Garry's Mod

Garry's Mod

gm_UNDERHALLS_2 - Biggest liminal map
60 Comments
L1NTER 21 Oct @ 5:18am 
gm_complex is lot bigger
Le rat emperor 9 Oct @ 10:46pm 
cool
Le rat emperor 9 Oct @ 10:46pm 
hmmm
Бардюр 21  [author] 8 Oct @ 12:10am 
A lot of models with hd textured in underhalls one
Le rat emperor 7 Oct @ 3:47pm 
How come underhalls 1 is 1 gig and underhalls 2 is only 300mb even tho it is advertised as biggest map? Not critisism just really curious as to why.

-The Emperor of All of Rat Kind III
NastyLasagna 18 Sep @ 4:41pm 
The only place left with low rent price
0rf 9 Sep @ 8:54am 
;[]
Sphagnum 8 Sep @ 3:25pm 
map refuses to work, crashes gmod everytime i try, really disappointing.
classic-zombie 30 Aug @ 2:13pm 
отсылка на dreamcore
pepedaster 29 Aug @ 3:40am 
cool map
Бардюр 21  [author] 29 Aug @ 3:38am 
Yes
pepedaster 29 Aug @ 3:33am 
obunga working?
MdnghtEther 18 Aug @ 5:29pm 
nope no nevermind, seems it's not an incompatibility. idk maybe this is just some proton nonsense or something
MdnghtEther 18 Aug @ 5:12pm 
:( my game crashes when trying to load this. i'll post if i figure out what addon may be causing this
rain world ancient 2 Aug @ 4:06am 
can their be some kind of like level fun party biome area? it kinda feels empty considering the fact that the orginal underhalls had a lot more stuff to look at and more biomes than this so can their be something cool?
Бардюр 21  [author] 30 Jul @ 2:31am 
no, this map is made for nextbots on navmesh
♬♫~Joe Blaze~♫♬ 30 Jul @ 2:21am 
Hmmm. Does this map have AI nodes as well?
Бардюр 21  [author] 30 Jul @ 1:43am 
йо мэн айм факинг деад. I meant that my map is large in useful playing area. These are 3 large floors, completely filled with labyrinths. And that map is just a reworking of locations from a backrooms video. There's not much room for shoots and so on. Mine is just more convenient in this regard.
♬♫~Joe Blaze~♫♬ 30 Jul @ 1:13am 
Please add more screenshots then, Because I'm confused. I noclipped out of their map and saw it was HUGE... I see the screenshot you posted here and see it's small.
Бардюр 21  [author] 30 Jul @ 12:57am 
@♬♫~Joe Blaze~♫♬ these maps are bigger, but the locations there are mostly long corridors, made according to Kane Pixel's video. I have whole labyrinths on map, and they are intended for escaping from nextbots, and those maps are like for research.
♬♫~Joe Blaze~♫♬ 29 Jul @ 10:01pm 
Are you sure the backrooms complex map isn't bigger? I saw it and it definitely was.
Бардюр 21  [author] 16 Jul @ 10:33pm 
No
coalskolldread 16 Jul @ 6:10pm 
any way to stop the ambient sound?
wholesome psycho 12 Jul @ 10:14am 
While i'm not sure it's the "biggest" liminal map on the workshop (might be but i can't bother to check), the map is pretty dense and labyrinthic, which is good for a liminal map.

My main complaints are the the lack of points of interest (as in unique zones, the only one is the Liminal Hotel), which make navigation very problematic, and the lightning on the first floor, which looks random and it's definitely too bright (not to say it's bad but it simply looks like someone went around shooting lights and called it a day.)

Also, the benches along the table don't have collisions. And i have found a small section of floor (in a dark area) that glows white for some reasons, i dunno if it's intentional or a bug. The teleporters are a smart idea though.
HAPPY HALLOWEEN! 10 Jul @ 1:16am 
I THOUGHT THAT SAID UNDERBALLS XD
Capn. Marsh 8 Jul @ 9:30pm 
cool looking map for sure, though either crashes me almost always or fails to load
Daves hot chicken fan01 8 Jul @ 12:38pm 
underhalls? like the doom 2 map?
SPACEEEEEE 7 Jul @ 1:09pm 
I like using this and walking around with cinematic camera
BombChecker87 5 Jul @ 6:42pm 
Let's gooo epic sequel
stealthi26 5 Jul @ 2:15pm 
Nice work but the map simply will not load for me, this is probably an issue with my RAM tho
♬♫~Joe Blaze~♫♬ 5 Jul @ 2:32am 
I heard that breaks VJ base.
Бардюр 21  [author] 5 Jul @ 2:31am 
try use addons that replace node navigation to navmesh navigation
♬♫~Joe Blaze~♫♬ 5 Jul @ 2:28am 
How about expansive AI nodes so SNPC's can also chase and fight? Zbase, Drgbase, VJ Base is what I use.
Бардюр 21  [author] 5 Jul @ 2:24am 
@♬♫~Joe Blaze~♫♬ these maps are bigger, but the locations there are mostly long corridors, made according to Kane Pixel's video. I have whole labyrinths on map, and they are intended for escaping from nextbots, and those maps are like for research.
♬♫~Joe Blaze~♫♬ 4 Jul @ 11:19pm 
Is this bigger than the backrooms - complex? Pitfalls?
Cluna 4 Jul @ 9:23am 
why is there glitter all over the map
B-Bud 3 Jul @ 11:12pm 
Textures are too clean.
VladHD 3 Jul @ 11:50am 
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foodmonstersonmylawn 3 Jul @ 11:01am 
suggestions: nook and cranny for vending machine, small tiled bathroom, smaller atrium area that goes between two levels with railing
Бардюр 21  [author] 3 Jul @ 9:43am 
this map has small liminal hotel room
ah i loved the first map, i feel like this one needs a biome that looks similar to another building that is liminal, like how the first map had some inspiration from the lobby of the WTC. just my idea, overall the map is great, keep it up! :)
Бардюр 21  [author] 3 Jul @ 8:47am 
yes.
Baboon13 3 Jul @ 5:57am 
its all connected?
sonicboy 2 Jul @ 8:54pm 
add a mall
foodmonstersonmylawn 2 Jul @ 5:42pm 
always love the backrooms based off of 80s/90s era american finished basements, setup a airhockey table and its the relaxrooms
VladHD 2 Jul @ 12:09pm 
No
PBF Guy 2 Jul @ 11:59am 
Does this have ai nodes?
provokedartist 2 Jul @ 11:39am 
very a-nice
PROmeDOL 2 Jul @ 2:40am 
ЭТО ПРОСТО ВЗРЫВ МОЗГА , АБСОЛЮТНАЯ СИНЕМА:steamthumbsup::steamhappy:
:E.C: 2 Jul @ 2:39am 
Yes a great big map but not even close to being as big as the backrooms complex map