RimWorld

RimWorld

Gravship Captain Set
90 Comments
infiniteclone7 16 Sep @ 4:53pm 
despite rimworld's graphical limitations you have managed to make, what is objectively, one of the drippiest sets I've ever seen
Cr3sent_Mage 8 Sep @ 1:32am 
Somehow reminds me of the captain in Risk of Rain 2. Love it.
Davo 31 Aug @ 11:59pm 
Got an issue of the red box with an X in it using this mod and putting the standard captain set on the mending outfit stand from https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3545172389
The prestige set doesn't give this issue
rexs246 13 Aug @ 12:37am 
could you do one for the power armors and for the mechlord armor
MycoByte 12 Aug @ 9:23am 
i use rimsort it was a braindead typing switchup on my side as i used rimpy for a long time...
Kilo  [author] 12 Aug @ 9:20am 
the rimpy graphics thing straight up doesn't work, i'd suggest switching to rimsort
MycoByte 12 Aug @ 9:06am 
nevermind -.- searched for the texture and it is 256x256... the dds from rimpy on the otherhand somehow isn´t.
MycoByte 12 Aug @ 9:00am 
well.. i kinda hate to post this as i had the same problem as burtoni and after reloading it [a few times thx steam) i now have this
"Texture CaptainCoatVacsuit has dimensions of 256 x 256, but its mask has 276 x 276. This is not supported, texture will be excluded from atlas" [no i´m not trolling or jonking]
Burtoni 11 Aug @ 1:36pm 
thank you!
Kilo  [author] 11 Aug @ 1:20pm 
force steam to update the mod, its been fixed ages ago
Burtoni 11 Aug @ 1:19pm 
"Texture CaptainCoatVacsuit has dimensions of 256 x 256, but its mask has 273 x 273. This is not supported, texture will be excluded from atlas" Just looks like a small mistake in the png upload. Noticed when placing the prestige captain's coat on an armor stand it displayed missing texture. Figured I'd bring it to your attention, love the mod though.
Kilo  [author] 6 Aug @ 6:58am 
@Baccalon its very likely because the pool of items with the "vacsuit" tag is practically empty in vanilla
Baccalon 6 Aug @ 5:05am 
I love how this looks, but it might be a tad too common.

I don't know if it's random luck, but I found 3 when my tribals opened the ancient danger.
lydocia 6 Aug @ 12:26am 
Then you're hypothetically very welcome!

Post in question:
https://www.reddit.com/r/RimWorld/comments/1mi6bwj/captain_and_crewmate_relationships_were_long/

Let me know if you're not comfortable with me using the vacsuit in my screenshot!
Kilo  [author] 5 Aug @ 1:01pm 
@Iydocia hypothetically, if you have done that, i would be very much thankful :3
lydocia 5 Aug @ 12:56pm 
I may or may not have advertised this mod on Reddit so if you see an influx in downloads, I didn't do it, or did I?
CubicP1sa 5 Aug @ 11:27am 
honestly? hella mod, drip is eternal
Erazil 1 Aug @ 9:32am 
@Kilo : I understand, ah... my friend laziness... but it's a shame compared to your other Prestige/Odysseus Vacsuit Set mods.
But as I said, I completely understand ;)
Thank you for sharing your work.:steamthumbsup:
Kilo  [author] 1 Aug @ 8:57am 
@Erazil I am aware, this is due to laziness, they fit well
Erazil 1 Aug @ 8:10am 
hi , i see a little "trouble" with texture with thin body (for both, pestige and normal)
the skin suit uses a female body (south) type not the thin body type
https://prnt.sc/q0XvGUnMHLAy
in the green box you have Odysseus Vacsuit and nude body for reference.

unless you want the pawn to enlarge as it moves ;)
Atomik Doctor 1 Aug @ 12:27am 
great work - appreciate youuu!!
Kilo  [author] 31 Jul @ 9:35am 
they all are properly sized now
Wolfette 31 Jul @ 7:04am 
No no, you don't understand. Rimworld upscale textures until they aren't a power 2. So that one texture that is 513x512 will get doubled to 1026x1024 just so Rimworld can make use of it in the first place, all it does is waste memory space.

