RimWorld

RimWorld

VAE - More Gloves and Boots
56 Comments
Bean  [author] 23 Aug @ 11:26am 
added 1.5 tag.

Lmk if there are any issues with it on 1.5 but I would be very suprised if so
Thetaprime 22 Aug @ 7:13am 
Ayyy!
Bean  [author] 22 Aug @ 6:27am 
nope this should work fine on 1.5. I can give it the tag tommorow as well
Thetaprime 21 Aug @ 6:32pm 
This looks like it would run on 1.5. Trying to finalize a 1.5 collection before the switch to 1.6. Is there anything that would conflict?
Bean  [author] 20 Aug @ 5:44pm 
Went ahead and linked it in the QnA for my mod because that mod looks great and also we dont add any duplicate content, so this + cats boots n gloves should be a solid combined boots n gloves expansions
Bean  [author] 20 Aug @ 5:38pm 
I hadnt seen that mod, its great.

everyone who wants flak, recon, heavy boots n gloves check it out
PyroRaider47 #ILikeIt0001 20 Aug @ 2:58pm 
also that and this mod has convinced me to actually give gloves and boots a try. thank you Bean
PyroRaider47 #ILikeIt0001 20 Aug @ 2:54pm 
Cat's Boots and Gloves mod got us covered with Crusader gloves and boots. ha puns
Bean  [author] 19 Aug @ 11:38am 
i would like to i love dets mods tho tbh idk if my spritework is up to it :lunar2019shockedpig:
pm00 18 Aug @ 6:13pm 
a stretch ask would be to consider adding gloves and boots for DetVisor's added armors? Like the Crusader armor from Impact Weaponry: Reloaded?
pm00 18 Aug @ 6:09pm 
This is a great mod, and I'm glad to see you're wanting to expand to the other armor sets as well. Thanks for doin this
Bean  [author] 15 Aug @ 4:11pm 
yea its designed sorta based on ce where devilstrand is thier proxy for Kevlar. i could see switchimg that for vanilla though
Kirboh 14 Aug @ 1:24am 
Great idea, though making the tactical gloves require devilstrand makes me scratch my head. Maybe it could use any textile, and require steel or components instead?
Stephen the Vietnamese 12 Aug @ 11:32am 
add the Jordans
Фаренгейт.... Мх...
恰似宛然一笑生花 25 Jul @ 12:50am 
Update the Chinese translation too:)
Bean  [author] 24 Jul @ 4:19pm 
added sneakers!
Bean  [author] 24 Jul @ 3:37pm 
also confirmed that the tactical gloves (and regular gloves) can be made from cloth
Bean  [author] 24 Jul @ 3:24pm 
switched out the move speed from -0.05 to +0.05 for trooper boots.

updated description with the link

sneakers and more boots n gloves pending sprites are hard lol
Pablo Discobar 24 Jul @ 8:41am 
Hellyea, canvas sneakers!
Bean  [author] 24 Jul @ 5:45am 
could also see about adding a sneaker which can be made with cloth
Bean  [author] 24 Jul @ 5:43am 
but if the gloves arent cloth able i will add that for sure
Bean  [author] 24 Jul @ 5:42am 
yep it's nice bill tab, ill link it soon

@kobold i think the gloves are able to be built with cloth

@mapleblack ya it made sense to me but seems it doesnt align with others ideas, ill cut the move speed debuff in an update soon
✞ Star∞ 24 Jul @ 2:41am 
another reason to add the mod you used for the screenshots lol
MapleBlack 24 Jul @ 2:18am 
why trooper boots have move speed debuff? when marine boots have a move speed buff? doesnt really make sense
CommanderKSK 23 Jul @ 8:58pm 
Hey what UI did you use in the Photos? :)
kobold that bites people 23 Jul @ 7:15pm 
maybe a longshot, but would any nonleather fabrics be an option for the boots/gloves?
even if only specific high end fabrics
✞ Star∞ 23 Jul @ 7:04pm 
hi so very cool mod but please link the mod you used for the screenshots lol
its a bit rude
Bean  [author] 20 Jul @ 1:01pm 
@NATNEK I wasn't able to reproduce it on my own, can you share your modlist?
Bean  [author] 20 Jul @ 11:25am 
@natnek was there a specific faction you noticed the double spawnong boote on? or all?
Bean  [author] 20 Jul @ 11:18am 
@goku, yea thats on purpose, the idea is that while they are powered, they are alsp bulky and heavy so still slow you down a bit

@natnek, hmm likely a bug, i will look into that tonight and hopefully get a fix out
NATNEK 20 Jul @ 10:37am 
I got raiders spawning with the shoes from vanilla apparel expanded on the middle layer and the work boots from this mod on the drape layer, making them have 2 pairs on at the same time.
Is this a bug or an incompatibility on my side?
Filipino Goku 20 Jul @ 6:35am 
Hey, love the mod so far, but are trooper boots supposed to have a -0.05 move speed penalty?
KoberMann 19 Jul @ 3:38pm 
If you could add some Industrial level combat or tactical boots i will give you a bunch of awards
Bean  [author] 19 Jul @ 3:10pm 
:)
Andromeda 19 Jul @ 12:55pm 
hah, UI looks familiar ;)
Bean  [author] 19 Jul @ 7:25am 
thanks gasses! ill push that fix soon :)
Bean  [author] 19 Jul @ 7:24am 
work boots have 0.08 move speed (as oppposed to boots 0.1) but have about 33% better armor
Insanity100% 19 Jul @ 12:27am 
Hell yeah
gasses888 19 Jul @ 12:18am 
i found a bug and I fixed it. the <modDependencies> needed a <downloadUrl> for both mods. hope that helps. :steamthumbsup: I look forward to seeing your future developments. :steamhappy:
Pablo Discobar 19 Jul @ 12:12am 
HOT HOT HOT!! 💖
UssGeraldFord 18 Jul @ 10:55pm 
pretty good addon buddy
Winchi <Ꙃ> 18 Jul @ 10:00pm 
what benefits workboots do provide?
Bean  [author] 18 Jul @ 8:13pm 
Also, Ce patch is now integrated with the mod
Bean  [author] 18 Jul @ 7:51pm 
more boots n gloves soonish!
Bean  [author] 18 Jul @ 7:50pm 
Fixed the tactical gloves sprite
1vincintm 18 Jul @ 2:08pm 
I would love to see cataphract boots and gloves, but overall great mod
NATNEK 18 Jul @ 9:01am 
Great addition! I always missed some flak boots and gloves. Good work.
Bean  [author] 18 Jul @ 8:21am 
@knight.chaos on the list!