Project Zomboid

Project Zomboid

Interactive Tailoring
121 Comments
StruckDanger 9 Oct @ 9:17am 
this is silly & i love it
The Toblin 27 Sep @ 3:59am 
I can't think of anyhing more useless to add to Project Zomboid. Therefore, I 100% approve of this mod, and I love its inclusion. 10/10 would sewtris again!
Chuckleberry Finn  [author] 17 Sep @ 9:32am 
Glad to hear it!
DOG1804 17 Sep @ 7:59am 
Oh well, thanks, I thought it was a bug, I'm new to the game and your mod helped me a lot to make tailoring easier to understand thanks
Chuckleberry Finn  [author] 17 Sep @ 3:28am 
That's a vanilla feature, I think it's meant to be of you're wearing the clothes (but it may happen regardless) or it's entirely a typo. 🤷🏻‍♂️
DOG1804 16 Sep @ 10:50pm 
I have a bug or something like that, and when I repair clothes it makes my neck feel very tired.
Golden Dragon 14 Sep @ 6:10pm 
Hey! Awesome mod, like it!
But have a suggestion - can you add supporting "nearby inventories" instead of player only?
This difference with all other game mess me.
Thx!
Chuckleberry Finn  [author] 10 Sep @ 12:49pm 
Currently no, I'm a bit busy as of late.
Fudge 10 Sep @ 5:44am 
Is this available for B41 MP version?
Donofgames 6 Sep @ 9:28am 
Could you make an electrical mini-game? This mod is fantastic! I think having a mini-game with a similar "bonus exp" mechanic would similarly make the other exceptionally boring and grindy skill in the game much more engaging.
HUSH 2 Sep @ 7:23pm 
Figured it out, It seems if you're over encumbered it stops you from working on it.
HUSH 2 Sep @ 7:18pm 
I can't seem to get this mod to work, The UI will open, I can rotate the pieces, I match up the pieces, but nothing happens. I wish there was a guide to follow, since the video doesn't help much in understanding how it works, when I drop the piece on the space (It's grey with lines intersecting the piece) nothing happens, it just snaps back to the other shapes.
LuisGaminG 26 Aug @ 8:43am 
I want "Interactive Mechanic"
SPACECATIZZY 22 Aug @ 11:24am 
I can get some screenshots later, Im using the Inventory Tetris mod, so maybe that's why? I had the materials n stuff in a fanny pack too so I'll try a few things and get back 2 u :D
Chuckleberry Finn  [author] 22 Aug @ 8:13am 
I would need to know more information, the strips may have to be in your main inventory? Do you have a screenshot of your inventory and the UI?
SPACECATIZZY 21 Aug @ 4:22pm 
The tetris pieces aren't showing up for me, even when I have thread, scissors and a needle + the strips i need in my inventory
DUSTY 16 Aug @ 7:47pm 
So Interactive Healing/Medicine coming soon? Perhaps?
Chuckleberry Finn  [author] 13 Aug @ 6:08am 
You joke but medicine is another skill that kind of blows to level up/interact with.
Hollow_Fang 13 Aug @ 5:43am 
Love this! Up next is what interactive wound treatment? LOL
Kham 12 Aug @ 5:10pm 
Haha yeah I can imagine it was pretty unusual.
Chuckleberry Finn  [author] 12 Aug @ 3:26pm 
Thank you for all the screenshots too! This was an interesting process, to update blind.
Kham 12 Aug @ 1:20pm 
Looking great now with the latest update! Thank you so much for taking the time to do that even though you can't actually see it yourself.
https://i.imgur.com/ugtPZ2K.jpeg
Chuckleberry Finn  [author] 12 Aug @ 9:47am 
With the mousewheel
Imagers 12 Aug @ 9:39am 
any guide? can you rotate patch?
Chuckleberry Finn  [author] 12 Aug @ 8:35am 
Update:
- Scaled Broken Icon
(sorry)
Chuckleberry Finn  [author] 12 Aug @ 8:22am 
Update:
- Centered the material icons.
Chuckleberry Finn  [author] 12 Aug @ 7:00am 
:sad_seagull:
Kham 12 Aug @ 6:22am 
It's looking a lot better today! Once very small issue is that the tetrominoes aren't centred to their boxes on the right hand side, but overall it's not a huge deal. Just thought I'd mention it as obviously you can't test on 4k monitor. Thank you for the updates!
https://i.imgur.com/hMcECdF.jpeg
Chuckleberry Finn  [author] 12 Aug @ 5:14am 
Update:
- Scales the rest of the UI.

