RimWorld

RimWorld

Ashcat Xenotype
7 Comments
Lyzz  [author] 17 Sep @ 8:51am 
update: ashcats now have a more fitting mental state. meaning:
they dont care high living standart (high expectations) or other tweaket mental ongoings.
they can now go in mental breaks again. due to many missing positive mental thingys. but still manageable.

currently generated ashcats wont have that. you either need a new ashcats colonist. or add the "feral" trait via debug mode (that trait is now given by the feral gene)
nicoangelo100 24 Aug @ 7:22pm 
Good and simple xenotypes mod. Keep updateing and good work!
Lyzz  [author] 13 Aug @ 2:51am 
very strong. but mostly very slow, also psychic pwers have drawbacks then too.
Guarwo 12 Aug @ 1:51pm 
How strong are the drawbacks for using clothes on them?
KiTA 12 Jul @ 6:59am 
I hope the Narai get updated too! Furclad is best clad! :D
Lyzz  [author] 12 Jul @ 12:32am 
you are exactly right. because this one is way to different. i made it a new mod instead. otherwise i would just have updated the narai mod. but i think this one is still more balanced and fun...
if you like to fight with gurellia tactics


iam still tweaking and stuff. thoughts are the next thing i try to change. so the ashcats can be indeed played like animals
KiTA 12 Jul @ 12:03am 
Reminds me of the Narai, one of my favorite xenotypes. Kinda a newer take on them?