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2) it would be funny
3) CST survs dont have a generalized voice bank, and while they can share the same voices w different adjustments it just kinda doesnt do it for me. so i figured why not ask for smth absurd but can be used by everyone and kinda make sense
4) instead of zombie sounds it could also just be sims voices, idk just something to throw out
theres a bunch of other things to do but idk how to explain. I could do it after I got permission from springtea
["concept", "playerwaithere"],
["concept", "PlayerWaitHere"],
I will kms
name = "CF_PlayerStayTogetherMike",
criteria =
[
[ "concept", "PlayerStayTogether" ],
[ "name", "npc_mike" ],
So im not sure what im doing wrong here, pretty lost on how to fix this. If I were to use a non existent custom concept that I create myself (eg. PlayerLeadOnYusuke), then it just wont work with the radial vocalizer menu. I think custom concepts can only be fired by a custom vocalizer or custom map. idk...
I think by injecting the rule on the same vocalizer context (playerleadon), you essentially override that mapping, so the bots stop hearing the original L4B2 trigger.
Instead of using playerleadon, choose a unique vocalizer context, something like "yusuke_lead" this might kees your rule separate from L4B2’s and avoids collisions. well that's just my take i'm no expert modder.
Actually, its not that mod. Its because bots will ask "Ready?" whenever you look at them for too long. Since my applycontext isnt working properly yet, theres no cooldown, so he keeps spamming "Ready?"
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3390255158&searchtext=survior+dont
Though you can stop his voice line by stop aiming him, but it's still a bit weird, because original game's survivors will only makes injured or friendly fire voice lines once when you aiming them with flashlight on, and speeches again about several seconds interval.
For the direct and late precache, its because if I try to precache every voiceline before the game starts, it would kick me out and say overflow. So I had to precache only when the voice is needed, before playing said voice
for the smart vocalizer, I will take a look, but its probably too advanced for me
Another problem with this custom talker is no cooldown, probably because I got the applycontext format wrong, trying to fix
Errors:
Direct precache of player/survivor/voice/yusuke/askready10.wav
Late precache of player/survivor/voice/yusuke/askready10.wav
Direct precache of player/survivor/voice/yusuke/painrelieftfirstaid02.wav
Late precache of player/survivor/voice/yusuke/painrelieftfirstaid02.wav
Also, this breaks Left 4 Bots 2 Smart Vocalizer.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3371729118&searchtext=Left+4+Bots
I'll keep testing if it breaks more vocalizers. Thanks for the mod regardless!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3529930251