RimWorld

RimWorld

BoneReapers ReMarrowed
34 Comments
Negada 15 hours ago 
"Could not load texture 2d..." message after the last update. Update the mod please :2016butterfly:
Suggs 30 Aug @ 6:10am 
Seems like I'm having some trouble with the soulforge. Colonists will haul the bone needed to the forge but then will not grab the souls. I can't force it by right clicking the forge either. I've got a lot of mods loaded (200+) so this could very well be a mod conflict issue but my Debug log doesn't seem to be generating anything. If you have any debug tips that I can use to get some more info, I'd appreciate it. Anything I find I'll report back here.
Latex Santa 6 Aug @ 4:07am 
@JerryTheCultist
Thanks very much for updating this.
JerryTheCultist  [author] 22 Jul @ 12:37pm 
and the armor crafting chain does work
JerryTheCultist  [author] 22 Jul @ 12:35pm 
@Malonumas soulgem issue fixed
JerryTheCultist  [author] 22 Jul @ 12:20pm 
@johnnyrgames considering we dont do anything with crafting code

id like you to confirm it is infact this mod doing it, as i presume you are playing with other mods
johnnyrgames 21 Jul @ 6:28pm 
for some reason this mod is screwing with my crafters, they are basically unable to make masterwork or legendary gear with or without the creative inspiration, like ill get the popup saying they made a masterwork item and then the "jump to item" doesnt work and i look and its cuz they made like a good item instead
Kim Jong Goon 18 Jul @ 9:51am 
Hello, pardon me if I'm missing anything but I can't seem to build the Soulforge even after researching? I also went into god mode and it didn't show it as a buildable production building. Is this a bug?

Thank you!
JerryTheCultist  [author] 16 Jul @ 9:34pm 
@Malonumas ill look into it later
Malonumas 16 Jul @ 9:12pm 
and the build chain for armor dont work? Helms need the Tier helm befor. Armors dont.
Malonumas 16 Jul @ 11:53am 
The Items i can craft from the "Soul Gem" research cant be stored in any stock.
And to my old problem. Its strange but if it was in the original its okay.
Alpharius 16 Jul @ 12:13am 
sad to see pphhyy abandon the bone people mod
thank god you lot are dragging it back into a usable state
thanks jerry and co.
JerryTheCultist  [author] 15 Jul @ 11:19pm 
@Malonumas thats how it was in the original version, so it was left that way
Malonumas 15 Jul @ 9:30pm 
Hello, all animals are available with the very first reasearch. Thats not intended i think?
CAdaverOusPRophet 11 Jul @ 5:49pm 
Happy to see it being worked on again!. Best of luck
JerryTheCultist  [author] 10 Jul @ 6:18am 
@AEBrush still some currently but we're working to replace them
AEBrush 9 Jul @ 11:23pm 
no more placeholder texts?
JerryTheCultist  [author] 8 Jul @ 12:33pm 
@Ryuuoo_ Ripbozo

in any case ill take a look at making them at least alittle less unreliable then that, i didnt wanna fully control them in the same way i did another mod i made, but seems i forgot to make sure they are at least decent
Ryuuoo_ 8 Jul @ 12:18pm 
I made warrior, it got trait that made it incapable to violence.
Planetace 8 Jul @ 7:47am 
SUCH IS THE POWER OF NAGASH!!!!!!!!!!!!!!!!!!!!!!!!!!!
sim1411 5 Jul @ 11:45pm 
Such is the Power of Nagash
JerryTheCultist  [author] 5 Jul @ 6:26pm 
@forthespirit the UI will be able to be SOMEWHAT more customizable in the next update, but i can bring it up to lee and see about it
forthespirit 5 Jul @ 5:50pm 
I like the reworked bonereaper production mechanic!!!
Only thing need to be brought up is that there aren't translation keys for soulforge menu and gizmo (seems they are hard-coded), so I would be really appreciated if you could add them when you have time.
pphhyy 5 Jul @ 3:53pm 
neato
JerryTheCultist  [author] 5 Jul @ 11:30am 
@Gideon i much prefer to speak on discord rather then steam, if you have one you can join the CVN discord on one of my other modpages

if not we can talk on steam sometime later, im alittle busy as of right now
Gideon 5 Jul @ 11:04am 
@JerryTheCultist happy to see you carried this forward. It was about to be my next project had you not. I sent you a friend request in case you're interested in working together to keep any changes you make here also consistent with Lightless Empyrean.
Gideon 5 Jul @ 11:02am 
Here is the 1.6 release of the matching biome: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3517488959
Most Definitely a Mimic 5 Jul @ 5:26am 
I love this faction so much!! So happy to see it carried forward!
Strider the Hunter 5 Jul @ 4:54am 
Perhaps a dumb newbie question. How do you get the dyed armor like the ones shown in the image? I try dying them with the regular table and it seems to change the whole armors color instead of just the armor panels or trim.
Shujian 4 Jul @ 6:09pm 
Thank you so much for updating this!
JoeOwnage 4 Jul @ 3:42pm 
Yea nice man
Baba Evac 4 Jul @ 3:36pm 
The altered production process sounds very interesting thank you Cultist Jerry!
TiuHunter 4 Jul @ 1:57pm 
Just passing by to say Thank you so much for updating this mod for 1.6!
evil yaoi wizard 4 Jul @ 1:25pm 
Awesome to see this continued! And rebalanced, it was so nuts before