Project Zomboid

Project Zomboid

Vanilla Bandits Integration
17 Comments
Max Payne 4 Oct @ 11:14pm 
RamboTurkey I think the default Bandits mod has this faction already
Jusblazm  [author] 22 Sep @ 5:25pm 
I will add cannibals to my list of bandit ideas. As for making your own all you need to do is install Bandits Creator by Slayer
RamboTurkey 22 Sep @ 8:52am 
could you do a cannibal style faction with bone armor and spears and clubs, ore is there a guide somewhere how to make my own. thanks
Jusblazm  [author] 15 Sep @ 2:58pm 
Yes, if you have Bandits Creator installed you can modify the bandits
Bigger212 15 Sep @ 12:52pm 
Anyone know if Bandits Creator integrates this/ is compatible?
Max Payne 23 Aug @ 7:08am 
Good luck for you in your work!
Jusblazm  [author] 22 Aug @ 12:46pm 
Yes, this mod adds all the missing base game slots to the creator and other integrations add the required slots for each mod. If you have all my integrations installed it gets a bit unruly and armor goes off screen due to so many options. I need to rework how they're displayed to fix that, I'm hoping to have it ready for the Sept release.
Max Payne 22 Aug @ 12:26pm 
Looking forward! Also, did you add new slots to the Creator like the SCBA slot?
Jusblazm  [author] 22 Aug @ 6:57am 
Only once, Max Payne. I upload a new set of bandits once a month though. So next month you'll have different bandits.
Max Payne 22 Aug @ 12:15am 
@Jusblazm did I get it right: every time I subscribe to this mod, the random bandits get generated again? Or are they generated only once?
Max Payne 21 Aug @ 10:46am 
@BeautifulRnr

1) Zombies freezing is vanilla issue, just like zombies turning into a pile. It's been told like 100 times by Slayer and others but there are still people blaming the mod for it.

2) Corpses flying is partially a mod issue because it has a lot of corpses. To solve this try disabling ragdolls. Warning: they are re-enabled each time you enter the save.
Max Payne 21 Aug @ 10:44am 
Looks freaking great! I'll try this out! I've been wishing for that post-apocalyptic look for bandits for a long time!
KnightTemplar 29 Jul @ 1:21pm 
thats the problem there is alot of problems with slayers mod because he hasn't updated it thru all the updates, i mean i played with it and i liked it but there was multiple problems zombies freezing, ok they literally dont move, in some cases, others flying around in the air, and eventually the game just crashed. tell slayer to update his mod.
Jusblazm  [author] 29 Jul @ 1:35am 
To modify the clans, you will need Slayer's Bandits Creator mod. With it installed and activated, you'll see a new option in the main menu.
KnightTemplar 28 Jul @ 7:00pm 
i dont see how to modify the clan settings.
Jusblazm  [author] 19 Jul @ 5:11pm 
The random submod clan is set to be friendly/companions and assault is unchecked so they will be friendly. Inside the handcrafted submod, the only hostile clan is the criminals, at the moment. You can freely modify the clan settings however you'd like if you want more hostile groups. I have a few more hostile groups in the works that will be released soonish.
Medic Olkie 19 Jul @ 5:00pm 
If I used this with Bandits: Week One would there just be a bunch of angry armed men running around shooting people at the start? Cause honestly i'm down for it if thats the case.