Total War: WARHAMMER III

Total War: WARHAMMER III

Cela's Better Bloodlines
41 Comments
Jakeasaurus_Wrex 5 Oct @ 5:16pm 
Awesome, thank you. I can confirm only the one Strigoi Bloodline Lord I already had unlocked was missing it's trait, any I unlocked after were perfect.
Cela  [author] 5 Oct @ 1:05pm 
Should be fixed now. This will probably result in your lord having no trait now for the rest of the campaign though
Cela  [author] 5 Oct @ 12:38am 
Thanks for reporting I will fix it asap
Jakeasaurus_Wrex 4 Oct @ 10:39pm 
Having an issue where the Strigoi Bloodline Lord always has ghoul whisperer trait, rather than the custom Strigoi Bloodline trait. I only have this mod active. Great mod though.
Cela  [author] 23 Sep @ 8:50am 
UPDATE: This mod no longer data-cores effect_bundles_to_effects_junctions_tables thanks to CA's new method of deleting entries from tables with a new function! This means compatability with other mods is greatly improved and the mod is very unlikely to not work with future updates!

As usual, please report any bugs if you find some!
I will likely further improve the bloodlines a bit with some of the new effects that were released in 6.3 soon, stay tuned :)
Cela  [author] 23 Sep @ 6:16am 
Ok now its updated for 6.3.1, I erroneously thought 6.3.1 was already out
Cela  [author] 23 Sep @ 6:08am 
@Hatiko For me the mod works just fine, when is your game crashing exactly?
Hatiko 22 Sep @ 6:13pm 
the mod keeps crashing even without other mods, maybe I didn't do something or am doing something wrong? :(
Cela  [author] 22 Sep @ 11:20am 
Have you tried what I suggested? You can get 100% chance but the game is hardcoded to have a certain chance of failure anyways
DCrasher86 22 Sep @ 9:36am 
Thanks Cela, but would be possible to further increase the success chance so that agents sent out have a near 70-80 percent success chance
Cela  [author] 22 Sep @ 7:00am 
Updated the mod for 6.3.1

@DCrasher86 this is already possible in my mod, the Lahmia line gives action success chance, and the Lahmia lord gives more with her passive and her skill line (Queen Bee)
Cela  [author] 21 Sep @ 10:47pm 
I will try to update today, Ive been out of country
Zark 21 Sep @ 11:44am 
sadly it doesn't work, great mod thoo
DCrasher86 20 Sep @ 3:57am 
Hey great mod would it be possible to increase the hero action success chance for lahmia, so that the chance to gain blood kisses significant increase.
Sin 8 Sep @ 2:16am 
any Luck on this? I was wanting to do a Isabella Campaign
Cela  [author] 5 Sep @ 1:04am 
At least if those tables are needed to load the game. And for the table that affects the Bloodlines that is essentially always the case
Cela  [author] 5 Sep @ 1:02am 
Its possible but then I cant remove and change around effects, only add stuff. I wanted to do something more unique than buff numbers. The numbers are entirely in my control and have nothing to do with coring. Essentially, if you want to remove an entry from the game (for example von carstein bloodline giving replenishment or public order, then the only way to do it is to import the core table and remove it. The result is that you have to add new tables added in patches to your modified version otherwise the game will crash
CheesyRamen 3 Sep @ 11:36am 
Deleting the problematic table entry resolves the CTD but it’s still an out of date _data core so it’ll need to be rebuilt without the bloodline entries.

@Cela, is it possible to make this mod without coring? I’m guessing if that were to be done the effects would be uglier like +25% and +10% instead of +35% as an example?
Cela  [author] 3 Sep @ 10:53am 
It will crash on every major patch. I cant patch if for 2 or 3 weeks as Im not home sorry guys
CrimsonRain 3 Sep @ 7:50am 
this mod is causing a crash sadly on the new patch
Cela  [author] 3 Sep @ 5:54am 
@Demonmerver thanks mate! Good feedback I will look into it soon
Demonmercer 30 Aug @ 10:27am 
Love the mod dude and thanks for the effort and time that went into making it.

