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I am working on an update, I refactored pretty much the entire project into subgrapghs and am including instructions for remodders to be able to port the logic over to other maps and kinda play with it easier on that end. I'm like 80-90% of the way done with the update, if BF6 beta didnt happen I would have probably posted this last weekend.
Main thing I would want changed ( and changed in a local copy of the scenario I made ) was assigning the allied AI to different player than the human player so I wouldn't get my units and the AI units confused.
Any thought about adding radar AA to the AI? As currently it seems like the AI doesn't use any short or long range anti air. Admittedly the amount of fighters both side spawns sort of negates the need for AA for anti plane and anti heli stuff to an extent but doesn't do anything about cruise or ballistic missiles.
Also would be nice if the plane spawn was a bit further from the front line as right now it's pretty close to where the fighter furball tends to take place naturally.
You should feel proud of yourself because this is tons of fun to play
Whenever you make something for the first time for a new community you never really know what your going to get and this is just an awesome welcome, thank you!
I'll address the issues with co-op and units being on player 1, they'll get defaulted to player 5 on each team. The game types are not super clear so co-op was probably just one of the setting that need changed, I'll figure it out!
Future update for this will address those couple simple bugs then we'll look at porting the logic over to the other maps!
From a mechanical standpoint it gets pretty cluttered and overwhelming pretty quick to control so much since their AI breaks if you manually control the units, and if you are trying not too, they get rather mixed in with your own forces quickly.
From your lore blurb, it also doesn't feel much more 'immersive' as a small piece of a larger battle when you have omniscient control over everything.
It was.... fun past that. But it definitely felt like more of a chore than fun towards the end trying to manage chunks of my allies armies as well as my own.
I do have some other historical scenarios planned too that will be available somewhere after AW1 is done and before AW2 gets dropped.