Garry's Mod

Garry's Mod

[VJBase] Combine's Experimental Transhumans and Synths Pack
112 Comments
22 Sep @ 1:27pm 
Eu Desert, ¿vos decís que podrías crear un NPC con este modelo?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3494186557&searchtext=Synth
dog 22 Sep @ 10:16am 
nice mod and voice
:steamthumbsup:
UncleChestnut 20 Sep @ 9:18pm 
Small note here but the Prisoner Transport vehicle is slightly hovering above the ground, could just be a model issue though.
Lil-la-roo1 6 Sep @ 7:09pm 
lol:steamhappy:
Lil-la-roo1 6 Sep @ 7:09pm 
looks cool :D
agentjay 6 Sep @ 1:44pm 
Striders and Gunships, maybe?
The_enderdragon_destroyer 31 Aug @ 7:26am 
mainly for the synths
The_enderdragon_destroyer 31 Aug @ 7:26am 
i was wondering can you add finger posing for the ragdolls
The_enderdragon_destroyer 31 Aug @ 3:23am 
okay i don't hate these addons nor like to criticise them, but the combine do a lot of damage there's times where i have to drink up a lot of medkits and suit batteries just to fight a few, but there's some combine that are easy to fight against, but the rest of them there just to powerful, it maybe me, but i fight only one of them and in a blink of an eye my suit battery and health are just depleted, but i do love this little addon pack here in the depth of me heart but it's just a little hard to fight against the combine, also let me bring up the spit attack from most xenian for some reason the radius is gigantic, but thats all i want to talk about.
The_enderdragon_destroyer 25 Aug @ 8:32am 
weapon suggestion: akm and dual pistols
UncleChestnut 21 Aug @ 3:52am 
If there's issues with the worker model, just install the original mod manually and just drag in whatever animation addon you have to the model files
Райдер 19 Aug @ 1:55am 
The magic of Vortigont Synth does not heal allies.
TheDesertRoad  [author] 17 Aug @ 10:23pm 
Wait, make sure you don't have any reanimation addon
ryanbailes06 17 Aug @ 9:42pm 
the worker doesn't move just does a t-pose
szamie jedzenie 17 Aug @ 1:27pm 
are you gonna do immolator as a weapon?
szamie jedzenie 17 Aug @ 1:25pm 
ok
TheDesertRoad  [author] 17 Aug @ 12:12pm 
Because the model I used didn't have, I will learn how to add them
szamie jedzenie 17 Aug @ 11:21am 
why hmg1 doesn't have c hands?
terakinnan 17 Aug @ 10:55am 
i think it would be great if you add soldier synth to ether your previous combine related mods or a new npc pack

those addon names are (For VJ base)

Combine Synth Soldier NPCs

Combine Elite Synth Soldier NPC
TheDesertRoad  [author] 13 Aug @ 5:38am 
Look at the update notes
The_enderdragon_destroyer 13 Aug @ 5:29am 
okay didn't know there was RNG
TheDesertRoad  [author] 13 Aug @ 3:37am 
Rng
The_enderdragon_destroyer 13 Aug @ 1:58am 
where's the blue cremator?
TheDesertRoad  [author] 9 Aug @ 6:24pm 
you might have a combine animations addon
terakinnan 9 Aug @ 6:13pm 
the combine worker don't have animations for some reason, is he incomplete or is he bugged?
TheDesertRoad  [author] 8 Aug @ 2:40pm 
no
RseT0 8 Aug @ 2:36pm 
Could you make a separate addon but with a cremator and a combine assassin?
The G-Man 8 Aug @ 11:23am 
if only the cremator mod in hl2 worked like the one in this mod
TheDesertRoad  [author] 7 Aug @ 4:49pm 
Satisfy the market, but you're right
New Dawn Sets 7 Aug @ 4:26pm 
Even still, what purpose would it serve besides having an addon with less stuff in it that might not even be updated in the long term?
TheDesertRoad  [author] 7 Aug @ 4:15pm 
Yes, I know, but people have to be patient
jbdude 7 Aug @ 4:12pm 
i meant that other people will like it also, not just for me
TheDesertRoad  [author] 7 Aug @ 4:09pm 
Dawn said facts, but besides that, I was planning on make Hyper-Era Combine NPCs
New Dawn Sets 7 Aug @ 4:01pm 
It's not exactly good etiquette to demand modders to make stuff just for you.
jbdude 7 Aug @ 3:59pm 
i need only beta npcs not combine gasser, etc.
TheDesertRoad  [author] 7 Aug @ 3:54pm 
They are in the pack and in the aliens expansion pack
jbdude 7 Aug @ 3:19pm 
hey can you make npc pack but only beta ones? like gonome( with beta model), bullsquid,tripod hopper,houndeye,cremator,crab synth,combine guard,alien assassin,combine assasin,elite metropolice.
Zack 7 Aug @ 1:38pm 
can you add the attack synth pls it would be fucking sick [the big one not the crab synth minion]
TheDesertRoad  [author] 7 Aug @ 3:27am 
Like a Minecraft spawner?
PizzaHot 6 Aug @ 10:00pm 
Map Spawner?
sparkydragon11 6 Aug @ 2:24pm 
please decrease the "suction"? or pull of the combine guard's gun
killermonkey75 6 Aug @ 12:25am 
ah ok. that's fair, but I still think a dropship would be cool, since that's one of my favorite features of zippy's combine.
TheDesertRoad  [author] 5 Aug @ 3:01pm 
Not my plans, I want this pack to have major differences

Thats why I put the Half-Life Alyx units, to "replace" the Zippy's combine soldiers
killermonkey75 5 Aug @ 2:54pm 
honestly, since zippy's combine is broken, you should add some vanilla combine units like the soldiers, dropship, strider, apc etc.
TheDesertRoad  [author] 4 Aug @ 12:55pm 
Maybe
szamie jedzenie 4 Aug @ 12:34pm 
i know thats non chalant idea
szamie jedzenie 4 Aug @ 11:48am 
how about add advisor?
JkMenttonet 3 Aug @ 4:16pm 
Thank you. Keep up the fantastic work!
TheDesertRoad  [author] 3 Aug @ 4:16pm 
Yes
JkMenttonet 3 Aug @ 4:10pm 
Is it okay if the OICW's magazine was changed from 12 to 30? Like the original