I was not able to find a way to test higher resolutions so it's kind of going in blind. The main issue was that the clothing icon wasn't being scaled and everything else was leveraging it's size. So it should be good in theory.
Ryan 12 Aug @ 2:53am 
Tetris in zomboid? This looks fun
Chuckleberry Finn  [author] 11 Aug @ 7:55pm 
Looks like only some of the UI is scaling properly :sad_seagull:
I'll take a look tomorrow.
Kham 11 Aug @ 5:14pm 
Thank you! That is certainly a lot better and less squinting required, all the text is now visible.
The shapes and icons are still a bit small and the patterns on the fabric section are a bit odd as they are spread out squares, but it's still a LOT easier to work with at 4k so I'm happy!
Shot of the window on the latest update to compare.
https://i.imgur.com/0VAWzbR.jpeg
Chuckleberry Finn  [author] 11 Aug @ 2:43pm 
Update:
- UI scales up to 200% for appropriate resolutions.
- Coverage UI uses dark/light dynamically based on clothing color.
Kham 11 Aug @ 12:10pm 
Yeah that's understandable, hard to test something you don't have.
Here's a screenshot for you though.
https://i.imgur.com/PZVEGKI.jpeg

I can't really tell what size it 'should' be, but as you can see vs what is in your video it does seem rather small but I think the bit that's most important is all the text is squished together instead of that part of the UI scaling up to fit the text in properly.
Chuckleberry Finn  [author] 11 Aug @ 10:25am 
I thought I had made it scale appropriately, but I don't have a 4K monitor to confirm.

Could you provide a screenshot?
Kham 11 Aug @ 9:31am 
Anyway the UI for this could be made to scale up for higher resolutions? B42 has made good steps towards the UI being better for playing on 4k monitors, but the UI for this mod is so small I have to squint and the text is all squished together.
Jaxx - pshoooo 3 Aug @ 8:52am 
excellent mod overall. is it possible to redefine how the interactive patch sections render so they're inversions of the background color? it's essentially impossible to see where they are on light colored clothing without basically playing minesweeper with your mouse to find them.
Diakon 31 Jul @ 11:28am 
Okay. Mod of the Year, hands down
Oooh, I figured out why its not showing up. I am on B41
This is not showing up for some reason. I can't enable it. :/
Chuckleberry Finn  [author] 23 Jul @ 4:28am 
I can check out both cases, I know they recently added returning items back.
Loccatpowersdog 23 Jul @ 2:40am 
OK so it's just the strips that must be in Main to show the shapes, the other half of that was that the needle/thread weren't returning the original container but it's not a huge deal.
Chuckleberry Finn  [author] 22 Jul @ 3:29pm 
The underlying actions are vanilla - so if there are issues with returns those would exist in vanilla as well -- unless I've messed up somewhere. As for the materials needed in inventory - I could have sworn the lookup logic handled bags. I'd need to look over it again.
Loccatpowersdog 22 Jul @ 2:33pm 
Just some notes, not sure if they are bugs. You must have the needed tools/fabrics in your Main Inventory for this to work for me, would love more vanilla functionality of using it from bags & other nearby inventories as well. Have removed some patches & despite the game telling your 25% chance to recover the material it seems to be 0%. I suppose this favors bulk processing if you want all the full bonus XP (thanks for the sandbox setting for this!) to have all the shapes & their mirrors but it's a neat feature that can put leather lining in line with just making dozens of rag bandeau despite the rip nerf.
Ѵƒ Fancy_Lads_Snack_Cakes 18 Jul @ 7:20pm 
Awesome!
al 18 Jul @ 12:20pm 
Ingenious mod!
Chuckleberry Finn  [author] 18 Jul @ 12:27am 
Just to clarify, a Steam Collection is not the same as republishing someone else's work.
Malice 17 Jul @ 8:48pm 
so are you saying you don't want people adding this mod to their collections? Because they will anyways and I have to so I don't lose it.
alt.session 17 Jul @ 4:31pm 
oh, i didnt try that one. Thanks!!!:steamthumbsup:
Chuckleberry Finn  [author] 17 Jul @ 4:11pm 
It's done with the mouse wheel.