RimWorld

RimWorld

Survivalist Equipment All-In-One
81 Comments
Dega 31 Aug @ 5:36am 
You just hit my sweetspot of style. What a good looking gear, can´t wait to try it out. Thanks a lot :praisesun:
Tassie Tiger 28 Aug @ 5:30pm 
Oh wow only just saw this thank you so much 🙏
Scott Wilco  [author] 26 Aug @ 1:33am 
@Tassie Tiger I gotchu fam. Updated.
Tassie Tiger 25 Aug @ 6:00pm 
So I love this mod, Really well designed and put together little package of items so thanks heaps for the mod. Just curious if it would be possible to allow psychite tea to be brewed in the campfire?
Jackcat2310 16 Aug @ 12:20pm 
some mf with a rifle knocked 5 of my pawns who all had recon armor wth
알리오 15 Aug @ 7:57am 
Melee Animation patch please!
Scott Wilco  [author] 9 Aug @ 11:48pm 
@Whisper Maybe!
Scott Wilco  [author] 9 Aug @ 11:47pm 
@Beelzebub Have a look around in the XML. Commonality and Allow chance can be tweaked to suit your needs.
Beelzebub 9 Aug @ 3:47pm 
Seems that raiders also use this. Got tribals attacking me with survivalist knives, which i really do not like. Anyway to make it only to be used by the player?
Whisper 9 Aug @ 7:56am 
Absolutely love this set. Do you have plans for making a hot-climate set as well?
zachajewia99 7 Aug @ 10:49pm 
Love the aesthetic. Gonna use it for either a Last of Us themed run, or maybe a Metro style run
Muffl 31 Jul @ 1:04pm 
Thank you so much :)
Scott Wilco  [author] 31 Jul @ 1:00pm 
@Muffl I've just added the 'complex clothing' research requirement to the jacket and backpacks. Should update next time you launch the game. Pretty happy with the knife being craftable straight away though since it requires quite a few more resources. Thanks for pointing that out.
Muffl 31 Jul @ 12:20pm 
I did not not unlock complex clothing yet (industrial) and when searching for "Parka" no research is highlighted. Thanks for checking!
Scott Wilco  [author] 31 Jul @ 12:04pm 
@Muffl Glad you like the mod. From memory, all the clothing is locked behind 'complex clothing', so if you can make parkas, you can make clothing from this mod. But I'll double check.
Muffl 31 Jul @ 11:48am 
Hi Scott Wilco, I really like your mod and its style. I just started at medievel tech level and was able to craft the backpack, knife and clothing right away? Just an idea: maybe you want to add all items to specific research?
Scott Wilco  [author] 31 Jul @ 12:09am 
@Nexus I'll get around to it when I can. It is noted in the description though.
Nexus of Concordia 30 Jul @ 11:56pm 
If this requires Biotech, you should mark the mod as such so that it shows up at the top.

