RimWorld

RimWorld

Glittertech Expansion
407 Comments
Kerbeh 9 hours ago 
So far I've been playing with Common Sense and this mod and haven't noticed anything wrong, even without disabling the specific setting causing the issue.
HazeyInDaHead 12 Oct @ 12:28pm 
@tiny4741 sounds like you have the common sense feature still enabled, are you seeing a bunch of red text on the glittertech fabricator when selected in game?

"Common sense - bugs with "Pawns are encouraged to pick up all ingredients before hauling them to the crafting place" option and glittertech fabricator"
[Br] Nasid 10 Oct @ 1:10am 
according to the fashion of the campaign, the gypsy camp passed. Gold teeth, are you serious?
Shouldn't Glitterheart be rare? I haven't even managed to discover 1 of your technologies yet, and I already have 8 of them.
АВАЯА 9 Oct @ 4:27pm 
omg this is orbital target
qaqm123456 8 Oct @ 3:51am 
作者超频武器无法制作:steamfacepalm:
Tiny4741 7 Oct @ 3:49pm 
I'm having an issue where my colonists won't begin loading the fabricator to make shimmertalk because of "missing 1x ingredients." I assume it's the glitterworld medicine they're "missing," but I have plenty. I also have everything else needed in the recipe. They just refuse to start it. Anyone know what I'm doing wrong?
Danilo'sGamingDen 7 Oct @ 7:50am 
Sounds like a cool mod, gotta try this one!
Yxklyx 5 Oct @ 9:36pm 
NVM re SFB. It just looked odd that it provides power during the flare.

What's a valid host for the Orbital Targeter? Can it be a slave? I see that a Ghoul cannot be used and I don't see how a prisoner can be used either.
Chimni 5 Oct @ 12:59pm 
Is there any chance you could include the V.O.I.D. Faction's solar flares in the Solar flare bank? Just noticed I'm still getting shut down with the bank built when they raid me.
Yxklyx 5 Oct @ 7:41am 
Does the Solar Flare Bank totally nullify a Solar Flare or does it provide 4500 power for Solar Flare affected objects?
不善言辞钟表头 1 Oct @ 11:28pm 
而且我就算有这个插件也没法升级,未超频的枪械,为什么超频不能做成像插件一样指定武器升级的呢?
不善言辞钟表头 1 Oct @ 11:25pm 
而且只是标注了合成需要,但就算我把它收集来了,还是无法合成
不善言辞钟表头 1 Oct @ 9:40pm 
可以与灵能拓展做个兼容吗?所有升级插件的需求材料都变成了其中的一个技能,信赖之语
King in Yellow 30 Sep @ 7:37am 
Materials' cost for crafting philosopher's stones is a bit odd - can't imagine situation when the process is viable. For example, transmutaion of plasteel is clearly not worth it - even initial gliittercores require 30 plasteel, and affter wasting a bunch of other mats and crafting time you end with 24 plasteel only. Is it meant that you shall use only ph stones you get for free from other sources (quests, etc)?
daft punk 29 Sep @ 3:11pm 
Access to imgur appears to have been blocked in the UK so we are unable to see the content of your mod :(
BlueEagle421  [author] 28 Sep @ 9:39am 
As crafting component
Longshadow911 28 Sep @ 8:48am 
What are Philosophers stones used for?
How are they used??
Evenstaar 26 Sep @ 9:03pm 
"because in rimworld, even glittertech causes can cause short circuits"

