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what does it mean, you ask? the files... are uhh.... scanning.
does it mean im done? naah. but they are scanning :D
Your mod is wonderful as is, hghg2305, work at your own pace.
Whenever you decide to finish up, I will be delighted to see it up on the mod page :]
it's the easiest way to tell you'll be hit.
your DI is the distance and way he will dodge.
as for the 3 more frames big bone thing, idk how big of a change that is but as long as they cant dash right through the move even while it clearly should hit then its good, hope thats the case
update delayed
reason?
new movement options/reworks
Also I crashed in my last fight, no idea what caused it but I was fighting a Miko, very unfortunate, the fight was coming along very nicely.
For 2 charges of what I could have used to delete projectiles and reset momentum, I can have a Gaster Blaster that is almost completely by j u m p i n g once.
Not my favorite option, and I only ever used it to make the stage look more hectic and cool.
4, I don't see the point of sending a small bone towards the opponent. I just used "Bone Hops".
5, Here is the obligatory "More supers please :]"
Especially think there should be more Gaster Blaster stuff, menacing and cool, love em.
2, The move where you change the stage, can't remember what it's called, I isn't really that dangerous aside from that one variant that sends long and short bones sequentially.
I mostly just used it to delete projectiles or reset momentum, so maybe increasing the offensive value of the other variants may be in order.
so it's not as if I'm crying a river after having not understood the character.
I think Comedian is the best Sans we've gotten so far, and is fun for both sides of the arena, though he does feel like he has an identity crisis, long or short range, both push Comedian to do the opposite once committed.
I am by no means an expert in character balance, and may be extremely off-base, though I do perhaps want to offer some suggestions and feedback on the moveset.
1, I assumed the playstyle for Comedian was to constantly keep a distance and set the stage, though during one of my fights, I actually died of Sadness, even though I was winning, so I have no idea what happened there
2, Due to the paranoia of the Sadness mechanic, and the fact that Comedian has mechanics such as the Bad Time mode which encourages close range, I did try to stay within a reasonable range of my target, though this emerged the problem of not being able to particularly do much when an opponent closes the gap and hits you fast
And trying NOT to keep a distance is a problem too, as Comedian's meaningful movement options frequently only provide him the option to retreat, which then incurs Sadness
but yeah what Faust said, please make his new move frame 5