Broken Arrow

Broken Arrow

The Nuclear Solution
54 Comments
Dronky_. 30 Sep @ 5:19am 
@halofan97 if you dont like the mod then dont use it cus i think this mod is pretty fun
Halofan97 20 Sep @ 12:09pm 
holy shit this level sucks. A line of AA? the fuck is this 1850? Not a very realistic setting and not even a fun mission. You end up just spamming navy arty until you win. what's the point of even landing???
R3KT Adrenaline 15 Sep @ 1:26pm 
hi crunchy
JustJust51 15 Sep @ 4:58am 
My friends and I were almost constantly using nukes in this mission. For a mission whose primary objective was to find evidence of illegal nuclear activity, it's laughably ironic! Also loved those World In Conflict-esque voiceovers.

10/10 scenario! Looking forward to the second mission, should be just as engaging and fun.
Crunchy Nut  [author] 24 Aug @ 10:57pm 
I have been working on the second mission, just having issues with multiplayer as the mission refuses to launch. Diagnosing the issue is proving to be a pain in the ass
SnakeDoctor 24 Aug @ 6:40am 
great scenario, when we going to find the nukes:steamhappy:
Soul_Reaper 20 Aug @ 7:37am 
can we centralize the AA instead of having one every in on the beach other then that amazing set up
Crunchy Nut  [author] 17 Aug @ 1:42pm 
That is something i can do. I previously disabled that feature as it allowed you to spawn any ground vehicle, this got the units stuck in the water. But i can re enable that.
Finaltrap22 16 Aug @ 2:13pm 
would it be possible to add a "ground" spawn to the carrier so that we can spawn amphibious vehicles without the LCAC?
31SpaceX 16 Aug @ 11:40am 
I Think This Is Orginal But Someone Copy HowEver Need Choose Own Deck
White 10 Aug @ 8:47am 
Thanks for that info, im gonna see if i can edit it some.
Crunchy Nut  [author] 10 Aug @ 3:25am 
That is possible, currently depending on the difficulty you get different starting money but i can also add extra units. you can also modify the mission files by creating a copy of the mission and editing it. The main graph in the node editor has a node that detects what difficulty was selected and activates the "give money" node. you can add more to it.
White 9 Aug @ 9:11pm 
are you able to allow decks that are over 10,000 points? is that even a thing? or preload our decks with some extra marine units based on difficulty we select
[CN]STALKER_DD 8 Aug @ 4:04am 
looking for the next chapter
Crunchy Nut  [author] 3 Aug @ 10:32pm 
as to the constant waves of enemies and the lab being nuked constantly, i have added a logic line to remove the capture points after they have been cleared so that enemies dont re-capture the points. every time the objective was lost and re-captured, the mission would spawn the next wave of enemies again. hopefully the change helps
Crunchy Nut  [author] 3 Aug @ 10:30pm 
The mission freezing is a broken arrow issue that i dont really have a solution for unfortunately atm and im sorry to hear the progress was wasted
White 3 Aug @ 4:27pm 
So this was fun for the first 3 quarters of the battle, then i get to the part "clear the main road" and idk what to do, i have went up and down the main road killing everything, but they keep sending more. Not to mention i keep getting nuked over and over at the one point bc they will take it, then i take it back.

somehow they keep getting tons of infantry in the city even though i have wiped them over and over. I have almost every single unit in my deck deployed and i cant hold all the lines. Need more unit availability
Maiser 3 Aug @ 2:32pm 
Good mission! Just one thing, if you go into the 'nuclear' trigger twice, mission simply gets frozen and you can not continue on it. Just had like 3 hours of gameplay and when i was about to finish it got frozen, so i was not able to see the ending :s
idan 3 Aug @ 11:51am 
great mission, how to creat a land spawn after taking over beach if i play solo?
thanks
DioKhan™ [Ger] 3 Aug @ 9:53am 
Really impressive mission!
Just finished it with a friend.
It was really fun.

