RimWorld

RimWorld

GravEngine Transmits Power
26 Comments
stecph 21 Jul @ 5:53am 
Love your mod and I appreciate the max is 1000, more it would feel really cheaty (and i would surely use it!).
Kattalisk  [author] 18 Jul @ 2:44am 
Benetrator - Beton Would it be possible? Probably. However, I don't necessarily want to add more to what's supposed to be a simple mod. In my opinion, it seems more up to player choice to cheese those events, which there's nothing really wrong with. It is a neat idea though, I'll give it that.
Benetrator - Beton 18 Jul @ 2:28am 
Would it be possible to also add a small patch that gives the pilot console a power draw (let's say 50 watts). The reason is that from my perspective a solar flare or EMI jammer should knock out the grav ship too (otherwise you could cheese the EMI jammer and just fly away).
Omnires 16 Jul @ 6:46am 
I don't know why thinks like this is not just part of the gravengine. To me it only makes sense that is that such a thing would also act like a zero point module from Stargate Atlantis. Nice mod
Kattalisk  [author] 14 Jul @ 8:20pm 
You're welcome! And don't worry, foolishness happens to the best of us. Couldn't get mod options working yesterday because of one typo in the code. Spent two hours fixing problems that didn't exist...
Capnbludd 14 Jul @ 8:18pm 
I had only reloaded the save, foolishly did not exit the game, again thanks for a great little mod :steamthumbsup:
Kattalisk  [author] 14 Jul @ 7:59pm 
Capnbludd It seemingly works on my end. Did you restart the game after changing the slider?
Kattalisk  [author] 14 Jul @ 7:54pm 
Capnbludd I'll take a look. As for the slider, that's just how it is, I'm not sure I can change it. Without going too much into specifics, it's just how the XML code works.
Capnbludd 14 Jul @ 7:48pm 
Heh yeah.


Ok, a different problem, the slider works but I'm not seeing a change in output, it says 350 no matter where I put the slider. Also an observation, the slider would look better the other way, sliding to the left seems like reducing and the - looks like a negative sign.

For now I've still got the 350 and that's cool. :steamthumbsup:
Kattalisk  [author] 14 Jul @ 7:34pm 
Yeah, mod options are weird sometimes. They only show up when they want to.
Capnbludd 14 Jul @ 7:31pm 
Was trying to edit, I killed the entire mod list, and re enabled stuff, and that worked.

I have two blacked out mods on my subscribed list that I subbed to on the 13th, that now say they were updated on Dec 31, 1969... dunno what's up with that, but I unsubbed those, and now I see the options.

Weirdness..
Kattalisk  [author] 14 Jul @ 7:20pm 
Capnbludd Does loading the mod with only the requirements make it appear?
Capnbludd 14 Jul @ 7:19pm 
XML extensions is loaded
Kattalisk  [author] 14 Jul @ 7:17pm 
I updated the mod so that XML Extensions isn't a complete requirement, it will now launch without it. However, since the mod uses XML Extensions for the mod options, doing it this way means you only get the fixed rate of 350W of power.
жопа 14 Jul @ 5:50pm 
please dont make xml extensions a hard requirement, or at least make a variant that doesnt use it
Nate 14 Jul @ 5:31am 
Hell yeah, thanks!!
VelxraTV 13 Jul @ 10:12pm 
awesome thank you!
Kattalisk  [author] 13 Jul @ 10:12pm 
You can now adjust the amount of power in the mod options.
Turkwise 13 Jul @ 8:22pm 
This should honestly be a vanilla feature
Complete Casual 13 Jul @ 1:43pm 
I like this a lot, it was kinda funny starting with a spaceship but not being able to run a heater for a bit once I landed in the cold.
VelxraTV 13 Jul @ 12:38pm 
Could you add options for how much power this mod adds from the grav engine? Otherwise pretty awesome overall.
Nate 13 Jul @ 8:05am 
I see okey then, thanks.
Kattalisk  [author] 13 Jul @ 7:36am 
Nate As it is now, nope. Not unless you adjust the value within the mod files itself. I might add that, but I am uncertain.
Nate 13 Jul @ 7:14am 
Awesome mod you have here, is there anyway it can be ajusted to produce more power? For roleplaying/gameplay-style purposes. :steamhappy:
祈祷NIA~ 12 Jul @ 7:47pm 
Very good features, I love you
Emilie Sackenball 12 Jul @ 3:50pm 
For me made no sense the grav Engine will not energize anything in the ship thank you for this.