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I will update all my mods when I have enough time to play with the new patch.
Hard to say if it is just this mod, I'd need to do more testing to be sure.
Anyway, stellar job with the mod, just came back a bit frustrated by how quickly characters in latest playthroughs were levelling so fast comparatively (Imrik on the dragon by turn 10 or so being the big question mark).
Also seen LL's at level 50 while I've been struggling at level 27.
Is this a problem? Not sure, outside of mounts and special abilities, I'm not sure how much of an impact it truly has on the difficulty, but the start feels off with how quickly they get access to strong boosts comparatively.
Also extended caps can lead to some funny stuff, like I've seen Zhatan with the almost full stack of dwarf warriors. Fighting it definitely was more of a challenge then a bunch of regular goblin labourers and was some good fun.
Again, if you want to slow down AI army upgrades, you can increase the rank requirements for upgrades in the unit upgrade mod. Plus, in the latest update, I think I slightly reduced the bonus experience for units.
In any case, parameters will continue to be calibrated based on feedback and my own experience.
Also something i think the warriors of chaos don't use is the souls
In the context of SFO, some factions might receive bonuses that are either too strong or too weak, as I didn't specifically tune them for SFO. However, I haven't noticed any major issues so far. I'm currently playing through a campaign with this mod and SFO myself, and I'm making some minor parameter adjustments along the way.
Thx for amazing mod btw<3
I love this mod and I believe it does everything you reported. I have seen greenskin armies with scrap and dwarfs with runes and other armies with banners. Excellent work and thank you for this.
My only personal issue is I would like to remove the AI armies and garrisons getting experience every turn since I am trying to make battles more fair instead of slightly cheating on AI side. I hate showing up to fights and the AI army is better but not through fighting experience but just by passive leveling.
Using RPFM what table would I remove from this mod to remove that feature?
I keep getting this question about Hecleas, DeepWar, and AI Army Tasks & Strategy. My advice is still to test all three and see which one suits your playstyle.
In my experience DeepWar does the best job of fixing Beastmen behavior. Because my mod already helps them recruit more effectively, running it together with DeepWar turns the Beastmen into genuinely challenging opponents on the campaign map.
The crash likely happened because of the unit upgrade mod for AI. When AI factions performed upgrades, something went wrong, and then during saving, the game tries to access non-existent data, which prevents the save from completing. The solution is to revert to the last working save, disable AI upgrades through MCT, and everything will work.
Anyway, I will continue to work on the stability of the Upgrade Units for AI and Player mod. Thanks for the feedback!
However, the unit upgrade mod can (in extremely rare cases) cause crashes for some players. Compatibility issues with other mods and failures during the upgrade process result in save errors. Again, the upgrade mod was developed for vanilla, not for SFO.
But I did release a fix for this. I recommend manually deleting the upgrade mod from the folder, then resubscribing to it. The mod may not have updated correctly, or there might indeed be some incompatibility.
You can try these steps, then disable upgrades for a couple of turns (it's sufficient to just disable AI upgrades), then continue and see if crashes still occur. I haven't experienced any crashes for a very long time.