How very Soviet Russia of you.
Apsychos 22 Sep @ 1:25am 
Is it possible to overclock unique hi-tech guns?
Chimni 22 Sep @ 12:28am 
Yeah, I just had an overclocked Cosmic Rifle vanish once it was finished overclocking. Unfortunately don't have a save near it that I can grab a hugslib log from.
MYFACEISAUSOME 21 Sep @ 2:49am 
Hello, I'm not sure if this is happening on 1.6, but on 1.5 the glittertech repairer's targeting is super fragile. It seems to stick on a building once it is destroyed and won't retarget and also randomly targets spots that are across the map (like sleeping spot or meditation spot). It's not a mod conflict because I can reproduce it with just your mod enabled (+ dependencies).
Frying_Dutchman 19 Sep @ 8:39pm 
@angus_jo ooh ok, thanks, the description didn't make any sense to me.
angus_jo 19 Sep @ 2:22pm 
@Frying_Dutchma The overclockt weapons do sometimes explode. The stability upgrade prevents that. Another way is the Glitterlink implant for pawns. At least that's how I understand it.
Frying_Dutchman 19 Sep @ 8:20am 
So what exactly does the 'stability' upgrade do? I applied it to one of my weapons but for the life of me I can't see any differences. Please explain. Thank you.
angus_jo 12 Sep @ 1:03pm 
I love this mod! I don't want a Rimworld without Telepad, Molecular Disassembler, Neuroclear Consol and Overclockt weapons. They are all worth the effort. <3
Yamso 11 Sep @ 10:47pm 
Honestly, this mod seems to demand too many exclusive materials compared to its volume and performance. The Glittertech concept is interesting, but with such low material compatibility, it doesn’t really feel like you’re rewarded with enough power to make up for it.
Pamparampampamparam 11 Sep @ 3:25pm 
I don't get why synthread is so expensive. It should be a cheap synthetic alternative to cloth that is more efficient to produce once you have sufficient tech and manufacturing in place. It shouldn't even require a Glitterheart machine or be Glittertech research imo.

Instead not only is it extremely expensive for what it is, it can't even be used as an alternative for cloth since you NEED cloth to make it!
angus_jo 6 Sep @ 6:26pm 
I have the feeling that the Spotting Lens isn't working. The Range Stat and radius doesn't change.
cluster.headache 4 Sep @ 9:40pm 
@Crash Boy
Synthread can be acquired from traders to build the panel and bootstrap your production, this seems to be the intended method
Crash Boy 4 Sep @ 8:01pm 
I ran into a roadblock: Finding Synthread. I couldn't build the fabrics glitterpanel without synthread, but I couldn't fabricate synthread without the glitterpanel. So catch 22, and I'm locked out of some really cool-looking tech. Please help!
shidotoku 4 Sep @ 12:08pm 
just a suggestion, could you add to the FAQ that the glitterheart stuff is 1.6 only as well?

I downloaded this mod with my 1.5 save for a way to make healer mech serum for another mod that has recipes that need it, but after playing with it quite a bit, I started getting suspicious why none of the recipes or research were present, or got no debris, then finally peeked in the mod files :/

still a pretty neat mod, don't get me wrong, but this would've been nice to know in advance
ToxicFyre 1 Sep @ 9:54pm 
@BlueEagle421 Can I use this mod to just bump into glittertech things for lore purposes? I am thinking of running a medieval run, and pretend that glittertech things are magic.
alonlystalker 29 Aug @ 2:34am 
Is this mod provide any way to create neutroamine? not just extracting it from materials that already used it in craft.
short 5357 28 Aug @ 4:41pm 
average rimworld experience
Phyro 26 Aug @ 12:38pm 
THREE glittertech debris in a row spawning for some reason, on my orbital station base destroying even rooms, creatigng path for vaccuum. I have to isolate all my animals and robots into a single tiny room with zone as well as the baby to avoid being dead, thanks to the medpod mod and [RH2] Metal Gear Solid, i've used my fungoid pawn with the high-frequency katana, shield-belt and electric bicycle (from the bicycles and more!) mod just to take down these f*cking militors that can kill a single pawn just with a tiny mini-shotgun shot perfectly placed. They are even resistant to chainbolts and static aura but not vortex. Have to destroy after, every glitterworld debris to avoid having thunder striking my roofs. even during these three successive debris raids, new debris raid spawned making it a hell of a battle to manage. Funny mod :steamthumbsup:.
vesti 25 Aug @ 4:10pm 
my glittertech repairer just says "repairing outpost delivery spot" even tho it isn't in it's range
Svelsien 25 Aug @ 2:13pm 
Sorry @blueeagle421, was unfamiliar how the huglibs report worked
here is the link provided : https://gist.github.com/HugsLibRecordKeeper/ace44b1e93def2096247d6d9eabd0cde
I captured this just after a colonist finished overclocking a laser sniper rifle (from vanilla expanded weapon - laser mod) : the weapon disappeared
I did try with a standard charge rifle > the process of overclocking was done, the weapon didn't disappear but also didn't get overclocked

