Garry's Mod

Garry's Mod

[LVS] Tau Vehicles - Warhammer 40,000
6 Comments
Gasmask09 18 hours ago 
thank god, i thought that tau vehicle models is gone, can't find that pack with models anymore
i want to try this for my tau npcs pack, i'll credit you and Technae if everything works out
Goderack 21 Sep @ 12:55pm 
Sounds awesome! I hope they do bring the Tau in the new DoW.
Darku!  [author] 21 Sep @ 10:20am 
I have added the rocket lock on request to the skyray's top rocket pods & fixed the issues with the devilfish being stuck in the ground, as for the rest with the release of the new DOW Game's, ill see if i can get the models from them to re-do the addon with better quality at a future date.
Darku!  [author] 9 Jul @ 7:32am 
Heya! The stuck to ground happens because i messed up how high it spawns, thus the "invisible" wheels get stuck under the map, i'll probably touch upon it soon-ish. For the smart missles and floating i'll have to look into that since i've yet to mess around with it.
Goderack 5 Jul @ 6:40am 
I love the Tau and it's great that we finally get to have their vehicles on Garry's Mod, though I have a few issues with this addon:

Both the Hover Speeders are way too big.
The Devilfish has a weird glitch where if you spawn it on the floor, it'll stick itself on the floor and it will be immovable (Trying to move it with the physgun will result in it being pulled back to the spot where it was spawned). The only way to fix this is to spawn it on a wall instead, which somehow fixes the issue (This, btw, is NOT the only time I've seen a LVS vehicle have this issue).
I'd love for the vehicles to have the ability to actually "jump" over the battlefield like they're supposed to.
I'd also love for the Skyray's Smart Missiles to actually home in on vehicles. I know that LVS natively allows for creating homing missiles, as most Star Wars aircraft have those.

I wish for you the best in completing this addon. You have no idea how long I've awaited for Tau vehicles!
"Technae" 3 Jul @ 9:34am 
you... are poggers