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Also, if your fighting area is small enough, it might help to put some "AI Once" spawns of both sides (for instance, 2 axis and 2 allies) to make a preexisting fight that the player can immediately jump into. It's up to you, just do what you feel is best and what works.
Here's the mission phase script [docs.google.com].
and here's the AI brain script for the Axis defender AI [docs.google.com]
I put it in the title as well but the squads that have the AI brain script HAVE TO be the Axis and they have to be the defenders. It didn't work the other way around. Anyway, I hope it works for you and I can't wait for your mission with it
I'm not saying this to discourage you, I'm just saying this because this is the only time I got genuinely mad while making this mod and I don't want you to experience that frustration yourself. Do try and use the script at first, but if the bots still gather up on a point and don't move after a fix or two, just let it go and use a different mode. It's not worth the time.
Also, gotcha. I'll get to adding more vehicles for the Croats and the VRS when I can so you'll see periodic updates in the vehicle packs every so often (I have a Luna-M in progress now and I'll be making vehicle skins/improvised afvs for the HVO and the main Croatian army over time).
Also, I forget which battle you said you were doing but if you need a river patrol craft for those water sections (like the Neštin [en.wikipedia.org]) or anything else, don't be afraid to let me know. I'll make time to model/add what I can to my packs