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In the arsenal, copy the kit and take the name of the sight class from it.
And you do this with each sight you need.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3243211482
but how can i know the technical name of the file(?) or whatever i have to put in the textbox to add it to the exceptions? thanks again, i really wanna try this mod :)
In the settings, you can add your scope classes to the exceptions.
Who are the others?)) And when was it before, if the technical possibility only appeared in the latest Arma updates))
Read the comments below.
It's backpack, not a rifle)
Yes))
PDB_dof = ppEffectCreate ["DepthOfField",868];
PDB_dof ppEffectEnable true;
PDB_dof ppEffectAdjust [-1,20,4.12];
PDB_dof ppEffectCommit 0;
Arma3 vanilla DOF blurring is bad...I agree
1. No)
2. I think, it's no difference for FPS)
3. In reality, it's not that the NVG won't focus, it's that you can't aim at all with the NVG)
And I tried to do it, with strong blur the effect looks bad. Therefore, no.
Got a few things to ask:
1) is it possible to disable certain DOF effects from applying, for example 3pp DOF?
2) If I push 3pp DOF distance to 2000, will that effect consume my fps?
3) I noticed someone has asked, but is it possible to apply blur in NVG (settings for on foot and in vehicle may differ)? NVG being unable to focus on iron-sight is the exact reason why people rely on active laser aiming, and this would be a huge game-changer for Arma3 night time milsims!
This will only work if you play on drugs))))))))) So, no)
ACE does some similar thing with contrast or brightness when firing MG continiously for more that 5 seconds, so hopefully its close to this and that.
Personally, I feel like bloom and contrast should adapt when you are inside buildings, not like cameras but human eyes, but cameras should be a great reference to start.
Thanks for reading and Have a nice week!
turn on depth of field:|
We use more than 200 mods. So I don't remember what and where.
Is being white people a problem?))))))
Now added a setting for PIP sights. Check it out)
))))
Well... then just don't play them))
They are just scenarios being named as"RIS". You can find them on the workshop. And as I said, pressing zoom keys makes blur disappear in these scenarios
Poke around in the settings))
Ok))
What are RIS scenarios?
I think, probably no)
))))
It's not a sling, it's backpack) And i don't remember)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3477097986
You will be able to see this only on the next dev build of Arma)
There are always 2 blurs, near and far. That is, for example, when from the third person you will come close with your back to objects and the camera will shift to the player, he will be blurred. Or when you press the zoom button from the third person, there will be the same effect.
Well, from the first person, the distant background will be blurred, just like from the third. But further)
I don't remember)
Maby.
That's how it was intended)