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The hutts, wookies, anything requiring xenotypes for heads and tails breaks. They load in with humanoid heads/bodies. Thank you again for your time!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3202008037
Rim-Effect Renegade: Drell: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3473371103&searchtext=rim+effect
Mass Effect Xenotypes: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3019599757&searchtext=mass
Rim-Effect Renegade: Asari and Reapers: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3473370728&searchtext=asari+and
Outer Rim - Galactic Diversity: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2980427615
If you possibly could patch these mods i would be immensly happy and grateful, i know it may be hardworking, so if you decide to do it, good luck, be well friend.
Slothkin:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3137378088
Rim-Sirens:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2970479169
The issue is that when the face animation mod is installed, it basically strips away the unique features of both of these races, leaving a blank face with just the mouth. Pretty spooky stuff.
I don't even necessarily want the Slothkin and Rim-Sirens to have animated features. I just want to be able to use both together without conflict. I have the animation mod installed alongside the Mousekin mod for example and, while their faces don't move, those pawns' full features still show.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3287187828
But options is always appreciated. That said couldn't you have just taken some screen shots instead of using some crappy AI generated garbage?