Arma 3
Drakovac
59 Comments
sim.imre 28 Oct @ 6:58am 
Nice textures, very good FPS, lots of military facilities to create varied missions for. Nice work! We want more of this!
Arkham 22 Oct @ 8:54am 
really good bro, i'm gonna use it as a libe!!!!
Rakijajekrivastosisadatu 3 Oct @ 8:17am 
Drkovac moment
[SRRP]T/Sgt.Enfisk  [author] 24 Sep @ 4:02pm 
@Play3r I'll fix the tower clipping a bit into the ground in the next update.

@dimebag darrell v2 As far as I know, ALiVE has not yet indexed this map. You can check current maps that are indexed and even request that Drakovac to be indexed by the ALiVE team on their workshop page https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=620260972

@erikboehm07 Thanks for checking out the map!
I mostly play as infantry and love some good firefights in heavy forest. Having this many and densely placed trees is somewhat of a new thing in Arma ( I know it's been years now since Contact released but it still feels new.. ). But I'll carry your feedback with me to the next project!
Play3r 31 Aug @ 7:50am 
@ 023250 the watch tower is under ground.
coinbag 28 Aug @ 11:54am 
does this work with ALiVE?
Komodo 26 Aug @ 10:24am 
bashed some nazi skulls on this map last week, very nice
erikboehm07 23 Aug @ 3:52am 
I took a look at this map, looks very nice - just one suggestion:
Give it some more open spaces, it's very very heavily forested. It makes Livonia, Chernarus, and Tanoa look clear cut in comparison.

There's so much forest, that it seems there's limited space where armored vehicles would be suitable
eoxri25 22 Aug @ 2:00pm 
keep making maps pls ur the best
Vadovas 12 Aug @ 9:41am 
This on Dayz would hit hard :steamthis:
Garuda XIII 3 Aug @ 7:39am 
Pretty map!
Squiffy 1 Aug @ 11:12am 
This is a quality map. Thank you!
aaronbok 27 Jul @ 4:49am 
Thankyou for a great mod. We used it in one of our weekend coop missions Drakovac Strike. Great fun was had by all. I have posted a short youtube video. Thanks again!:steamhappy:
loz 25 Jul @ 1:49am 
this map looks brilliant!!

anybody know if antistasi works on it??

good work on the map
[SRRP]T/Sgt.Enfisk  [author] 18 Jul @ 1:43pm 
@Play3r Thanks for reporting it. Fixed in v152.
Play3r 18 Jul @ 10:18am 
@ 107297 the tower is below the grass
carnos 17 Jul @ 12:21pm 
This is my new favorite map to play round in
Adeptus 17 Jul @ 8:18am 
icl yu lkwy pmo lk b sfr m rn yu mk m wna di lk plg yu cnt b dds rn twn ts js pmo onb wtbae yu pmtfo alxicl ts pmo sm rn ru fr rn ong (gang) smh onm ob onz fml ffs onb icl yu mk m smh
denko 16 Jul @ 8:58am 
Thx for this great map!
balancer565 16 Jul @ 8:51am 
np your maps are just so fun to use in all out warfare and to explore
[SRRP]T/Sgt.Enfisk  [author] 16 Jul @ 8:34am 
@balancer565 Thank you for saying that!

@Z@Warrior Thanks for creating Liberation using Drakovac. I'll pin a post with a link to it

@Tahs9n Yeap it should work just fine. It's just that no one has created an Antistasi mission or forked an update to the official Antistasi yet.
balancer565 16 Jul @ 7:47am 
I really like your maps!:health:
Z@Warrior 16 Jul @ 1:56am 
Based on pSIKO's Liberation RX - Framework a Version on Drakovac

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3527068685
OfficialItzMadz 16 Jul @ 12:51am 
?
Tahs9n 15 Jul @ 8:16pm 
does this work with antistasi?
Дотер 228 15 Jul @ 10:23am 
f
JTXD 15 Jul @ 9:24am 
u
[SRRP]T/Sgt.Enfisk  [author] 15 Jul @ 7:50am 
@NikkoJT Thanks for reporting the floating truck, fixed in the next update.
I agree with you about the satellite image from distance looking okay but not the best. I've tried my best with all kinds of different images and the few tricks I know of with the config of the terrain-blending but I'm never going to achieve what BI has done with Livonia and other maps.
NikkoJT 15 Jul @ 7:19am 
At [3734.83,8514.64,0] there is a truck wreck which is partially floating. The wreck model also looks stretched in a weird way.

