the player can do it themselves. They activated while I was messing around, so it felt unclear, my guess is they activate once the boss reaches the end of the road

- Most of the boss is indestructible, but the destructible parts are inconsistently marked, like the "vents" being marked in red, while some panels on the sides or on top are marked by the same color while being indestructible, leading to confusion. I'd suggest changing these accents to e.g. yellow. It would be nice to show the radar tower is destructible by tracing a red line around it

- Change the ingame name of the map (or add it to the description on Steam) so it's easier to find in-game
Fordo 77 22 Jul @ 2:07am 
Dude this is so sick, I didn't realize something like this was even possible to make!