But I just wanted to say that the tier 3 strigoi bloodline effect (summon ghouls) is a bit problematic because when I'm using a lord like the Necrarch with a lot of active abilities, the ghoul ability gets overridden and I can't use it n battle. Also makes equipping lords with items that provide active abilities a hassle.

Personally I'd suggest replacing it with an effect that increases the mass of all lords by something like 20-50%, it would help the lords push enemy models out of the way faster so they can get to their targets or get out, and kill more when charging into things on their mounts.

Thanks again for the wonderful mod.
Cela  [author] 16 Aug @ 9:09am 
No I cant make the modifier disappear from a bloodline trait and I dont want to remove it altogether
Chief Sitting Bear 13 Aug @ 12:10pm 
You need to remove the aversion modifier, there's a mod on the workshop you can look at that does just that.
Cela  [author] 19 Jul @ 10:46am 
I guess it's technically possible but well beyond my scripting abilities, sadly
Ciaphas Cain 19 Jul @ 9:25am 
regarding alliances, isn't there techs and traits that adds to human factions opinion of you? Could use that like on all new lords after selecting Lahmia or getting to a certain rank of it...
OR
have Lahmia rank 3 make certain factions vassals? I mean its LIKE an alliance...except they make a regular payment to you...
Cela  [author] 16 Jul @ 2:28pm 
Update: improved bloodlines for Von Carstein and Lahmia, as well as their traits. Also updated the legendary lord's traits. Details in the change notes.

If you have suggestions to make Lahmia better let me know. Unfortunately I dont know how to make VC able to have alliances with human factions, that was what I originally intended to do.

Thanks for all your comments <3
cultivahabas 14 Jul @ 7:55am 
as a vampire count main player I would suck yor peepee, no homo
Andros 13 Jul @ 3:31am 
good changes! looking forward to the overhaul whenever you decide to release it.
YTMightBeRuku 12 Jul @ 9:02am 
Hey Cila! Loving the rework you've done to the bloodlines and lords, ive just released a little mod showcase on it, doing a comparison to vanilla then showing it all off, keep up the amazing work!
XIII07 10 Jul @ 11:03am 
Looks dope, hope that once a vampire rework comes, they add some similar things to juice the counts up a bit :D
Cela  [author] 10 Jul @ 10:11am 
thanks for the kind words! I thought about revamping it a bit so it becomes more compatible with other mods but that would be raster drastic tbh
Master Fuch 10 Jul @ 12:35am 
Great ! Maybe some tweaks to do here and there to balance all bloodlines buffs equally but thank you for this great rework
Sin 4 Jul @ 7:42am 
nice
Cela  [author] 4 Jul @ 6:10am 
also buffed Lahmia T3 as it felt a bit underwhelming compared to the other lines.
Cela  [author] 4 Jul @ 5:47am 
I dont necessarily agree its not good but I do agree its generic. I changed both the blood dragon and necrach lines to be less front-heavy. t3 blood dragon now gives vanguard to all armies and replenishes movement speed after winning battles, while the blood dragon lord buffs knights and reduces their upkeep.

necrarch was tweaked and nerfed a bit to +5 WoM per turn.
Sin 3 Jul @ 7:14pm 
Anything leadership related I just wouldnt give as a last endgame thing, being something very generic and not that useful. Maybe change the Campaign movement range after battle from a lord trait thing over to 3rd Tier Reward so it feels less anti climatic
Sin 3 Jul @ 7:10pm 
Lack of Vamp Corruption Immunity ( Factionwide ) for cherry ontop, considering also what you give the Lords for traits. That rounds out pretty nicely
Cela  [author] 3 Jul @ 7:03pm 
do you have a suggestion for tier 3? I think it's really underrated to be honest. and thx!
Sin 3 Jul @ 6:13pm 
everything else is great tho!!!
Sin 3 Jul @ 6:13pm 
Tier 3 Blood Dragon is pretty useless, no one ever picks those on normal LL traits as is