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Only issues I have:
Gun particles are basically invisible, and its hard for both the user and opponent to tell whats going on gun-wise. I discovered quite quickly that both the primary and secondary have a "Short, medium, and long range" option, and used them accordingly. My opponent didn't catch this though and frequently landed in situations where it kinda felt unfair to them that they had to guess which small set of pixels i'm going to shoot them with.
I think Bucket of Chicken (referred to as "BOC" from now on) is kinda OP. For one level, you get to use BOC and get 50 frames + stun on your opponent. I think this should either be nerfed, or put at a higher level. It feels very unfair to just pause your opponent.
MEDIC
DOC COME ON MAN
I'M DYIN ERE
@Chucklenuts, I don't know why that is, I nor anyone I've tested with have encountered that, but the most recent update that I just posted a few minutes ago as of now should fix it hopefully I guess
1. I plan to do they already ;)
2. that could be neat
3. also planned ;)
4. I plan his hustle to be that
5. these animations are definitely not final. I need to go through and add particle effects to so much and also clean up motions
And, If it helps, i wanna suggest something for the character after playing it a bit
1 A bonk or crit-a-cola based super for variety, bonk might be a counter based ability that gives defense and super armor for very little time, but can save your butt in an emergency, crit-a-cola add a bit of damage and could help with frame data
2 An attack using the deleted Nailgun, also in reference of TF2C, it could work to cover space in an arc with 3-5 small projectile nails, or as a combo extender
3 Force-a-nature jump-attack
4 A reference for the home run taunt kill
5 In general, some light improvements on the framerate or animation might do this character a very cool addition in general once finished, its not necesary to add anything i said here, but i wanted to throw in my grain of sand
Keep up the good work!