RimWorld

RimWorld

Orbital Platforms
98 Comments
BaneInUrArse 9 Oct @ 7:09pm 
to those who are using this mod and wants to add more items as requirement for building tiles just install another mod called rimmsqol then use that mod to modify this mode ingame specifically going mod opstions on sqol then floors or buildings find the item name browse through it and click the + button on the recipe and add whatever item you want. the mod has a function to instantly erase any modified item reverting to normal so go explore it,
Rabbitshoes 9 Oct @ 6:43pm 
i have my platform set but now i get raids and visitors but the visitors all die since it s space. How do I keep them from dropping in on the map so they dont all die
Kreggur 7 Oct @ 10:24am 
Using gravlite makes more sense since you end up with a surplus of it anyway after you've fully expanded your gravship. The only big expenditure for it after that is if you want to make a ton of grav anchors for whatever reason. You can stick a ton of power cells on the ship too I guess but you still end up with way more gravlite bacause you need a gravcore for each cell.
Wsufyrjd 6 Oct @ 3:36am 
I think everyone should shut up about gravlite, if you need it to be 50 times more expensive, find a mod that increases the cost of ALL crafts by 20/50/100, and don't spoil the normal mods with your wishlist.
thibaut3000 27 Sep @ 7:25am 
Yeah i also think we need to have it as expensive or even more than the ship gravlite floor
SeineSexellenz 1 Sep @ 8:41am 
I also think it would be very Odysee to change it to gravlite dependency for the platforms. otherwise its just to easy?
洁晓 29 Aug @ 5:36am 
前置呢?
BrandonVG-Español 27 Aug @ 8:55pm 
¿puedes hacer la opcion de recuperar materiales de las baldosas?
Futstub 27 Aug @ 2:22am 
I second the gravlite panels idea, for immersion reasons.
jeffg10-TheDanceMaster 23 Aug @ 4:03pm 
Can you add a config option to make orbital platforms require gravlite panels to build?
ShipmasterVoro 19 Aug @ 3:02pm 
just found this mod its perfect for my soon to be colony ship or space station, i would like to second Celagamings comment on the glass platform, would be fantastic for accents or viewing platforms. Thank you for your hard work btw
Celgaming 13 Aug @ 4:41am 
I love this mod! I do have a request / suggestion. Can you make a "glass" or transparent platform? So we can admire the planet below. Also the ability to remove already existing platforms / asteroid, not just ones we've put down.
Harry_Robinson1 11 Aug @ 2:52pm 
@Lil Klingon It's not exactly what you asked for but I made this for myself and uploaded it: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3547133866
That one guy 9 Aug @ 10:30pm 
I just been using heavy bridges and then slapping on like steel tiles or wtv
Lexator 6 Aug @ 4:57pm 
Awesome. Also, I just made a mod that lets you craft crutches to help your pawns move even with mostly destroyed legs. Still waiting on Steam to approve it, it's called Move Boy Move. I thought you might like it too so felt like sharing
Holgast 6 Aug @ 6:03am 
hi @Inked, I've published a mod that does that, it's called Buildable/Removable Orbital Structures
Lil Klingon 5 Aug @ 11:29pm 
Could you make a mod to lower the cost to 5?
Inked. 1 Aug @ 10:33am 
Any chance you might expand this to let us build some of the other features of orbital platforms? Life support units, fortified walls, and ancient lights? Would like to keep my base more uniform but some items need replaced.
SalazarWindriver 31 Jul @ 7:51am 
Does provide any difference over bridges in space? I haven't tried the heavy bridge but the wooden one can be built, it does look a little weird
Pasaway 30 Jul @ 6:57pm 
How do you settle a tile to build a space base?
RashoMcree  [author] 30 Jul @ 8:22am 
@Fae ty , this is what all we want to do in the space
RashoMcree  [author] 30 Jul @ 8:22am 
@dylan629 , what are you talking about ? are you using another framework or mods ? cause i test this and works normally it does the vanilla a d 23k users dont talk about that problem , maybe its your list of mods , check it individually
dylan629 29 Jul @ 7:36am 
this mod breaks all floors i can place them down but cannot construct them even floors from other mods
VOTA FUERZA PATRIA 26 Jul @ 7:07pm 
@Fae~ hey! i really appreciate you for making a wholesome comment
Fae~ 25 Jul @ 10:26am 
Hey! I really appreciate you for making this mod.
Exia-TTXA 23 Jul @ 11:08pm 
能不能加陨石地板?可以种古树那个
RashoMcree  [author] 23 Jul @ 1:36pm 
No, if you want to do that , install my other mod asteroid grounds , that mod allow you remove the asteroid terrain or build more
BlazingImp77151 23 Jul @ 3:46am 
I see. thanks for the response.

