Broken Arrow

Broken Arrow

Lost Flock (1-2 PVE USA)
23 Comments
kali.mist 21 Sep @ 6:41am 
very good. I will play the game for content like this
X P H I L O S X 12 Sep @ 12:29am 
great mission, played it at least 50 times all different styles. give this a try
Ekstrax 10 Sep @ 7:05am 
very cool atmosphere but too easy, but the creator is aware :)
ThatGuyFromFakeTaxi  [author] 4 Sep @ 8:31pm 
this is one of my early missions i didnt quite know the editor as much as I do now probably gonna remake the mission to be more fun
FaultyGeologist 1 Sep @ 8:51am 
I destroyed the QRF moving towards the pilots. Then it stated to move pilots to extraction point. I accidentally extracted them to base, and mission broke.
Ali 22 Aug @ 8:57am 
Thank you for the mod. Loved it and nice job on the voice over. 10/10
31SpaceX 17 Aug @ 9:44am 
Simple Playble
Goose 13 Aug @ 11:36am 
I need more of this ASAP

This was phenomenal
VinnieTheGuy 11 Aug @ 3:41pm 
I wish there were more nighttime special ops scenarios.
MOONMAN_Au 27 Jul @ 6:27am 
Good concept but poorly executed. Ambience was great with voice over etc but no units really move around. Mission was broken for us because there was no recon team to deal with that we could find (12 reapers and 4 sentinels in the end) and when we evacuated the pilots nothing happened.
Dude 23 Jul @ 3:42am 
If you evacuate the pilots with a heli the objective is not fulfilled. (Bug report)
Otherwise the mission is awesome workshop content. (Feedback) :steamthumbsup:
mystermask 21 Jul @ 5:50pm 
A really nice mission to test some of my deck !
guy550 18 Jul @ 6:13am 
Very good mission
Jean Cousteau 16 Jul @ 8:59am 
wow dude I loved this! The night setting, mission itself, comms and language used. It made me feel like I was living out something real or like a different series of Generation Kill.

A few OBJ maybe for another mission but short and sweet. Perfect!! :charm: :steamhappy::winter2019happyyul: :happy_yeti:
Not_john_cena 16 Jul @ 7:33am 
Very fun but a bit short
G-Unit 14 Jul @ 7:38am 
Very fun but we get too much income, also move the missile intercepters up, i used himars and cleared basically the whole first section then pushed into the town guns off and just ran past everyone lol the armor support the AI has is nice and if I didnt use Himars it probably wouldve been tough so just move them up a little for a bit better support at first i thought the had none but there are some protecting the AA guns at the lake
GunnerJake72 13 Jul @ 9:04pm 
Awesome SF scenario. Keep up the good work
VinnieTheGuy 12 Jul @ 7:10am 
I like missions like this. It's becoming clear scenarios are going to be the primary way I enjoy Broken Arrow
ThatGuyFromFakeTaxi  [author] 11 Jul @ 8:47pm 
I appreciate the feed back guys! ill see what i can do to tweak this mission to be a little better.
xDanilor 10 Jul @ 1:13pm 
the added voice lines thing is great. Mission is quite quick, with more work you can make this into a great scenario. Mainly i think the AI should do do more
Puni$her 9 Jul @ 1:29pm 
Fun mission, I would add more SAMs like S300 so that u can't use planes. Patrols would be nice addition. Also more than one pilot needed to be rescued.
Wubbadubba701 9 Jul @ 1:25am 
Lot of fun!
Corporal__Worm 6 Jul @ 11:49am 
Fun mission! I liked being able to LARP and made a SOCOM deck just for this. I love the added Voice line, and granting units was clutch. I like that short skirmishing / probing contact doesn't mission fail on a stealth mission.

Only change Id ask is, if you can tag / label the first object as the Infiltration point. I liked the heads up on the no go line with helicopters, But when I played it I mistook the first objective as a point of contact and dropped early, burning time with the slow travel of Inf.

My group has really enjoyed your missions, Thank you for making these!