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所以遇到问题最好:
1. 先把其他 Mod 下了,保证只装这个 Mod 和前置,然后开新档用开发者看看能不能复现。
2-1. 如果没问题,不要在这里反馈,或者你找到冲突的Mod在反馈
2-2. 如果仍然有问题,给出复现步骤,比如:”1.6版本,在启用了xxx选项,开新档的情况下,做了A、B、C,期望得到结果 Y,但是出现了结果 Z“
3. hugslib 有个一键上传日志的功能,用一下,然后把链接复制过来
默认开启 新造的门和遗迹探索的门 保持开门的mod
默认开启 终端机等可以骇入设备,自动骇入的mod
引擎推进器不会被偷走的
以及问一下有没有修改默认工作列表的模组
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at Verse.DesignatorManager.ProcessInputEvents () [0x0003b] in <981a33edf24d499488b0f820d94638e1>:0
at RimWorld.MapInterface.HandleMapClicks () [0x00010] in <981a33edf24d499488b0f820d94638e1>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x0009d] in <981a33edf24d499488b0f820d94638e1>:0
at Verse.Root.OnGUI () [0x00046] in <981a33edf24d499488b0f820d94638e1>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
- POSTFIX UnlimitedHugs.HugsLib: Void HugsLib.Patches.Root_OnGUI_Patch:OnGUIHookUnfiltered()
at RimWorld.GenConstruct.CanPlaceBlueprintAt (Verse.BuildableDef entDef, Verse.IntVec3 center, Verse.Rot4 rot, Verse.Map map, System.Boolean godMode, Verse.Thing thingToIgnore, Verse.Thing thing, Verse.ThingDef stuffDef, System.Boolean ignoreEdgeArea, System.Boolean ignoreInteractionSpots, System.Boolean ignoreClearableFreeBuildings) [0x00605] in <981a33edf24d499488b0f820d94638e1>:0
- PREFIX tinygrox.mods.RWQoLTweaks: Boolean RWQoLTweaks.HarmonyPatches.CorePatches:FloorNotOverrideFloorPatch(BuildableDef entDef, IntVec3 center, Rot4 rot, Map map, AcceptanceReport& __result)
[Ref BF2C321E]
at Shashlichnik.PlaceWorker_CloseToOtherCaverns+<>c__DisplayClass0_0.<AllowsPlacing>b__1 (RimWorld.Blueprint_Build x) [0x00006] in <8ca6a8b2eab6491b964b730dc039e1e1>:0
at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <1f993cbf88314b1baa1e10ca917bdc64>:0
新的Patch: 为逆重引擎添加了一个按钮,用于检测当前飞船的氧气泵和加热器数量是否符合在轨生存需求。