I just spent three hours noodling through a large mod list only to see that this is what's been causing the crash on load all along, presumably because I don't have the DLC. Without that tag it won't show a warning about it needing Biotech in the ingame mod manager either.
Cringefinder General 29 Jul @ 3:40am 
survivalist shotgun my beloved
Scott Wilco  [author] 28 Jul @ 1:23am 
@peppe Working for everyone else. What's the problem?
peppe 27 Jul @ 11:44pm 
this mod is broken
This_Guy 24 Jul @ 1:36pm 
Pretty cool
Scott Wilco  [author] 24 Jul @ 12:36am 
@QAQ Yes
QAQ 23 Jul @ 7:16pm 
Will enemies spawn these items?
Scott Wilco  [author] 23 Jul @ 10:06am 
@Kokorocodon No idea. I've never used it. If Rimatomics uses the vanilla toxic resistance, then maybe.
SadPlastic 23 Jul @ 7:13am 
It is very selfish to say, but I wish this kind of urban fantasy also Vanilla+ design would become the central design philosophy in Rimworld modding. Over-technological design isn't bad, but when I see good race mods with appearance designs that are too anime-like with too thin outlines, I have to use a cherry picker.
galesdeloscien 23 Jul @ 7:09am 
Pollution from biotech @Kokorocodon
Kokorocodon 23 Jul @ 2:03am 
radiation that is
Kokorocodon 23 Jul @ 2:03am 
compatible with rimatomics?
恰似宛然一笑生花 22 Jul @ 10:14pm 
Hello Scott Wilco. That's an interesting mod.
So I created a mod " Survivalist Equipment All-In-One_zh
 " that adds a Chinese translation for your mod and published it on the workshop. Thank you!:dslike:
MedvePapus 22 Jul @ 9:15pm 
when I read "homemade soundeffects" I was hoping to hear "pew pew" in the most human way possible :D great mod anyway!
WithTheFlow 22 Jul @ 12:59pm 
@Scott Wilco You're welcome! :steamhappy:
crow 22 Jul @ 9:39am 
There's also a way to edit the tags on your mod to tell Steam Workshop and Rimworld that Biotech is likely a required mod, as opposed to just the text requirement!
crow 22 Jul @ 9:37am 
I also don't own Biotech! So it's easily possibly this was the cause. A shame, because this really does look like a well-done mod and I love your artstyle. Well, I guess I'll be revisiting whenever I do own that DLC
twisted feet 22 Jul @ 8:05am 
oh my god, you put war crimes in my rimworld :steamthumbsup:
Cal 22 Jul @ 4:04am 
While it is likely to never matter, you may want to consider changing the color of the Red Cross on the backpack.
Scott Wilco  [author] 22 Jul @ 1:23am 
@WithTheFlow Thanks for confirming that. I'll put it in the description.
WithTheFlow 22 Jul @ 1:20am 
@Scott Wilco it probably is because of biotech because i was having the exact same issue and i figured out it was this mod causing it and i dont have biotech. so i do indeed think that it is because of that
Futstub 21 Jul @ 6:30am 
Amazing.
Touffe 21 Jul @ 5:21am 
I would love them for styles too, they look amazing!
tabakista 21 Jul @ 3:18am 
Really cool graphics. Have you considered releasing those as style instead of separate items?
Scott Wilco  [author] 21 Jul @ 2:41am 
@crow @enei I've just done some more testing and I think I've managed to replicate the issue. Could it be that you don't own Biotech? If this is the case, then I'll mark it down as a requirement in the mod description.
Scott Wilco  [author] 21 Jul @ 1:13am 
@crow @enei Are you both using BIG mod lists? There's nothing in this mod that vanilla Rimworld doesn't like, otherwise it would be crashing for everyone. A conflict must be the cause. Any error logs would be appreciated.

The fastest way to find a conflict manually is to remove half of all your mods at a time. Then if the crash/error is fixed, you know that the problem mod was in that removed half. Then half the problem side and so on, until you find it.
crow 20 Jul @ 6:15pm 
@enei same thing is happening to me. enabling this mod in any spot on my modlist causes the mod load to crash and rimworld to run the failsafe of disabling all mods. i haven't been able to pinpoint exactly what it conflicts with as it was time-consuming enough just figuring out this was the mod causing it to begin with. sorry I can't be more help but glad to see it's not just me
Scott Wilco  [author] 20 Jul @ 2:00pm 
@Bean Thanks for linking that!
Guineatown20806 20 Jul @ 12:37pm 
I love the looks. Perfect for VQE-The Generator!
King Pulp 20 Jul @ 12:08pm 
Looks amazing!
N Boi 20 Jul @ 11:28am 
This shit looks amazing, man. Awesome graphics! Thank you :)
Scott Wilco  [author] 20 Jul @ 9:32am 
@Siege This mod is definitely compatible with Simple Sidearms. There's no reason for it not to be. I've been using them both together for a very long time. Check your mod settings for Simple Sidearms.