Garry's Mod

Garry's Mod

Sandbox Crafting System
162 Comments
PsychoGhost19D 24 Aug @ 11:57am 
I can't seem to make a prop be in multiple igroups unless I manually add the model to both. That's a big problem for me - I wanna make certain chairs be in both Plastic and Metal, or TV monitors be in both Metal and Electronic.
Bu11et_Hell 24 Aug @ 5:34am 
voices of the void in gmod is one step closer lmao
MosinNagant 8 Aug @ 12:59pm 
I get an error every time every time I craft something. It's something about the item being translucent.
MERCY_ALL 3 Aug @ 4:02pm 
Good when combined with HIM addon.
w.black57  [author] 31 Jul @ 5:23pm 
@Crazy-Jay

Npc drops is a mod that I think is already made. Check out the recommended mods in the discussion post!
Crazy-Jay 31 Jul @ 3:59am 
ayo I have an Idea: add a utilities tab to make NPCs drop materials? (if you DO somehow see this and think it's a good idea, MAKE IT TOGGLEABLE)
Rivulet~ 29 Jul @ 5:44am 
Compatibility with jmod? Like, if I set 1 steel ingot as 1 scrap metal, will a 100 steel ingot count as 1 scrap or 100?
DR.Rogue 27 Jul @ 6:44am 
Vr support when?
w.black57  [author] 22 Jul @ 12:39am 
@Thomasnuttybonkers
In a way, it can make the jmod's entities. :moustacheva:

@morphine187
Create an ingredient group: HL2 grenade then add 'weapon_grenade' into that ingredient group.
Create an ingredient group: steel can then add '(prop's model file path)' into that ingredient group.

make the product into the entity name of the jmod entity
morphine187 21 Jul @ 12:07pm 
How can i create situation, when i need to some unique props to craft something? For example: HL2 grenade + steel can = pipe bomb from JMod (or some entity id that i copy in window)
Thomasnuttybonkers 19 Jul @ 5:17pm 
@w.black57

No it doesn't to my knowledge. but what I mean is like If you found a way to integrate it into Jmod like being able to craft the bench from this mod at a Jmod bench OR using Jmod materals in this mod's crafting bench to craft things OR making another mod that makes fiddling with the crafting recipes in jmod and making new craftables entirely. I feel like that would be dope. I don't know how to mod so I dunno if any of this is possible.
w.black57  [author] 19 Jul @ 4:52pm 
@Thomasnuttybonkers

I am curious what you mean by "making this work with jmod". Does it mean its conflicting with jmod? :SurpriseElle:
Thomasnuttybonkers 19 Jul @ 12:11pm 
If you could get this to work with Jmod, this mod would probably be DOPE. being able to add the crafter as a modded weapon crafter so you arent limited to just Jmod weapons and or making a mod that makes It easy to config jmod crafting itself.
w.black57  [author] 18 Jul @ 5:51am 
@Mr. Pexon

I didn't even think this could be a makeshift furmace :laughing_yeti:
w.black57  [author] 18 Jul @ 5:50am 
Nice thinking hehe
Mr. Pexon 18 Jul @ 5:23am 
Well I got a solution for those who want smelting. Make a craft recipe containing an item you want to smelt, and a fuel item. Make the crafting duration longer than like 8 seconds. Oh, and you can change the model of the "Crafty Table" into a furnace.
w.black57  [author] 18 Jul @ 4:22am 
I wonder when? :sadfaye:
Gabe Gaming 18 Jul @ 4:14am 
smelting into scrap when?!?!!?!?!?!?!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!?
Mr. Pexon 17 Jul @ 2:23am 
Sandbox smelting system when?!?!!?!!
BAMBR 16 Jul @ 2:38pm 
Local dupe crafts can only be crafted by the server host, and they have ERROR image in the table, as well as workshop dupes (I think maybe add that if dupe is defined as local, check for dupe from host, and then spawn it from the name of the crafter). I guess it wont hurt to put simple DUPE sign if it's hard to make crafting gui catch up dupes images btw so
And another moment, I think that there should be an option to toggle the ability to use constrained props or entities as crafting components
BAMBR 16 Jul @ 1:54pm 
Wow, I didn't expect that you we're gonna add dupe crafting for real, IT IS AMAZING! So, I have another suggestion! Adding tool items, that are needed to craft items, but they're not consumed on use. So with it, it would be possible to create custom crafting tables, custom tools and etc. I think it would be a really cool feature!
Apollon ☦ 16 Jul @ 10:59am 
Oh right.. We also need a way to prevent non-admins from touching the global WeTools settings (recipes, presets etc.), which would have to work with the ULX mod. Sorry for the flood, I'm just testing this now and I'm finding both ideas and issues
Apollon ☦ 16 Jul @ 10:50am 
@w.black57

Thanks a lot. One last thing, do you think you could let us choose the Cancel Recipe button? "Q" can be rather annoying when you have lengthy recipes in progress but you still need to continue playing (since Q is reserved for menu).
w.black57  [author] 16 Jul @ 9:11am 
@Apollon ☦

