FlatOut: Ultimate Carnage Collector's Edition

FlatOut: Ultimate Carnage Collector's Edition

Unofficial Sound Patch
19 Comments
spookynormal 1 hour ago 
It's not a bug. -- It's just how the game works.
spookynormal 1 hour ago 
You can play the game with mods like normal, it's just that Carnage mode always resets when you add or remove a mod.
SkyStang  [author] 4 hours ago 
Once you beat the game only then can you play with mods
SkyStang  [author] 4 hours ago 
Dang that's sad I recommend then playing without the patch since mods can reset the career mode
soglyadatay 15 hours ago 
Hey, m8! I really like your modifications to FlatOut, but I ran into a problem when I tried to install your sound patch.
I installed it after finishing many races in Carnge mode, and I noticed that my progress in this mode was reset after I enabled the patch. Could you please fix this bug?
SkyStang  [author] 30 Jul @ 11:59am 
Yeah I try to make to make my mods work on the latest version. Regarding my mod for FO1 they are both the same but I put the Nexus Mods for those who want to manually installed it. The versions are the same.
spookynormal 30 Jul @ 10:59am 
I wasn't really happy with the "Strategy First" update to the FO1, 2 and UC at first, because I feared the mods that came out before the update would break and things such as Widescreen fix and ZPatch wouldn't work. Another thing that barely worked (at least for me) was the online in those games, and what I really, but really didn't understand was when I had windows 11 problems with the Flatout franchise, and had to resort to using NGlide and/or DgVoodoo to even run the game.

Also unrelated - but is your Alternative Textures and Extras (current one you have on workshop) for Flatout 1 the same as the one you had/have on Nexus Mods or are there differences?
I used to play with the mod before the removal of 'gfwl'.
SkyStang  [author] 30 Jul @ 8:47am 
True although granted workshop did open the game to a lot of players and the steam deck support also boosted the player base with the removal of gfwl.
spookynormal 30 Jul @ 8:31am 
Really weird how modding for this game's turned out.
I remember you had to write the .bfs files into the patch files itself to load now we got a mod manager that sometimes barely works.
SkyStang  [author] 30 Jul @ 7:53am 
Oh ok cool great! Happy modding!
spookynormal 30 Jul @ 7:03am 
It wasn't a mod order issue either, upon restarting the game it just fixed it self.
Forgot to point that out
spookynormal 29 Jul @ 5:34am 
I'm aware of the text written above the mods when they load. No need to question my intelligence, thank you.
SkyStang  [author] 29 Jul @ 5:32am 
Yeah that is because the load order will effect which mods are laid out form top to bottom.

Like Skyrim. Mods that are the top of your list get loaded first, followed by the mods below. Don't forget to save before testing or else you won't see the changes.
SkyStang  [author] 29 Jul @ 4:44am 
I am thinking of mods that are modular and allow in and out switching. By the way if you want to see the lastest updates to my mods you can find them here on my flatout channel:

https://www.youtube.com/@ScorpionCar
spookynormal 29 Jul @ 4:33am 
Perhaps you could make your own mod that disables the walls of FOUC bouncing you off and allowing grind against them, seems like the mod I mentioned completely stopped working or maybe my mod order is wrong.
SkyStang  [author] 29 Jul @ 3:13am 
Thank you so much! I love modding these games and fixing/adding things to spice the gameplay!

This also goes for other games that support modding.
spookynormal 29 Jul @ 3:08am 
Great! I can't wait for an update already, for now I'll disable this mod and play without it.
Thank you for taking the time to fix this "broken" game.
SkyStang  [author] 29 Jul @ 3:04am 
Thank you for pointing this out. I am currently in a coding/modding spree. I think for my mods going forward I have to standardise the game.db file. I will have a look at it over the coming weekend. Thank you for downloading and supporting my mods and work!
spookynormal 29 Jul @ 2:57am 
I posted an earlier comment but it had a bunch of mistakes and wasn't able to embed links properly, probably my fault.
I'd just like to point out that this mod messes with your Alternative Textures & Extras and a mod that removes wall grinding, all 3 addons seem to modify 'game.db' but this addon specifically breaks the aforementioned wallgrinding. Would it be possible to adapt this mod in some ways where it doesn't affect it? I miss playing with FO2's physics :steamhappy: