Left 4 Dead 2

Left 4 Dead 2

BETA-ESQUE PUMP SHOTGUN
7 Comments
🐧 20 Jul @ 8:25am 
@myHazelGuts. Ah, got it. Thanks for your reply. It looks really cool. Hopefully one day someone will be able to replicate it and upload it to the Workshop.
myHazelCuts.  [author] 20 Jul @ 7:26am 
It’s something a friend of mine made and isn’t released to the public. I wish I understood that stuff lol
🐧 20 Jul @ 12:25am 
I’m curious how you got the Boomer explosion particle effects to look the way they do in your trailer. I’ve done some digging online but couldn’t find anything? Amazing work, thanks!
ChickenChucker96 15 Jul @ 8:42pm 
I guessed it had something to do with blender and decompiling, alright thank you.
myHazelCuts.  [author] 15 Jul @ 8:01pm 
@ChickenChucker96 You'd have to do it in blender. You'd have to decompile the world model of the gun you want to modify, change the material name to something like w_gunname_reference, and then assign the v_gunname_world vmt to the texture!
ChickenChucker96 15 Jul @ 3:11pm 
hey, how did you make it so there are seperate World and View model VMTs/VTFs? when I tried to do it it just didn't work.
LeSuperFishe 14 Jul @ 1:18am 
DRY ANIM I LOVE YOU