Interesting, I'll look into it if I have the time hehe :SaffronHappy:
Apollon ☦ 16 Jul @ 8:24am 
@w.black57

No sadly it's not vanilla, it's a standalone mod but pretty much everyone uses it. It's name is "Advanced Duplicator 2" by WireTeam
w.black57  [author] 16 Jul @ 8:19am 
@Apollon ☦

Im sorry if I'm a bit outdated, isn't advance dupe a vanilla thing already? (The ones uploaded in the workshop) :SaffronShock:
Apollon ☦ 16 Jul @ 8:03am 
@w.black57 Awesome, thanks for the quick fix! Do you think the new dupe system could be expanded to work with AdvDupe at some point?
w.black57  [author] 16 Jul @ 7:49am 
Also added a way to make the product work on your own local dupes hehe :moustacheva:
w.black57  [author] 16 Jul @ 7:46am 
@Apollon ☦

Idk if I managed to fix it haha, I hope it is :happyfaye:

@Calcium
If you manage to replicate it, I could probably add that as a feature instead haha just need to control it. But if it does happen again just remember you can press 'Q' to cancel ongoing crafts! :SaffronHappy:
Calcium 16 Jul @ 6:19am 
unsure myself, it seems spontaneous. no queue indication either
Apollon ☦ 16 Jul @ 4:05am 
Thanks @w.black57 that'd be greatly appreciated. Once fixed, your mod can prove to be a great alternative to Jmod and DarkRP crafting
w.black57  [author] 16 Jul @ 3:38am 
@Apollon
I havent tested this on dedicated servers, i might look into it


@Calcium

Is it really endless? I added a craft queing option recently, does it say anything like how many crafts left on queue?
Calcium 16 Jul @ 3:30am 
When you click craft on something more than once, it can lock you in a loop, endlessly crafting the item
Apollon ☦ 15 Jul @ 1:59pm 
This mod won't work properly for me in a dedicated server. Clicking "Crafting" in the Options tab results in a messed up GUI and this error:

[Sandbox Crafting System] lua/autorun/wecraft_menu.lua:1395: attempt to index a nil value
1. ControlPanelBuildFunction - lua/autorun/wecraft_menu.lua:1395
2. FillViaTable - gamemodes/sandbox/gamemode/spawnmenu/controlpanel.lua:188
3. ActivateToolLegacy - lua/includes/modules/spawnmenu.lua:116
4. DoClick - gamemodes/sandbox/gamemode/spawnmenu/toolpanel.lua:203
5. unknown - lua/vgui/dlabel.lua:253

Any idea what that might be?
Mortanika 14 Jul @ 8:57am 
But thanks for responding anyway.
Mortanika 14 Jul @ 8:56am 
w.black57, If delete the recipe and add it again, it will be inconvenient. Isn't it easier to ban and then allow after a while?
w.black57  [author] 14 Jul @ 8:54am 
@Mortanika

You could always change the requirements higher for a product. Or better yet just get rid of the recipe in the list, it's modifiable! :SelicyGrin:
Mortanika 14 Jul @ 8:52am 
w.black57, To put it simply, prohibit and allow the crafting of an item
w.black57  [author] 14 Jul @ 8:51am 
Hi all, a little update
- Crafting queueing
- Workshop dupes as products
- Amount of products per craft

Enjoy! :happyfaye:
w.black57  [author] 14 Jul @ 8:50am 
@Mortanika

Im not so sure what you mean, your sentence kinda cut short :sadfaye:
Mortanika 14 Jul @ 8:41am 
So, accept my idea?
Mortanika 14 Jul @ 8:39am 
w.black57, I use a translator, so there may be errors in the text.
w.black57  [author] 14 Jul @ 8:37am 
@Mortanika

The.... :SurpriseElle:
Mortanika 14 Jul @ 8:36am 
Hi. Cool addon. Can I request the ability to prohibit crafting of items and open up the?
Calcium 13 Jul @ 11:51pm 
also, i cant have same props in multiple ingredient groups. this is incredibly inconvenient
w.black57  [author] 13 Jul @ 11:42pm 
@Calcium

Tnx for the report, I think imade a "Clearlist" preset in the preset list. Load that up
Calcium 13 Jul @ 10:33pm 
adding up to this, how do i remove the existing presets and start from scratch?
also, you can craft things even while dead
multoman 13 Jul @ 2:26pm 
Im looking forward for the mapwide entity spawner, keep it up with these amazing mods :boomer:
Boxar 13 Jul @ 1:45pm 
Hi man! Addon is amazing, especially for person, such me, who loves to make different minigames. I have one suggestion - if it posible, can you add crafting queue, with set of items, that you want to craft? I think it could be usefull, if someone making lots of recipes, that takes much time to craft
Calcium 13 Jul @ 8:03am 
i have a lot of ideas, so you could add me on discord if you want hehe