RimWorld

RimWorld

Buildable Grav Engine
23 Comments
Angel Kay 29 Aug @ 5:10pm 
When I build a new grav engine adding gravcores doesnt want to connect to the 2nd grav engine
Nameless 11 Aug @ 9:02am 
Huge thanks!
☧ΔV£L  [author] 10 Aug @ 3:45pm 
@justintime4u2bu i have seen a lot of people with issues with grav engine, i can say the issue is probably related to having more than one grav engine which is a core mechanic issue the expansion is not coded to have multiple engines, this mod is a simple patch that make the grav engine buildable, to solve this would require messing with the source code of the game via a more complex mod
☧ΔV£L  [author] 10 Aug @ 3:42pm 
@Nameless should be fixed now
justintime4u2bu 7 Aug @ 7:00pm 
Ummm, idk if it's this mod, but I have a pretty minimal mod list... and my grav engine disappeared after landing in a different location.

Like showing up to a destination in your car only to find your engine missing.
Nameless 6 Aug @ 12:33pm 
Hello @☧ΔV£L, huge thank for your work! May I please ask you to have a look at the following error? https://gist.github.com/HugsLibRecordKeeper/7abf4e4d7571f4e75db81300dac8a3bd
Mocha Lattè 3 Aug @ 4:01pm 
craftable gravcores would be nice
jamioflan 2 Aug @ 1:52am 
Oh and I should say, there's a workaround, but its bothersome;
- Uninstall the small gravship engine
- Uninstall and reinstall the large gravship console
- Launch
- Reinstall the small gravship engine
jamioflan 2 Aug @ 1:51am 
I'm having a slight issue when I bring back my larger gravship to my orbital base, it sees the other grav engine being already placed and all the elements assign themselves to that engine.

This might be more suited to being a separate mod (so people who dev mode cheat an extra gravship can also use it) but it could also be rolled into this one as a fix

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3540155040
ASIX.Zentry 31 Jul @ 12:45am 
@StockSounds You will get first grav engine for free, so you can use it without building))
Solar 28 Jul @ 10:54am 
the grav engine isnt very basic
StockSounds 22 Jul @ 8:26pm 
Hang on, shouldn't this be basic gravtech because basic gravtech is useless without a grav engine?
NickNak 19 Jul @ 6:28pm 
Thanks for this, I've noticed if I have some modded storage near the grav engine sometimes they or the grav engine just gets deleted when flying to a new map tile, not being able to dev mode in a new one was a pain
TeH_Dav 19 Jul @ 9:20am 
Your manifest.xml has "encoding="UTF8" rather than "encoding="utf-8" and is throwing an error parsing the manifest on my end.
xXAntrexXx 16 Jul @ 11:43am 
maybe 20 advanced components, 500 steel, 250 plasteel, 50 gravlite panels and a gravcore?
StockSounds 16 Jul @ 7:28am 
Gonaa use this with Progression: Gravships, because it restricts the quest to spacer tech.
mrrastas 15 Jul @ 10:19pm 
Agreed, Possibly increase the gravcore price tbh, Ships should be expensive imo
Alex_ 15 Jul @ 3:05am 
keep it expensive thank you.
GladioSanctus 15 Jul @ 12:14am 
too expensive. i need all the grav panels i can get
general.catallion 14 Jul @ 11:56pm 
@quilava unfortuneately that didn't work in my tests, it may have been my mods but if you select your starting position to be a gravship instead of drop pods or standing, you'll start with the same gravship from the new scenario, but you'll also get the gravship quest, letting you have 2.
Quilava 14 Jul @ 10:33pm 
Now that you mention it, multi grav ship sound like a fun idea, and what about stacking 2 gravecore on the same ship? Now we cooking :cool_seagull:
Ravinglegend 14 Jul @ 5:59pm 
@Stocksounds If you lose your grav engine, you will get a quest for a new one. This doesn't serve much actual purpose unless you wanted to skip the quest or wanted to have multiple grav ships (not sure how that works in-game).
StockSounds 14 Jul @ 5:09pm 
Perfect. Being limited to one, (or even zero if you lose it), is dumb.