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@ZAPierZeta - Thanks! I'm just trying to make these look like they've always been there.
I actually need other people's ideas for stuff like this - I don't play slavers so this would never have occurred to me. I'll look into it, but this is something that would work better on HCDX . This mod has a slightly different focus and is only adding variants of existing archetypes.
In any case, I'll see what I can do.
Sorry if this is not the right place for suggestions or you don't want other people's ideas
You're welcome! Reading comments like yours is why I do it!
You're absolutely correct. The vanilla game doesn't enable food designations for Machine Intelligences, and I have generally followed their lead. I will grant, however, that Rogue Servitors have a valid use case. I'll insert an exception for them on the next release.
This marks the end of vertical growth for HCD, which will not be adding any further archetypes. New variants for different empire types, as well as bug fixes and version updates will continue, however. If you're still hungry for more, you may want to give HCDX a look.
Hybrid Colony Designations Extended
It's like HCD's spunky little sibling - filled with curiosity, exuberance, and questionable life-choices. Check it out, if that sounds like your thing.
Ya know what? Maybe. I was looking at "Planetary Archive" as being something that would work just fine in a Capital setting. TBH, though, I think creative capital designations is outside of scope for HCD, which I want to be the "safe" option. Just vanilla designations fused together and averaged out. And only ones most players would find useful. The mod I'm releasing later this week (HCDX), however, is for people who are interested in things PDX might deem inadvisable. This could be one of those things.
I'd expect other options to be similar. Like a scientific capital (+10-15% research output), a bureaucratic capital (+10-15% unity output), maybe even a stronghold capital (+10-15% soldier output). That sort of thing.
I'm evolving on this one. I originally had the "is_capitol = no" filter in for all my designations, mainly because the vanilla designations I was cribbing from had that. Later, I started removing the filter because I figured players should be able to choose. Now that I've gotten a better understanding of how the engine works and how the capital is treated differently, I'll be adding it back. I don't think turning your capital into a vertical manufacturing hub will break anything, but it's clear that Paradox doesn't want that and it's probably safer if I comply.
Head's up: I’ll be releasing just one more new archetype for HCD. I want to keep HCD somewhat focused with archetypes that appeal to the widest player base. Adding more than 15 new archetypes, many of them rather niche, is just going to annoy most folks. But, for the players who always want more, I will soon be releasing a companion mod dedicated to edge cases, role-playing, and creative min-maxing. It will be gloriously weird and will undoubtedly appeal to tens of people, but the opportunities for creativity are virtually endless.
Looking forward to it!
I do take suggestions. But, in this case, I'm already working on a refinery world, and you will see it soon.
Let me take this opportunity to drop the first hint that I'll be calving off a companion mod from HCD to house all the edge cases and creative experiments. HCD will remain close to it's current size and stay focused on hybrids of vanilla designations, but there are waaaaay more possibilities out there. Not everyone is going to be interested in edge cases, though (like designations based on planetary features or civics). But if that's your thing, you'll see more soon.
I've never played that style but it looks doable. I could probably even do a single designation that works for Standard empires, Hive-Minds and even Wilderness. I'll definitely add it to the (increasingly lengthy) list.
There's always the odd planet or different playthrough that calls for something very specific. Fun fact: There are 45 possible hybrid spins on the core 10 designations. That does not take into account unique variants for Hive Minds, Machine Empires, and Wilderness origins. Will I ever get there? Does anyone really want that many options. I dunno but I'll keep checking the comments for feedback.
That is more likely an issue with Steam than it is with any of the mods themselves. Steam's mod manifest has a bad habit of getting randomly broken with depressing frequency. Here's something to try:
1, Open your mods folder (\Documents\Paradox Interactive\Stellaris\mod) and delete all of your downloaded mods. Don't worry - Steam will restore them. Rename the folder if you want to be careful.
2. Find your mods manifest (\Documents\Paradox Interactive\Stellaris\launcher-v2.sqlite) and delete it. Steam will rebuild it.
3. Open your launcher and watch the timer spin while it restores everything.
4. See if that worked.
No guarantees, but that's worked for me in the past. If you're having problems with specific mods, un\re\subscribing along with the other moves may help, too.
Good luck!
-Designations have been split into separate files for easier maintenance. Players upgrading from v1.x should perform a clean re-installation.
-Added 3 New Designations: Global Grange, Powerstead Assembly, & Stonehall Union
-Tweaked some icons to make their purpose more clear
-Added experimental automated build queue plans for Rural & Grange designations. Unsupported. Most players should not use automated build queues with Hybrid Colony Designations.
@napamathguy > Planetary Archive, why are there two Bureaucrat Output +5%?
I assume you are referring to the example screen caps. In that case, one is Output, and one is Upkeep. If you're seeing it in game, it may be related to other modifiers, like the Adaptability tradition. The mod does not, by itself, double that bonus.
Possible? Yes. All Designations have a code block to defines who can and cannot use them. Here's an example for Fringe:
space_owner = {
is_ai = no
is_gestalt = yes
country_uses_food = yes
}
NOR = {
uses_district_set = city_world
uses_district_set = ring_world
uses_district_set = habitat
uses_district_set = machine_world
uses_district_set = cosmogenesis_world
uses_district_set = shattered_ring_world
}
The more restrictive you make it, however, the fewer people care to use it. And each one of these Designations come with their own fair allotment of baggage.