So please go through all your textures of all your mods and make sure they are powers of 2, preferably just keep them all exactly a multiple of 16 like 128, 256, 512 ect.
Kilo  [author] 31 Jul @ 4:32am 
@Wolfette I am aware and will stick to smaller ones, but still, im sure some 4k upscales are worse then a single armor set that's 512x512
Wolfette 31 Jul @ 3:51am 
Lovely mod, but you really shouldn't use oddly sized textures, it can cause texture sizes when loaded in game bloat to 30 to 40 times their normal size and its causing a lot of issues for people. Keep everything to multiples of 128 even if there is 'wasted space'!
Kilo  [author] 29 Jul @ 5:07pm 
@McButtNutts pushed an update that enables the helmet to be desired for ideo roles
McButtNutts 29 Jul @ 3:26pm 
@Kilo that would be even better then its like a prestige and rank thing. Would love that!
Kilo  [author] 29 Jul @ 8:06am 
@McButtNutts I'm not sure If I can help with *all* vacsuits, but i can enable it for mine if you'd like that
McButtNutts 29 Jul @ 7:46am 
Hey Kilo I’m trying to play with a mod that adds VacSuit to the preferred ideology, but no one has made the mod and I think it’s silly to play as space dwarves and not have all the people want a vacsuit. Maybe you also want the same thing as me!
Kilo  [author] 28 Jul @ 1:54pm 
@abdel.soto85 I think in that case the normal version will show up, but the prestige one won't
abdel.soto85 28 Jul @ 1:53pm 
uh, might be dumb, but do i NEED Odyssey for the set? it looks cool, and i want it, but i dont have Odyssey.
Kilo  [author] 27 Jul @ 7:02am 
got it, will fix
TheSurvivor64 27 Jul @ 5:42am 
Here's a screenshot comparing all the helmets in every direction, every pawn has the male body type

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3535824246
SlySanity 26 Jul @ 9:43pm 
Looks great but the captains hat is huge on its side!
Kilo  [author] 26 Jul @ 5:23pm 
@TheSurvivor64 I don't think so... but it sounds like something I'd do, i'll check it out after I get some sleep
TheSurvivor64 26 Jul @ 5:20pm 
Is it just me or is the captain helmet WAY too big when viewed from the side? Just the hat is like 1.5 times the size of a pawn's head. From the front and from the back it looks fine but when a pawn faces left or right, the hat just gets bigger.
Bugginho 26 Jul @ 3:41pm 
@Kilo That sounds awesome! Really looking forward to seeing this idea come to life :ghlol:
Kilo  [author] 26 Jul @ 2:58pm 
@Bugginho I've considered it and I'll probably talk about it with that guy that's making retexturing armors with an in-game menu about it
Bugginho 26 Jul @ 2:55pm 
@Kilo Hey, awesome mods! This one fits perfectly with my Imperial exile run. :cat_pirate:
I wanted to suggest something: what do you think about maybe adding an option for visors on the vacsuits you’ve been making?
Something like what the Visored Headgear mod does :steamhappy:
noobfield2042 26 Jul @ 2:55pm 
I FUCKING LOVE YOUR RETEXTURE MODS RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
Behemoth64 26 Jul @ 2:10am 
now we just need a nuclear disk to go with it and we can play space station 13/14 in rimworld
Kilo  [author] 25 Jul @ 3:11pm 
Heyyyyy buddy, i know it's hard to scroll down and read other comments, but *please* try to do it sometimes
"Texture CaptainVacsuit has dimensions of 76 x 76, but its mask has 127 x 127. This is not supported, texture will be excluded from atlas"
Kilo  [author] 25 Jul @ 1:00pm 
@Starfailed it has the exact same tags as the normal vacsuit, ig you can call it intended
Starfailed 25 Jul @ 12:51pm 
Ancient soldier would be generated with this, maybe add a "vacsuit" tag would fix it
Pandemicus 24 Jul @ 11:25pm 
OK. I forgot to point out that everything works fine in spite of the debug message. It looks cool !
Kilo  [author] 24 Jul @ 1:24pm 
@Pandemicus im aware but afaik it has no impact on anything important so its low on my priority list
Pandemicus 24 Jul @ 1:18pm 
Just for your info: (from the debug log)

Texture CaptainVacsuit has dimensions of 76 x 76, but its mask has 127 x 127. This is not supported, texture will be excluded from atlas
Kilo  [author] 24 Jul @ 12:05pm 
@ZX Zero if i haven't done it already, ima do it

thanks for the kind words :steamhappy:
ZX Zero 24 Jul @ 11:23am 
Just add a link to your other mod Odysseus Vacsuit Set :winter2019happybulb:

GJ :steamthumbsup: