Primordialis

Primordialis

Homing Spike Launcher
4 Comments
Duckman  [author] 15 Jul @ 10:24am 
Updated the creature. Front missiles now have better maneuver. Missiles faster. Added Fearful neuron to the main body, causing it to automatically go backwards when launching missiles while holding spacebar.

Current issues: How long you hold spacebar. If you dont hold it very, long the missiles wont launch properly.
Duckman  [author] 10 Jul @ 8:26am 
Its made with cells you would find in a regular playthrough in case anyone saves as much biomass and decides to shift their design to this. Its not the best design to beat the game, the meat is still making a fast spike creature with boosters at the end.
Duckman  [author] 10 Jul @ 8:24am 
Yes its not perfect yet. Though most of the creatures the AI uses has combos (mixing of cells) in them, this one is 100% vanilla cells. I could make the cells stonger like infusion cell for faster missile regeneration or even hard cells with combos.

But the thing is you need to learn how to navigate with it. You can launch missiles when moving foward because the game will make it kill itself. If you launch missiles while standing still and theres no enemy nearby the missiles won´t move, making you hit yourself as well. So the skill is releasing your missiles then going backwards and waiting for the regen to release again. Its not that great and it surely can be made better by someone else who knows the game mechanics, but currently is how it works.
tiDemon 9 Jul @ 11:40pm 
I tried it out, unfortunately the spike missiles still seem to hit the body a lot, sometimes even killing it.