+ one more thing I noticed, the solar flare bank doesn't seem to work. I built one outside, it is powered, has "fuel" but when I got a solar flare, it did nothing

thanks
Cae_swat 25 Aug @ 11:20am 
got it, thanks
BlueEagle421  [author] 25 Aug @ 10:59am 
@Cae_swat
From mod desc:

While reporting a bug, please always use HugsLib (or just provide your mod list) and always check your mod load order. I can't help without it. Thank you.
Cae_swat 25 Aug @ 10:08am 
i dont know what you did in this last update but HOLY everything broke:

Exception ticking USH_GlittertechFabricator668687 (at (155, 0, 124)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 17C96BE9] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)

this and a couple other errors wont stop and the rendering is making everything look neon and weird??
Dizzy 25 Aug @ 2:25am 
In simpler terms, the description labels it as a total heart replacement, but due to the incorrect inheritance on the recipe it currently does not function as such, and instead only works as an implant attached to a healthy, natural heart.
Dizzy 25 Aug @ 2:12am 
I should have clarified better, it's the recipe that's the problem. The Recipe_InstallImplant worker specifically checks for a part that is both not missing and not artificial (i.e. a natural part). If you have another artificial heart installed, or have a Deathless pawn that's missing a heart entirely, the Cryogenic Nexus cannot be installed without first installing a natural heart. Changing the recipe to inherit from SurgeryInstallBodyPartArtificialBase would fix this issue because it uses its own worker that allows the surgery to be applied to parts that are missing or artificial (but is otherwise identical to SurgeryInstallImplantBase).
BlueEagle421  [author] 25 Aug @ 1:26am 
@pakeru
comment #1 most of this stuff can be configured in xml
comment #2 the glittercrate doesnt always drop a heart so you can get unlucky in an outpost quest. The facility quest doesnt have any crates - only glitterworld debris that has a 100% chance to drop 3 hearts.

@Dizzy
It shoudn't matter. In code it inherits from "Hediff_AddedPart"

@TALE
just english from my side, but I saw plenty of translations on the workshop

@-=C.D.Z.R=- Dragon™
plenty of other mods adding new guns. Check out Det's work, it's great

@Svelsien
Can't help without a hugs lib report
Svelsien 24 Aug @ 8:53am 
Overclocking a weapon doesn't work
Even worse, it simply delete your weapon after wasting your ressources.
pakeru 22 Aug @ 10:34pm 
ive gone through 2 glittertech quest with no glittertech loot (heart, core etc). has there been a nerf? the quests were 4 stars
-=C.D.Z.R=- Dragon™ 22 Aug @ 3:21am 
new glitterworld type guns would be nice. but good mod
TALE 22 Aug @ 12:11am 
is there a German Version of the mod :-(
Dizzy 20 Aug @ 11:23pm 
The Cryogenic Nexus inherits from SurgeryInstallImplantBase instead of SurgeryInstallBodyPartArtificialBase, meaning it requires the pawn to have natural heart in order to install, and cannot be installed as a replacement for another artificial heart.
pakeru 19 Aug @ 6:48pm 
@BlueEagle421

i mean like ADP Pylon rearm cost, repair station cost, medical thingy cost per operation, general all the upkeep cost so people can tweak things to be harder/easier depends on the settings of their game
Domino 19 Aug @ 8:02am 
@BlueEagle421

I don't know if this has been reported yet but after a recent update (sometime last week), I started getting a log jam due to having 4 research probes in storage that were throwing an object not found exception every single tick (each) until I deconstructed them. Couldn't figure out the exact cause.