The map looks nice overall. I think there's something off about the long-distance ground texture though. It looks very...smooth. I know the long-distance ground textures have never exactly been a strong point for Arma, but if you compare Drakovac and, say, Livonia, the difference is quite clear. It almost feels like Drakovac uses a coloured bump map for its long-distance texture, rather than a photorealistic texture. I dunno, easy to see but hard to describe.
aussie battler 14 Jul @ 11:05pm 
This is a great map, love the detail. Looking forward to putting some hours into playing it. Thanks for sharing.
FORGE705 14 Jul @ 5:01pm 
No worries! And I figured the airfield in the woods is a bit tight for AI. Thanks for even putting the strips in, I know it's a royal pain to configure.
[SRRP]T/Sgt.Enfisk  [author] 14 Jul @ 4:24pm 
@FORGE705 Thanks for taking the time to properly test this. I have to admit, I added the airports for players and mostly aesthetic reasons due to limited experience configuring/building proper airports.

I've re-tested with Gryphon, Buzzard and the A10 and it's now (for me atleast..) with terrain version 151, working for AI jets to taxi, take off and land again at the 2 major airports.

The airfield in the woods outside of Gospodarsko Bay is going to be a 'player only' airfield. It would take too much of terraforming and rebuilding the woods/cliffs to make this work properly with AI.
FORGE705 14 Jul @ 3:04pm 
I've tested the newly configured runways and here are my findings:

The Istrana Airport has no issues with takeoff (in my limited AI testing) but almost every aircraft fails to land. They crash into the water about 100 meters short of the shore.

Same issue with the woodland runway at Gospodarsko Bay. Takeoff is fine, landing puts the AI into the trees. Though they aren't landing short this time, instead I think the woods needs a little more of a trim. (OR flipping the runway 180 degrees would let the AI land from the bay-side. Which they could handle. I think.)

And same story for the Unije Airport. Landing is short, takeoff appears to be fine. Either trimming trees or swapping the approach direction for landing should fix.

This was all (hastily) tested on vanilla with no mods. Using the Gryphon and Buzzard.
Yodar零式 14 Jul @ 4:18am 
i love cres i go there every few summers along side to krk also known as everon thanks
[SRRP]T/Sgt.Enfisk  [author] 14 Jul @ 2:58am 
@::XANDY::
There are a few patches in the north west corner that was supposed to be towns or industrial sites, but they haven't been built yet. I might revisit those areas and build something there.

@mason92601 Yea you are absolutely right, it was added for an operation. A second large airfield was needed somewhere and an island was the quickest way to do this. It's based on an airport outside of Genoa in Italy, transformed as an island. I thought it looked cool in the end so it was kept in for the release of the terrain.
::XANDY:: 13 Jul @ 7:10pm 
i have a question about the map, is this still not 100% complete ?
i like the map a lot it just seems some spots werent finished yet. im just wondering if i should look forward for future updates
mason92601 13 Jul @ 6:50pm 
just a question, love the map but why put an airbase on it's own island? This isn't criticism or anything I was just wondering as it seems like a logistical nightmare for the operations of an airbase. I was wondering if there was a reason for that for a mission this was made for or something like that.
[SRRP]T/Sgt.Enfisk  [author] 13 Jul @ 5:23pm 
@G.I. Joe Thanks for checking out the map. I'm somewhat limited in what the terrain can use without adding dependency to DLCs or mods.
@Denios We've done multiple playtests on dedicated server with ~20 players and 100-120 AI with smooth FPS. I've added a new image showing a heatmap of the terrain, this should give you an indication of what areas of the map might be more or less heavy on the performance
G.I. Joe 13 Jul @ 4:41pm 
Why no livonia forest ambience (deer, etc.) :c
Denios 13 Jul @ 3:20pm 
At first glance, it's a great map in terms of content quality. It remains to be seen how heavily the server will be loaded by this card.
Thank you for your work, desire, interest and further development of the map! We believe in you!
Dub 13 Jul @ 2:18pm 
Awesome work, perfect for naval/amphibious operations.
[SRRP]T/Sgt.Enfisk  [author] 13 Jul @ 2:07pm 
@FORGE705 Updated the config to draw airport-overlay for players and AI.
@Zhasik Fixed the reported issues with objects.
morons always 13 Jul @ 11:21am 
Nice terrain layout, so few maps where boats are useful.
chernobyl gaming 13 Jul @ 10:56am 
♥♥♥♥♥♥♥♥♥ Viper1Zero gonna make a video about Croatia?
Viper1Zero 13 Jul @ 10:31am 
Brb diving in
AK 13 Jul @ 9:05am 
Didn't really care until I saw you were the same dude and clan who did up Stubbhult, so now I care. Looking forward to having the time to check this out; keep it up.
Zhasik 13 Jul @ 7:24am 
There is no "Discussion" so i will drop misplaced objects/bug here:
[7513.03,1555.75,0] - flying concrete kerb on military base
[7481.69,1627.31,0] - barrels in kerb
[7234.1,1606.08,0] - wooden pier higher than needed
[8971.5,902.389,0] - pillbox wall burried in ground *?
[1937.09,5155.27,0] - tree blocking entrance in tower
[10342.5,6962.06,0] - idk is it placed right or no
dr4extreme933 13 Jul @ 6:56am 
finally another balkan terrain
Cascadian Patriot 13 Jul @ 4:07am 
absolute cinema!