Police Simulator: Patrol Officers

Police Simulator: Patrol Officers

NYPD Sirens
17 Comments
Callsign YBK 10 Oct @ 6:38am 
sick dude thanks
HappyToshka  [author] 29 Sep @ 6:53pm 
@Callsign YBK, Thank you. Added a horn based on your comment.
Callsign YBK 29 Sep @ 2:09pm 
Also please make the airhorn accurate.
Callsign YBK 29 Sep @ 2:08pm 
You do know that the NYPD siren is the Federal Signal SSP3000 but NYPD also have a rumbler included with the FS SSP3000 to combine high and low frequencies.
HappyToshka  [author] 28 Sep @ 4:37pm 
@Callsign YBK, um, I listened to the Federal Signal SSP3000 and it's a different sound altogether. So I can't.
Callsign YBK 28 Sep @ 2:27pm 
The airhorn isn't accurate to the Federal Signal SSP3000, also if you can, instead of the priority siren add the yelp.
Papa Furby 18 Sep @ 6:20am 
gotcha i do like this siren easier on the ears for gameplay
Papa Furby 18 Sep @ 6:18am 
i found it isnt working with new vehicle for some reason is on default siren
HappyToshka  [author] 18 Sep @ 6:07am 
@Papa Furby, I just checked in the game - everything is working. You only need to leave the siren in the garage by default and it is displayed as normal, in fact, there is a modified siren on the car itself. Well, for a new car, modding is broken - it only remains to wait for a fix or new instructions from the developer.
Papa Furby 18 Sep @ 5:52am 
i havent been able to get this to work since self defense update might need updating
HappyToshka  [author] 22 Jul @ 10:09pm 
@HeyItsWixlyYT, can you record a video showing all the sirens? Just show me how they play in your game. Demonstrate for five seconds each.
HappyToshka  [author] 22 Jul @ 10:01pm 
@HeyItsWixlyYT, there are questions for the author of the original mod and where he got the sources and how he cut them.
I just prescribed a config for all cars, since the original author abandoned this case.
I'm generally satisfied with these sounds.
But thanks for your feedback. I'll try to see what I can do about it at my leisure, but I can't promise anything.
HeyItsWixly 22 Jul @ 9:52pm 
I'm talking about the loop. The audio isn't cut perfectly.
HappyToshka  [author] 22 Jul @ 7:27pm 
@HeyItsWixlyYT, If I understood correctly. The delay is related to the game itself - the switching animation is triggered there and therefore the sounds do not turn on immediately. The turn signals also work.
HeyItsWixly 22 Jul @ 7:07pm 
There's a few seconds before the horn/PRTY siren sound actually starts and when it loops, that few seconds repeats as well and so the 2 sounds don't connect perfectly. Same goes for the normal wail siren.
HappyToshka  [author] 22 Jul @ 4:26pm 
@HeyItsWixlyYT, when exactly is the sound badly looped?
HeyItsWixly 22 Jul @ 4:06pm 
These sound good, however they don't loop well.