Another question, does the "Space Tile" option allow you to remove asteroid terrain?
RashoMcree  [author] 22 Jul @ 7:45pm 
There's no point in building space platforms when you can't make ships in orbit.

Well, it's for those of us who don't want to make ugly platforms like the heavy one you're talking about.

You can make more stylish space bases.
BlazingImp77151 22 Jul @ 7:20pm 
Wouldn't it make more sense for these to be under the orbital tech rather than grav tech?

Also can't you already make the heavy bridges for support in space? Or do the platforms have a higher terrain affordability?
rhyndo 22 Jul @ 2:23pm 
Can we build the off of asteroids or do we need your build asteroid mod
RashoMcree  [author] 22 Jul @ 2:05pm 
@Cynthwayve , yes , but will be a diferent mod, in this is only for buildable platforms
Cynthwayve 22 Jul @ 1:50pm 
@RashoMcree Can you add a start where you begin with one rather than having to find one? I want to do a space colony run.
Fokson 21 Jul @ 9:26pm 
@RashoMcree Yeah, we're alike in that regard. I'd probably already have something to show for the years of learning game design and various programming language if I wasn't fatally allergic to the world having a 0.1% chance of seeing something that I made that wasn't perfect 😂
Fokson 21 Jul @ 9:25pm 
You have to repurpose one from a quest, Cza. Like for example, I took over one from one of the gravcore quests. When you land your gravship there and build a grav anchor, it becomes a map you own.
Czahorb 21 Jul @ 3:26pm 
no not the building it it's starting the orbital platform
RashoMcree  [author] 21 Jul @ 3:25pm 
kid , just read the info below the image ._.
Czahorb 21 Jul @ 3:21pm 
wait how the heck do you start building a platform?
Czahorb 21 Jul @ 1:09pm 
This game gets more and more factorio with mods. now it's time for Factorio: Space Age
RashoMcree  [author] 21 Jul @ 7:54am 
@Kaies You're right, many times there are already functions in harmony (I was learning to program in harmony), in my case I'm a "perfectionist" and I don't say it as a good attribute in me, but as a problem that bothers me with certain things that are not done the way I feel they should be, in fact I do a lot of reverse engineering with dll's from mods that don't use harmony to learn how it works and I respect that kind of work too much
Kaies 21 Jul @ 4:12am 
Any suggestions on where to learn C# for Rimworld modding specifically?
Fokson 20 Jul @ 6:50pm 
Big respect, I have similar feelings about having 20 mods that all require their own dependency mod that I don't care about. There are a few mods I want but won't use because of that reason. Harmony is a tough one to avoid, though, because as far as I understand it's extremely tedious to expose a lot of vanilla's code without it, and I consider that one to be 'acceptable' since almost every non-xml mod relies on it. It's only only dependency mod I'll use.

That said, this isn't me trying to convince you otherwise, just sharing my experience! If you have programming questions feel free to reach out, I've also been taking the time to learn C# modding for Rimworld since 1.6 and would be happy to help where I can. =)
RashoMcree  [author] 20 Jul @ 8:38am 
Hi @Fokson at the moment I am learning a little more programming for the rimworld framework, since it has limited functions and xml structures, possibly this week that I start I can implement that, the problem is that I do not want to use harmony because I hate mods that depend on others and have a horrible mod dependency root, at the moment I am still experimenting with that, but the idea is that :)
二階堂真紅 19 Jul @ 9:16am 
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珈百璃百璃 19 Jul @ 12:50am 
伟大!
RashoMcree  [author] 18 Jul @ 2:40pm 
@digit no , you need remove the heavy bridges
Digit 18 Jul @ 1:55pm 
cant you already do this with heavy bridges?
The Devout 18 Jul @ 9:50am 
thank you Rasho!
RashoMcree  [author] 18 Jul @ 8:50am 
the remove way for tiles its cause if i add it in the xml , the game cant render the Edge Graphic Data , so that the only reason this mod remove the ground by "space tile" but is the same space of the original game just with some extra properties for the build menu , time to build and tag for build
RashoMcree  [author] 18 Jul @ 8:38am 
@The Devout , its the game version , my mod extend the properties of existing tiles , for example the xml are defnied already , i just add some description and add some tags like where you can find the tile for build , cost /materials , tech requeriments ,icons, and in what kind of tag can build , like "voidSpace" and "platforms" , but the limitation is the way how you can remove it, in that way i only can reemplace with space