STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Thrawn's Revenge (3.4) - Integratable Warlords & SSDs Submod
18 Comments
Greene7z  [author] 13 hours ago 
@Kaldor with a Glock
If you are referring to the submod: 'Full Scale SSD's for TR 3.4' (ID:3386568322) then it should be fully compatible since they don't modify the same files.
Kaldor with a Glock 10 Sep @ 4:25am 
Is this compatible with the mod that upscales SSDs to lore accurate size?
Greene7z  [author] 21 Aug @ 5:06am 
@JAWW3R
Unfortunately, both submods of mine conflict with each other by editing the same file: 'GovernmentEmpire.lua'
Meaning they won't work together without a patch to merge both sets of changes into the same file.

If you would like, you can reach out on the discord and I will be willing to show you how I would go about making any submod compatible.
JAWW3R 20 Aug @ 12:58pm 
Sorry for butting in, but is this submod compatible with the submod that recruits unclaimed legitimacy groups?
If so, what load order do they work in?
Greene7z  [author] 1 Aug @ 6:07pm 
@bodunkel
Yes, this submod opens the option for all factions to upgrade any acquired leaders after integration.
bodunkel 1 Aug @ 1:35pm 
when I integrate a faction where the leader can be upgraded to a ssd(Idk, e.g. Kaine and Reaper), but this hero isn´t a ssd already, can I upgrade them?
Greene7z  [author] 21 Jul @ 6:28pm 
@timdraco
Yes, all units from the faction to be integrated will join the highest legitimacy faction.
No research is required for the integration step.

If you happen to integrate either Galactic Empire or the formed Dark Empire, you can progress regimes via the usual events similar to Galactic Empire, including research or losing the regime leader.
timdraco 21 Jul @ 11:11am 
like am i supposed to get the heros of the factions when i have legitimacy or am i supposed to research them?
Greene7z  [author] 21 Jul @ 3:09am 
@timdraco
I'm not sure what you are referring to, you will need to provide more info and elaborate what you don't see.
Greene7z  [author] 21 Jul @ 3:07am 
@Mr House
This submod has been tested a good amount of times and the basic integration functionality works as it only removes the check for Warlords/SSD units. (And have tested many times over while I worked on the other features)

Yes this submod follows the same rules for the faction planets needing to be reduced to 3 planets before it can be integrated.
You should be able to see how many planets/heroes are left for a faction via the Government Overview and Faction statistics buttons.

The only possible issue is if the script broke as you were using this submod, like being unable to switch between frigates and Capitals buildables.
Please confirm you have this submod installed and started a new save with this as this is not save compatible with an ongoing campaign as noted in the description.

Please reach out on the discord and I can troubleshoot your issue further.
Mr House 20 Jul @ 9:43pm 
This doesn't seem to be working. I have the great maldrood down to 3 worlds, and get integrate them. Killed all those in the maldrood who is a leader or has the warlord trait, can't integrate them. They have a SSD left but I'm guessing I have to kill that before the game will FINALLY do it.

So yea this mod is not working
timdraco 20 Jul @ 5:30pm 
how do you use this? im the most legitimacy but i dont see anything.
Mr House 20 Jul @ 1:13pm 
Do factions like the great maldrood still need to be brought down to only 3 planets or less before they can be added into the highest legit faction ?
The_prussian 10 Jul @ 4:56pm 
This weekend when I am off I will test all the submods I use with this one to see which do or dont.
Greene7z  [author] 10 Jul @ 5:57am 
@01001010
Like I mentioned to 'The_prussian', this submod tweaks a good amount of script files so there is a very high chance it's not compatible, but you can confirm this yourself.

Please refer to the section: 'If using any additional submods' then checking the files I've listed in the description (I do this with all my posted submods) and seeing if those are shared with the submod you want to confirm for compatibility.
01001010 9 Jul @ 11:46pm 
Is it compatible with legitimacy manager and/or no hero despawn?
Greene7z  [author] 9 Jul @ 12:53pm 
@The_prussian
More than likely it's not compatible, this submod features quite a few file changes and if any of those are shared with the ultimate faction submods, it will not be compatible.
The_prussian 9 Jul @ 12:31pm 
Will this work with any of the ultimate factions submods?