Arma 3
Project Dynamic Blur
93 Comments
0-0  [author] 30 Sep @ 12:48pm 
@xCDVGx

In the arsenal, copy the kit and take the name of the sight class from it.
And you do this with each sight you need.
xCDVGx 30 Sep @ 12:44pm 
Thank you, another question, i use this PIP scopes mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3243211482

but how can i know the technical name of the file(?) or whatever i have to put in the textbox to add it to the exceptions? thanks again, i really wanna try this mod :)
0-0  [author] 30 Sep @ 10:16am 
@xCDVGx

In the settings, you can add your scope classes to the exceptions.
0-0  [author] 30 Sep @ 9:53am 
@ElPedroChico

Who are the others?)) And when was it before, if the technical possibility only appeared in the latest Arma updates))
xCDVGx 29 Sep @ 11:52pm 
it kinda mess with the PIP scopes, is there any way to just make the weapon a little blurry without affecting the background??
ElPedroChico 29 Sep @ 3:30pm 
It's possible to make strong near blur look good with NVG, others have done it before
0-0  [author] 27 Sep @ 9:30am 
ElPedroChico

Read the comments below.
ElPedroChico 27 Sep @ 9:14am 
Could you add close up blur when using night vision?
0-0  [author] 23 Sep @ 2:55pm 
Arsdor

It's backpack, not a rifle)
Arsdor 21 Sep @ 8:47am 
What is the mod makes rifle to be on the sling?
0-0  [author] 21 Sep @ 6:13am 
SSG

Yes))
SSG 21 Sep @ 5:27am 
Found this in your comment section, tested and understood:
PDB_dof = ppEffectCreate ["DepthOfField",868];
PDB_dof ppEffectEnable true;
PDB_dof ppEffectAdjust [-1,20,4.12];
PDB_dof ppEffectCommit 0;

Arma3 vanilla DOF blurring is bad...I agree
0-0  [author] 14 Sep @ 5:11am 
SSG

1. No)
2. I think, it's no difference for FPS)
3. In reality, it's not that the NVG won't focus, it's that you can't aim at all with the NVG)
And I tried to do it, with strong blur the effect looks bad. Therefore, no.
SSG 14 Sep @ 4:57am 
Now that is some modern post-processing!
Got a few things to ask:
1) is it possible to disable certain DOF effects from applying, for example 3pp DOF?
2) If I push 3pp DOF distance to 2000, will that effect consume my fps?
3) I noticed someone has asked, but is it possible to apply blur in NVG (settings for on foot and in vehicle may differ)? NVG being unable to focus on iron-sight is the exact reason why people rely on active laser aiming, and this would be a huge game-changer for Arma3 night time milsims!
0-0  [author] 14 Sep @ 1:56am 
B-TO480

This will only work if you play on drugs))))))))) So, no)
B-TO480 13 Sep @ 7:30pm 
Hi! Would it be possible for you to create an addon that dinamycally adapts Bloom effect values to any of this conditions (or all if possible)?: when in interiors/exteriors, low/high light conditions, time of day, wheather conditions, healty/injured, near/inside smoke screen, tired/rested, underwater/out of water, etc., as another immersive/realism boosting mod like this one.
ACE does some similar thing with contrast or brightness when firing MG continiously for more that 5 seconds, so hopefully its close to this and that.
Personally, I feel like bloom and contrast should adapt when you are inside buildings, not like cameras but human eyes, but cameras should be a great reference to start.
Thanks for reading and Have a nice week!
FreeSoldja 13 Sep @ 5:08pm 
thank you for fix those details... you are awesome!
Wakelessrex 13 Sep @ 2:36pm 
Awesome mod! Which setting do i adjust for a less intense blur please.
Bisoso 10 Sep @ 10:50pm 
nice
Minicon 10 Sep @ 2:56am 
Olikombi

turn on depth of field:|
0-0  [author] 6 Sep @ 8:04am 
Trapped In A Bagel

We use more than 200 mods. So I don't remember what and where.
Trapped In A Bagel 6 Sep @ 5:55am 
I don't know if you've already told, but what mods is that gear in the photos from? Super cool looking!
0-0  [author] 26 Aug @ 3:26am 
Olikombi

Is being white people a problem?))))))
Olikombi 25 Aug @ 8:01pm 
It Turns My Body White
0-0  [author] 3 Aug @ 5:03pm 
@安和昴可可爱爱呐

Now added a setting for PIP sights. Check it out)
0-0  [author] 1 Aug @ 6:38pm 
SUSOVALORD

))))
SUSOVALORD 1 Aug @ 7:57am 
aight...:griefer:
0-0  [author] 27 Jul @ 7:44pm 
SUSOVALORD

Well... then just don't play them))
SUSOVALORD 27 Jul @ 6:23pm 
“What are RIS scenarios?”
They are just scenarios being named as"RIS". You can find them on the workshop. And as I said, pressing zoom keys makes blur disappear in these scenarios:steamsad:
0-0  [author] 26 Jul @ 8:04am 
安和昴可可爱爱呐

Poke around in the settings))
安和昴可可爱爱呐 26 Jul @ 1:45am 
Using the PIP scope will make the entire scope blurry.
0-0  [author] 25 Jul @ 7:20am 
psifena(Ghost)

Ok))
psifena(Ghost) 25 Jul @ 4:18am 
I just wanted to let you know, your ideas for immersion are so cool!
0-0  [author] 24 Jul @ 11:01pm 
SUSOVALORD

What are RIS scenarios?
SUSOVALORD 24 Jul @ 10:50pm 
Okay, I've also noticed that ADS-zooming things in RIS scenarios makes blur disappear, any fix?
0-0  [author] 24 Jul @ 8:36pm 
SUSOVALORD

I think, probably no)
SUSOVALORD 24 Jul @ 6:41pm 
Any chance you could make the NVG effect which Hausser mentioned? (the link you posted is about a composition and is not a mod:griefer:)
0-0  [author] 22 Jul @ 7:50am 
LEE O C

))))
LEE O C 22 Jul @ 7:44am 
i fkin love this mod, its a good game changer, a game fixer imo. i have always hated seeing jagged trees etc in the background, with this mod its nicley blurry. also the foreground seems sharper. best graphical mod for arma :steamhappy::steamthumbsup:
0-0  [author] 21 Jul @ 8:35am 
Wülfie

It's not a sling, it's backpack) And i don't remember)
Wülfie 21 Jul @ 7:55am 
Hey bro, cool sling on second video, what mod is it from please? <3
0-0  [author] 20 Jul @ 11:16am 
@powathan

You will be able to see this only on the next dev build of Arma)

There are always 2 blurs, near and far. That is, for example, when from the third person you will come close with your back to objects and the camera will shift to the player, he will be blurred. Or when you press the zoom button from the third person, there will be the same effect.

Well, from the first person, the distant background will be blurred, just like from the third. But further)
Hausser 20 Jul @ 4:39am 
It would be cool to add blur to near objects when using NVGs
powathan 20 Jul @ 3:21am 
Hi! What does the advanced mode do different fron the "standard" one?
0-0  [author] 19 Jul @ 10:52pm 
KhanZoet

I don't remember)
KhanZoet 19 Jul @ 10:38pm 
Which mod did you get your bag from? It's so cool.
0-0  [author] 19 Jul @ 10:06pm 
Lucinator2228

Maby.
Lucinator2228 19 Jul @ 9:38pm 
Client side or not? (Sorry if its obvious I might just be blind)
0-0  [author] 19 Jul @ 6:58pm 
@Hausser

That's how it was intended)