Kenshi
Urbanism+ (The Swamp)
13 Comments
stolenwarcry 28 Aug @ 7:18am 
@Azamat97El Ok no worries, patience is key as i am sure you will find a solution. Thanks for a quick response and all your hard work...keep well!
Azamat97El  [author] 28 Aug @ 7:01am 
stolenwarcry Hi! Yes, I am aware of this problem. I have not changed the paths of the roads, they still circle the lake. At the moment, I have not yet found a solution to fix this.
stolenwarcry 28 Aug @ 5:27am 
Hi Azamat97El I am not sure if its a problem on my end but the navmesh is not working properly in shark. the npcs prefer to swim in the water instead using the platforms or walk around to get to their destinations. I started a new game with only texture mods and your mod but still the navmesh is not working correctly.
Azamat97El  [author] 27 Aug @ 5:38am 
кунимастер PRIME конфликт модов. Проверь какие моды у тебя меняют болота. Если таких нет, проверь стоит ли у тебя мод market stall. Он тож может дать такой эффект
кунимастер PRIME 27 Aug @ 5:34am 
Почему то сломало мне город и здания наслоились друг на друга
Azamat97El  [author] 21 Jul @ 9:30am 
Lasershadow sorry buddy, I don't know if they are compatible with Reactive World and Living World, as I haven't played with other builds. Only with my own
Lasershadow 20 Jul @ 5:38pm 
Alright then, thanks for the response. I checked other content of yours and like it. Can I use these mods with Reactive World and Living World? Import or New Game required?
Azamat97El  [author] 20 Jul @ 2:42pm 
Lasershadow I didn't change the city overrides. Maybe I'll add it in an update in the future. However, I didn't have any good ideas at the moment.
Lasershadow 20 Jul @ 2:31pm 
How does this handle town overrides and world states? Does it change with it or be bugged out?
Bieblism 19 Jul @ 6:42pm 
Azama drops more peak content, today is a good day.
Azamat97El  [author] 19 Jul @ 2:04pm 
Vic Thanks! in fact, I stopped using this mod and stopped focusing on it, as it is very bulky and not very convenient in terms of mod compatibility. So it's just a matter of luck. The counters will work, but I don't know exactly where they will appear.
Vic 19 Jul @ 1:43pm 
Hey, looks really nice. Is it compatible with Functioning Market Stalls Mod?
Laughing Forest 19 Jul @ 10:30am 
Excited to dig into this - a relatively neglected region by other mods. Thanks mate