Stormworks: Build and Rescue

Stormworks: Build and Rescue

Turbo
48 Comments
TranceCake 29 Aug @ 2:40am 
Hey from your mod it looks like you have gotten the fluids to work in the lua, I'm very interested how you did it. There are some people saying it is bugged right now?
Hunter007 23 Jul @ 10:40am 
is it supposed to make a whine noise if working ?
Enigmatic 15 Jul @ 2:25pm 
how do I assamble the turbo
Celestial龍 13 Jul @ 8:06am 
its very usefull mod, but if it possible if its have editable power its would be nice
MisteurEntropy 13 Jul @ 4:13am 
I feel like I have to mention that you can set up an infinite power source using this.
Use compressed air to power the turbo, hook to the turbo RPS output an impeller pump that recompresses air, and a small generator to generate power, close the loop, and you get yourself some infinite power.
mcHAMR 12 Jul @ 8:54pm 
ive been waiting years for this, time to see what kind of mach fuck i can get my engines to now.
Matt the57 12 Jul @ 9:40am 
How do you connect it?
Matt the57 12 Jul @ 9:29am 
On the image of the engine, which one is the impeller and which one is the turbo?
John Fitzgerald Kennedy 12 Jul @ 5:04am 
we can use belt driven pumps for this stuff is there any thing else for this that just supercharging the engine would do?
C6 Squad 11 Jul @ 9:37pm 
can you make it give an num out with the boost pressure
Sergeant Void 10 Jul @ 9:34am 
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CatWithABat 10 Jul @ 8:52am 
Puta madre trae turbo! STUTUTU BAP! BRRRRTT BRRRT! BAP! STUTUTUTU
Fish Fhing 10 Jul @ 8:06am 
@josh you need to put priority higher, that's how i solved it playing way to fast all the time (from 0.0 to 10.0 the value went)
Josh Braindead  [author] 10 Jul @ 3:25am 
@Inverspe it does not I tried experimenting with sound but only managed to make some earpiershing noices.
Inverspe 9 Jul @ 10:16pm 
does it have a sound
Ferny 9 Jul @ 2:33pm 
@frigo96, from my earlier comment about the testing I did; I used a small 4 cylinder as well. At first it wouldn't start, until I noticed that I put the exhaust manifold off the cylinder backwards.

Also, the turbo would absolutely not spool before 13.11rps consistently, regardless of the conditions
Grillkol 9 Jul @ 1:24pm 
Thanks for mentioning my mod, i hope we can make something like this but balance it better.
Bili.kerman.114 9 Jul @ 11:17am 
The turbo may be too powerful that you can make a perpetual motion machine with pump, nice mod but hope you can reconfig it to make it more realistic
Josh Braindead  [author] 9 Jul @ 9:50am 
10rps is probably not enough with 4 cylinders. the problem is that there is no way to tune the turbo behaviour so the engine affects how effective it is. The engine in screenshot revs to 50 rps so it makes more exhaust gasses to make the turbo spin. If someone knows how to add properties to lua mod components please let me know. but if you want to tune the turbo now i think you can do that by editing the .bin file
Frigo96 9 Jul @ 9:42am 
Yeah, definitely what you say, I need it to get some pressure build up so it can spin the impeller enough to get air in
Frigo96 9 Jul @ 9:39am 
I'v sort of found a workaround, if I place a manual valve between the turbo outlen and the exhaust and set it open it works, but can't manage to get it working with the exhaust block directly connected to it. I have a generator connected to the engine and get it spinning up to 10 rps
Josh Braindead  [author] 9 Jul @ 9:36am 
@frigo96 the way you use the turbo sounds right and im getting the turbo to spin around 20-40 rps on the 3 cylinder engine on the screenshot so only thing i can think of is your engine doesn't rev fast enough or it doesn't have big enough load attached to it.
Frigo96 9 Jul @ 9:24am 
Hi I've put your turbo in a small 4 cylinder engine, i've connected the exhaust directly to the turbo in, fluid outlet to an exhaust port, rps out to impeller rps in and I'm getting 0.0003RPS at most, how am i supposed to connect it?
DarquosLeblack 9 Jul @ 7:48am 
Great to finally see a working turbocharger ^^
Are you open for additional feature suggestions for this?
Josh Braindead  [author] 9 Jul @ 6:39am 
folder structure changed so no more manual loading is needed just activate the mod when creating a new save like the old mods. thanks to @Rhino_prime and @just-EmSee
Rhino_Prime 9 Jul @ 6:00am 
if you need any screen shots or info on how i got it to work, im very willing to help a fellow mod creator :steamthumbsup:
Rhino_Prime 9 Jul @ 5:59am 
@Josh, you can make the data folder and the component folder, without the strange stuff the old mods do were you need the mod for it to work, i just now tested it and it works with the normal modding method :steamthumbsup: i hope this helps
Josh Braindead  [author] 9 Jul @ 5:18am 
ok well anyway it should work now.
angel_seed 9 Jul @ 5:17am 
I tried to make rocket fuel turbo pump
Josh Braindead  [author] 9 Jul @ 5:15am 
@angel_seed thanks for the feedback. And also why did you try to run the turbo on nitrogen XD
angel_seed 9 Jul @ 5:11am 
The turbo doesn't works with nitrogen. You need to replace "f11, success = component.fluidContentsGetFluidTypeVolume(1, 10)" with "f11, success = component.fluidContentsGetFluidTypeVolume(1, 11)" to fix that
Just-EmSee 9 Jul @ 4:34am 
if you want to look at another mod to see how to upload components, the new "improved space travel" uses the new component system and is able to share it
Ferny 9 Jul @ 3:56am 
Ahh okay. I thought i was missing something in the documentation about viscosity, I couldn't find it anywhere.

