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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3473370728
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3473371103
Community, is there any alternative to this mod? Or does facial animation just not work with Biotech still???
The hutts, wookies, anything requiring xenotypes for heads and tails breaks. They load in with humanoid heads/bodies. Thank you again for your time!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3202008037
Rim-Effect Renegade: Drell: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3473371103&searchtext=rim+effect
Mass Effect Xenotypes: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3019599757&searchtext=mass
Rim-Effect Renegade: Asari and Reapers: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3473370728&searchtext=asari+and
Outer Rim - Galactic Diversity: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2980427615
If you possibly could patch these mods i would be immensly happy and grateful, i know it may be hardworking, so if you decide to do it, good luck, be well friend.
Slothkin:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3137378088
Rim-Sirens:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2970479169
The issue is that when the face animation mod is installed, it basically strips away the unique features of both of these races, leaving a blank face with just the mouth. Pretty spooky stuff.
I don't even necessarily want the Slothkin and Rim-Sirens to have animated features. I just want to be able to use both together without conflict. I have the animation mod installed alongside the Mousekin mod for example and, while their faces don't move, those pawns' full features still show.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3287187828
But options is always appreciated. That said couldn't you have just taken some screen shots instead of using some crappy AI generated garbage?