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Check that link, that is a screenshot of Base44 running a virtual workbench for modding.
I can easily send you a screenshot of it anytime if you think im lying, however I do find the accusation rather insulting.
Keep up the good work. Thanks.
I have the same problem
Also another reason I didn't want to allow repackaging is because if I release an update, most cases people will come to me to fix their problem if their version stops working instead of using the latest version.
Also in most cases, those who want to repack also want to modify things.
I would say use this tool to learn rather than rely on it, work with it. Amongst this - the code was generated, so why are you telling people they cannot repack it, unlike imports and retextures - you don't have ownership of this code, yes you generated it but it falls under public or personal use - unless of course you bought the commercial license for it.
I personally disagree with those who complain about AI - but you should also learn with the tool instead of just relying on it. Otherwise - congratulations! This is your first step into modding!
NULL pointer to instance
Class: 'ReanimationSystem'
Function: 'RegisterPlayerDeath'
Stack trace:
ZombieReanimation/scripts/4_World/reanimationsystem.c:45 Function RegisterPlayerDeath
ZombieReanimation/scripts/4_World/playerbase_modded.c:10 Function EEKilled
DayZExpansion/Core/Scripts/4_World/dayzexpansion_core\entities\manbase\playerbase.c:841 Function EEKilled
DayZExpansion/Navigation/Scripts/4_World/dayzexpansion_navigation\entities\manbase\playerbase.c:148 Function EEKilled
DayZExpansion/PersonalStorage/Scripts/4_World/dayzexpansion_personalstorage\entities\objects\expansionpersonalstorage.c:73 Function EEKilled
DayZExpansion/Scripts/4_World/dayzexpansion\entities\manbase\playerbase.c:78 Function EEKilled
DayZExpansion/Hardline/Scripts/4_World/dayzexpansion_hardline\entities\manbase\player
Now that we can edit the respawn time it occured to me during testing/tweaking the time that it might be cool if there was a way you could add a min/max variable in the config file for the reanimation time so we could set it to, for example, min 35 seconds, max 120 seconds. To keep a bit of surprise and unknown tension in there. Kind of like how in zombie flicks/walking dead you never really know the exact moment the guy will turn/reanimate. Just a thought. Mod is super stable and playing nicely with all my other mods/AI files so far.
*I run expansion bundle, dynamic AI with expanded factions addon, more bots from enhanced bot spawning, AI warzone, more zombie horde G and zombie door kickers with max zombie count set to 3500.
and i have like 3 random subs on my mod... thats now private. he may not of used any part of it (but to state he hasnt touched/looked at anyones straight away is abit hmmm) its getting worse out here!!
If you do not wish to believe me you can inspect the code in this mod and see for yourself.
Also when it comes to copyright, DMCA is only triggered if someone has created something and have intentionally taken snippets of code or stolen assets from another creator.
In a lot of cases, they can trace models and scripts back to the originator because of hash data that is embedded when the original mods were packaged.
In your case, ProjectBR already has the same feature where, after a player dies, an infected will spawn with that player's gear plus some optional features. That’s basically the same core mechanic your mod offers.
Steam Workshop has clear rules against uploading content that copies or closely mimics existing mods without significant changes or permission. Even if the implementation is different, the concept being too similar could still cause problems, either with the original mod author or with Steam if someone reports it.
I’d recommend checking how close your mod is to existing ones and maybe adding some unique elements to make it stand out more. That way, you reduce the risk of conflict and give players a reason to use yours over others.
It was also created 100% by AI. I did this to show how easy it is for anyone to create something functional with the current capabilities of AI.
if the player dies and has the virus he will turn into the zombie and you can control the zombie.
;) the race is on/!!