A big thank you to the creator!:steamthumbsup:
Nudle 3 Aug @ 2:58am 
Incredible good!
Koza 29 Jul @ 5:04am 
Ripper mission mate. Fantastic work
Judg3s 28 Jul @ 10:36pm 
Best scenario I have played thus far, me and a buddy had a ton of fun playing it! Great job, can't wait for more
Woody_Johnson 28 Jul @ 4:52pm 
This is the best scenario I’ve played here so far – really hope you’ll make more like this. Thanks a lot!
Zitruspresse 28 Jul @ 4:40pm 
best scenario so far - we had a blast and the ending was perfect! - great work!
Starleech 27 Jul @ 4:50pm 
10/10 nuclear missiles!
Namsera 19 Jul @ 10:35pm 
Really well made! Felt difficult but fair, and the initial beach landing was so cool to experience. Great job!
Ultimate Spice 18 Jul @ 7:41pm 
My friends and I played this mission thinking it was gonna be a quick fun little op... 3 hours later and we had finally finished the operation, and we loved every minute of it, this operation is INSANELY immersive and far exceeded our expectations for a scenario built on Broken Arrow, my friends and I all unanimously agree that this is by far the best scenario we've ever played, hands down.

I really hope to see more scenarios and operations, maybe even a followup from this one, you clearly have a talent for it.
tjmaas19 15 Jul @ 7:24pm 
AMAZING MISSION 10/10
Voidablends97 15 Jul @ 7:23pm 
Fantastic mission
BrianClary 15 Jul @ 12:56pm 
If you are looking for a long fight that literally takes hours.....well here it is. Once you start, buckle your seat belt because you may quit due to exhaustion and eye fatigue. Jam packed with action.
Crunchy Nut  [author] 14 Jul @ 1:38pm 
Thank you to everyone who is leaving feedback. it helps a lot
zboomerz 13 Jul @ 7:25am 
Best map I played so far in this game. Thank you for putting it out there. It was a fight.
Falchion 12 Jul @ 8:23am 
It's a really great mission, but for some reason after I capture the lab and it gets nuked my game hangs. Tried a second time and the same thing happened.
idan 11 Jul @ 11:27pm 
thank you, great mission.
i think that once you capture one of the 3 starting points a land/ mixed spawn should appear in that point and let you deploy a little easier
in any case, i enjoyed
PHANTOM THE SIXTH 11 Jul @ 7:24pm 
Just finished this mission solo, it might be the most fun mission I've played! Nice work!
Crunchy Nut  [author] 10 Jul @ 5:00pm 
fixed an issue with units spawning too much
Crunchy Nut  [author] 10 Jul @ 5:00pm 
thank you
Mr. Unidentified 10 Jul @ 2:07pm 
Good luck with the WiC missions, this one was fun
Crunchy Nut  [author] 10 Jul @ 1:31pm 
The next project is fully remastering the World in Conflict campaign
Crunchy Nut  [author] 10 Jul @ 1:30pm 
I have now added fully voiced characters and story to the mission, enjoy
Crunchy Nut  [author] 7 Jul @ 6:55pm 
yes it does, currently 1-5p however with some changes im planning on making it will likely be reduced to 1-4p
LILSAW 7 Jul @ 4:50pm 
does this work on MP?
Crunchy Nut  [author] 7 Jul @ 4:01pm 
thank you for the feedback
ermolov65 7 Jul @ 2:56pm 
Please add allied troops who will either attack or at least occupy the points that I captured. Because it's just you running around the map in circles and capturing those points that you already captured 3 minutes ago because bots will spawn endlessly

Whatever, like this map
Crunchy Nut  [author] 6 Jul @ 10:56am 
I'll get it fixed asap
The_LonelySailor 6 Jul @ 10:16am 
Game had a small update, can't load the mod anymore unfortunately plz fix!
The_LonelySailor 5 Jul @ 2:24pm 
By far the best scenario I have played, TONS of fun with my friends. 10/10 recommend, be prepared for the landing! House to house fighting, open tank battles and having to worry about your flanks let alone enemy's everywhere! Thank you good Sir for making it!
Grom637 4 Jul @ 2:41am 
Thank you for your answer, but unfortunately it did not fix the issue for me.
Scuffed 3 Jul @ 4:00pm 
A carrier strike group for some damn lab.