RimWorld

RimWorld

Fishing Work Type
65 Comments
AlexJones1776 3 Sep @ 10:38pm 
o7
Ice_Uta 3 Sep @ 10:31pm 
o7
ggkaklol 2 Sep @ 11:19am 
o7
Shadowrend888 1 Sep @ 7:46pm 
o7
StR876 1 Sep @ 7:43am 
o7, it wasnt long but it was great
Yinyang107 29 Aug @ 3:56pm 
o7
Pogmothoin 29 Aug @ 1:15pm 
o7
Sernior 29 Aug @ 10:39am 
o7
神楓 29 Aug @ 4:31am 
o7
大番薯之怒 29 Aug @ 1:04am 
o7
cherry-wave 29 Aug @ 12:55am 
o7
BlackSparrow 29 Aug @ 12:37am 
o7
岩永琴子斩断不死 28 Aug @ 10:40pm 
o7
lighthouse 28 Aug @ 8:54pm 
o7
zazizi74 28 Aug @ 8:52pm 
o7
Sayori 28 Aug @ 8:46pm 
o7
Sayori 28 Aug @ 8:46pm 
Mod so good Tynan added it to the game. Thank you for making this!
Keahuy 28 Aug @ 5:44pm 
o7
Omega13 28 Aug @ 4:26pm 
o7
BomberDX 28 Aug @ 3:07pm 
o7
elensia444 28 Aug @ 2:40pm 
o7
isiarca 28 Aug @ 2:16pm 
o7
F0XFIR3 28 Aug @ 1:28pm 
o7
메타포_K(Metaphor_K) 26 Aug @ 9:33am 
o7
Greysion 15 Aug @ 2:04am 
Thank you o7
Disko 14 Aug @ 10:41pm 
o7
Pych 7 Aug @ 8:02am 
For anyone having the same or similar issue, with RIMMSqol:
Open Races menu
-> Look for the Mech to correct the job type, "Oceanus" for me
-> Open it, then open Race properties (top of the menu)
-> Bottom of Race properties -> Mech work types -> click "+" to add an option, select Fishing
-> Reload, done, enjoy :)
Pych 6 Aug @ 11:21pm 
It works great for colonists, but now Mechs don't have the Fishing category. I patched the Angler to allow for it to Fish, but since the Fishing job isn't in the Mech tab, it isnt allowing it to do the job.
Pych 6 Aug @ 5:28am 
Thank you! Not sure why this wasnt vanilla. It's non sense to mix boths in Rimworld skill context
CADmonkey  [author] 2 Aug @ 7:34am 
@Alzz Thanks so much! I just pushed an update with your translations added in, and added a note in the Readme and Description that attribute the contribution to you.
Alzz 29 Jul @ 8:54am 
Hey! I made a translation patch for this mod covering three regions: Simplified Chinese, Traditional Chinese, Japanese, and Russian. If possible, could you integrate it into your mod? This would make it much more convenient for people to use it! :)
Here's the link to my mod:luv::
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3537406944
llunak 25 Jul @ 2:38pm 
There is also a huge difference between karate fight and a gun fight, yet they are both violent. If cutting a chicken is violent, then cutting a fish is as well.
BattIeBear 25 Jul @ 1:30pm 
Idk what people are talking about fishing being violent, as someone who has done both there is a HUGE difference between shooting and animal and catching a fish.
CADmonkey  [author] 25 Jul @ 12:28pm 
@Muon @Ilunak Personally I think there is a fairly significant difference between the violence of hunting vs fishing, but given that a few people have brought this up I have made a secondary patch mod you can add that will set the new fishing work type as violent if you would prefer that. The mod can be found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3534512447

With that the jobs will be separated and slaves will still be able to fish, but non-violent pawns will not be.
azraelsecreto 25 Jul @ 6:57am 
I'm sure it will only be a temporary mod because the base game's fishing has so many bugs that they'll release an update sooner or later
llunak 24 Jul @ 11:08am 
Fishing is totally not closer to butchering than hunting - butchered animals are already dead. Or does the mod add a long delay after each catch for the fish to die on its own?
0433zxc 24 Jul @ 9:06am 
yes! just the one i need
Abject Failure 23 Jul @ 5:58pm 
@Muon...it's clearly the point of this mod.
Muon 23 Jul @ 2:35pm 
Biotech's Highmates are incapable of hunting or fishing, because their "Violence disabled" gene explicitly disables the hunting job. Is it by design that, with this mod, Highmates are allowed to fish, or was it merely an oversight to not patch said gene?
KawaiiAngel-chan 22 Jul @ 10:22pm 
thank you for this
Condor 22 Jul @ 5:19pm 
Yes!
Thank you CADmonkey
baronjutter 22 Jul @ 10:38am 
Yes! I thought the implementation of fishing was very awkward. I'd often have high shooting characters with only moderate animal skills set to hunting, but then they'd go and fruitlessly fish with their low animal skills. Or people with super high animal skills who are great at fishing running off and punching deer because they were set to hunting. Stupid.
Sayori 22 Jul @ 1:46am 
This fixes the only bad thing about fishing, thank you!
Angel Soulstar 21 Jul @ 7:48pm 
@CADmonkey

In my case, the issue occurred while the AI Manager was handling the management tasks, with both mods active. The manager didn’t properly update the hunting job. I suspect it’s similar to what happens when you add a new job mid-game — all the pawns’ job schedules get scrambled.

I installed the fishing mod after the AI Manager was already set up. I tried removing and reinstalling the AI Manager to refresh the job logic, but it didn’t help. The manager only started working again after I disabled your mod.

I don’t think the issue is on your end — it’s probably more related to Colony Manager Redux — but I figured it was worth mentioning in case it helps with compatibility insights :)
CADmonkey  [author] 21 Jul @ 4:22pm 
@Angel Soulstar Do you have any more info about what is not working with it? Any reproduction steps would be appreciated and I can take a look at whats going on.

I'm not familiar with Colony Manager Redux so not sure what the intended behavior is, but from some brief testing I see hunting jobs getting toggled correctly with both mods enabled. I'm not sure if CMR has support for fishing at all, as even on its own it does not seem to toggle fishing zones when a hunting job is full, but I'm not familiar with the mod so may be missing something.
Bearland Big Shot 21 Jul @ 12:44pm 
Beautiful, thanks for fixing this issue. I can't believe fishing made it through testing merged with hunting
Angel Soulstar 21 Jul @ 10:04am 
Hi, I found an incompatibility issue with this mod "Colony Manager Redux"
Mega 21 Jul @ 5:09am 
@CADmonkey Thank you so much king! 👑
CADmonkey  [author] 20 Jul @ 5:00pm 
@Mega Good point. I just updated the mod so slaves can now fish but still not hunt. Thanks for the suggestion!
Mega 20 Jul @ 1:00pm 
can you maybe make so Slaves can do the fishing job but not the hunting?