Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As usual, please report any bugs if you find some!
I will likely further improve the bloodlines a bit with some of the new effects that were released in 6.3 soon, stay tuned :)
@DCrasher86 this is already possible in my mod, the Lahmia line gives action success chance, and the Lahmia lord gives more with her passive and her skill line (Queen Bee)
@Cela, is it possible to make this mod without coring? I’m guessing if that were to be done the effects would be uglier like +25% and +10% instead of +35% as an example?
But I just wanted to say that the tier 3 strigoi bloodline effect (summon ghouls) is a bit problematic because when I'm using a lord like the Necrarch with a lot of active abilities, the ghoul ability gets overridden and I can't use it n battle. Also makes equipping lords with items that provide active abilities a hassle.
Personally I'd suggest replacing it with an effect that increases the mass of all lords by something like 20-50%, it would help the lords push enemy models out of the way faster so they can get to their targets or get out, and kill more when charging into things on their mounts.
Thanks again for the wonderful mod.
OR
have Lahmia rank 3 make certain factions vassals? I mean its LIKE an alliance...except they make a regular payment to you...
If you have suggestions to make Lahmia better let me know. Unfortunately I dont know how to make VC able to have alliances with human factions, that was what I originally intended to do.
Thanks for all your comments <3
necrarch was tweaked and nerfed a bit to +5 WoM per turn.