Also, from my testing I noticed that the rps for the turbo varies wildly around the ~25-45 rps area. Is there a way to maybe smooth that out to be a bit more constant?

My engines also seem to not like piping multiple cylinders to either the same turbo, or even 1 turbo per cylinder. Idk if that's just a "feature" of stormworks, or something to do with the turbo.
Josh Braindead  [author] 9 Jul @ 2:41am 
@ferny im looking at the fluid viscosity to change the torque output of the turbine based on how viscous the fluid is but I calculated the viscosity in a bad way and that ended up being just some extra spaghetti in the code it seems.
LeoCraft20 9 Jul @ 1:01am 
wich will play diffrent pitch messured on the current RPS
LeoCraft20 9 Jul @ 1:01am 
PLS add a turbo whisteling sound
Battleseekuh 8 Jul @ 11:29pm 
also theres a small point of pressure (like 25-30 atm roughly i think) where the RPS just skyrockets all the way to 300 RPS, overall great mod just needs some fixxing!
Battleseekuh 8 Jul @ 11:22pm 
Oh and a new impeller pump that actually slows down the engine when the pump has heavy load would be cool too :)
Battleseekuh 8 Jul @ 11:22pm 
Really awesome! i tested a hydraulic coupling and it is way too strong tho, used a medium engine with a large impeller pump that pumps fluid into the turbo, the turbo spins at 80+ RPS! generating like 8000 SWATTS on a medium gen... any way you could fix this?
Ferny 8 Jul @ 8:39pm 
Did some testing using 2 identical inline 4 cylinder modular engine, powering 1 med. generator using 6:5 gear ratio (engine>generator) and Zizos ECU and monitor. One with a this turbo, the other with an impeller powered off the output of the gearbox.

Turbo engine: 21ish RPS, 0.17ish liters/second, 74 SWATTS

impeller engine: 19ish RPS, 0.15ish liters/second, 62 SWATTS

Im bad at math, so chatGPT told me that the turbo engine is more efficient.
Ferny 8 Jul @ 4:10pm 
As someone who struggles to comprehend the content of the documentation/api that was put out with the update; why are you looking at the viscosity of the fluid?
Crazycat123 8 Jul @ 3:33pm 
*figures out he does not know how to make a file* sad cat noise :(
Crazycat123 8 Jul @ 3:01pm 
*happy cat noise*
alolol1000 8 Jul @ 3:01pm 
@ ^_^ 20rps * 60 = 1200 rpm
for realism
Modern turbos, especially those with variable geometry or smaller turbines, can start providing noticeable boost as low as 1,200 to 1,500 RPM. (provided by googlesAI)
Josh Braindead  [author] 8 Jul @ 2:14pm 
@Kuro all you need to do is put the turbo.bin in components folder and if you don't have a components folder you need to make one the turbo.xml and turbo.lua files are for if you wan't to make changes and recompile the mod and mod.png and mod.xml are completely empty and I just used them to make this workshop page.
^_^ 8 Jul @ 2:08pm 
It works, but turbo start spinning only when engine rps above 20. Idk why, but this is already great!
Kuro 8 Jul @ 2:07pm 
You can put the turbo.bin file in a folder called components, then put that folder in another folder called data, and remove the turbo.xml file. So the mod folder should have a data folder, mod.png and mod.xml. Inside the data folder should be a folder called components, and inside the components folder should be the turbo.bin file. The mod should work correctly if set up that way. I hope this helps!
Asvestian 8 Jul @ 1:41pm 
sigma