RimWorld

RimWorld

MIM Warhammer 40k Sautekh
30 Comments
emitbreaker  [author] 22 Aug @ 5:15pm 
@TD9818 Sorry, I haven't had internet access because of moving into my new place for last couple of weeks. That's vanilla mechanism that disable some genes when pawn is not alive. To implement it as a custom function, I have to add harmony patch that may continuously consume the in-game TPS by calling the patch crazy amount of times, and I don't think that's a suitable solution to the skin color.
TD9818 12 Aug @ 10:17pm 
I noticed that after death, necrons regain their original appearance, maybe this will somehow help to restore their color.
emitbreaker  [author] 2 Aug @ 2:19am 
@matsgudmunds Yes, but don't remove them mid-save.
matsgudmunds 2 Aug @ 2:16am 
can i add this mid save
emitbreaker  [author] 1 Aug @ 9:12am 
@Griffith-did-nuthn-wrong Now you knew why Yarrick hates those spores.
Griffith-did-nuthn-wrong 1 Aug @ 9:03am 
Perfectly tenable option too. If I'm to do anything at this point, is send off on a gravship and burn the whole map. Game can't handle how many entities are on the map at once. Funny part is it all started from one spore beside my base that I didn't notice until it was way too late
emitbreaker  [author] 1 Aug @ 8:58am 
@Griffith-did-nuthn-wrong Or simply self detonate your scarab?
Griffith-did-nuthn-wrong 1 Aug @ 8:50am 
By the time I thought of that, I had several hundred squigs on the map. It is in mind for the next attempt
emitbreaker  [author] 1 Aug @ 6:10am 
@Griffith-did-nuthn-wrong Ah... perhaps you need to burn them down by gauss weapons.
Griffith-did-nuthn-wrong 31 Jul @ 1:47pm 
I should specify I haven't gotten past warriors, so that may not totally be the case lmao
Griffith-did-nuthn-wrong 31 Jul @ 1:46pm 
There is a certain amount of horror watching my game slow down since none of the crons can cut the ork fungus that has steadily grown across my map 10\10. The second orks grow from that fungus, they feed the everhungry necrodermis from body bill 11\10
emitbreaker  [author] 30 Jul @ 9:44am 
@TD9818 That looks like bug... Hmm... I'll try to reproduce the issue at my end. And the color thing may takes bit of time. I first need to figure out how to handle those things - just adding some random skin color gene ended up with disaster.
TD9818 29 Jul @ 10:01pm 
@emitbreaker I still have a problem( I even created a new pawn. I just went out into the open and used my abilities. the rollback started for only one
( screen [iimg.su])
In general, I don't use it. I just noticed
TD9818 29 Jul @ 9:50am 
@emitbreaker Thank you very much, my friend! Now at least I can fly on a ship)) And will the dynasty get its colors soon?
emitbreaker  [author] 29 Jul @ 9:37am 
@TD9818 Updated. Update Necron core and now you can convert necrodermis to chemfuel at Necron Smelter.
emitbreaker  [author] 29 Jul @ 9:32am 
@Wolgo This is a necron page but thinking about their market value. Those foul minions have cheats while royalists haven't.
Wolgo 29 Jul @ 9:28am 
hey, just wondering, how come the starting scenarios for like chaos cultists and space marines are easy, but for the loyalists its difficult?
TD9818 29 Jul @ 9:19am 
@emitbreaker I'll try to catch this case tomorrow, but I have very few mods and there didn't seem to be any errors, it's just that after I used this ability the cooldown didn't go away (although the regeneration on this pawn had a cooldown) and the pawn behaved strangely, freezing in place every now and then.
emitbreaker  [author] 29 Jul @ 9:07am 
@TD9818 I've tested but Lightning properly reset once per 24 in-game hours. Perhaps kind of mod conflict?
TD9818 29 Jul @ 8:59am 
now you can only hunt manually and process meat into fuel. The only thing worse is fishing 😁
TD9818 29 Jul @ 8:57am 
and the shuttle
TD9818 29 Jul @ 8:56am 
@emitbreaker maybe then the processing of necrodermis into biofuel? or a special engine for necrons? The same applies to landing capsules(
emitbreaker  [author] 29 Jul @ 8:49am 
@TD9818 It doesn't make sense for me to Necrons chop down tree for fuel. Let me think about it.
TD9818 29 Jul @ 8:04am 
for odyssey
TD9818 29 Jul @ 8:03am 
@emitbreaker I also ask you to pay attention to the bug with the Plasmancer ability (I wrote earlier that lightning does not roll back) and PLEASE give at least someone the opportunity to chop down trees. To supplement, you need a lot of biofuels, and necrons in fashion do not hunt or chop down trees, and it is very difficult to play only for necrons without people.

The rest of the mod is awesome, thanks for your efforts!
emitbreaker  [author] 29 Jul @ 7:18am 
@TD9818 Ach, yea, the biotech keep messing their skin color. Will update it soon or later. And all necron weapons are biotech oriented beam weapons, so pawn's will never use them for hunting. And will check about the ability. Thanks for your heads-up!
TD9818 29 Jul @ 3:08am 
I also noticed that Plasmancer's lightning ability doesn't roll back. For several months now, 1 day has been written.
TD9818 28 Jul @ 11:27pm 
And the mod is gorgeous, thank you for your efforts!
TD9818 28 Jul @ 11:26pm 
I also noticed a problem that Necrons don't hunt with necron weapons. Only with other types.
TD9818 28 Jul @ 11:21pm 
Hello friend, in my opinion, the models were mixed up after the update. They're rusty instead of gray.