Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

HEROES OF LEGEND - TAU EDITION (Add-on) - NEW UNITS
229 Comments
TenShi 30 Sep @ 2:44pm 
te amo devian
peggy 27 Sep @ 2:42am 
ok
JMars Creed 25 Sep @ 7:45pm 
ok.
Devian  [author] 20 Sep @ 3:59pm 
It will not be sized as the immersion mod does.
JMars Creed 20 Sep @ 3:53pm 
what do you mean?
Devian  [author] 20 Sep @ 3:50pm 
It will work, but the size will not be calibrate for this mod. I only made a patch for Gladius+.
JMars Creed 20 Sep @ 3:43pm 
does the work ith imersive unit scale
Devian  [author] 19 Sep @ 7:39am 
Bluu is right.
Bluu 18 Sep @ 7:39pm 
If you built your city before you updated the mod then any new units added won't show up in that city
Ka of Fate 18 Sep @ 7:30pm 
So update. One of my cities could not make the orbital cities. I founded a second city and it had no problem. The only thing I could think of that was a difference between the two was that the primary city had 2 Brachyuran'm Foundries.
Devian  [author] 13 Sep @ 12:25am 
I only made a Gladius+ patch, buf if someone wants to do another scaling mods, he is welcome.

It's easy but quite time consuming.
Andrew 12 Sep @ 9:22pm 
Amazing mods. So many extra units. Thank you.

Is there a way you can make your new unit mods compatible with the 'Immersion Scaling' mod? I really love how they scale the sizes of infantry against vehicles, and it looks like the standard units are scaling, but the mod units are not. I don't know how easy that is to make, but I'd really appreciate it.

Thanks again.
Devian  [author] 2 Sep @ 12:40am 
Be sure to unsub/resub to force update, just in case. If you check the Brachyuran'm Foundry building in the Compendium, you should see them next to the builder drone.
Ka of Fate 1 Sep @ 5:17pm 
Nope, Not under the Foundry on the city interface, or the Builder Drones, unless its nested under the "Found City" button.
Devian  [author] 1 Sep @ 1:02pm 
In the main building, like the Builder Drones.
Ka of Fate 1 Sep @ 12:58pm 
How to you activate the Orbital Cities once you researched them?
Devian  [author] 23 Aug @ 12:32pm 
1. I notice it too, but i didn't change anything on this ability.
2. It will be updated as soon as the translator wants.
3. They share the same animation than Stealth suit. Not an issue.
4. Same as 2.
Lord_Draconis 23 Aug @ 12:17pm 
Bugs:
1. A Builder Drone can heal a Kroot Hound.
2. A bug in the russifier. The file Upgrades.xml Lines 49, 51 and 53. Double quotes should be escaped in the text.
3. XV46 has a twitchy animation. It rattles.
4. There is no description: https://prnt.sc/tHhLl5gjgyxq
Peekaf 22 Aug @ 1:51pm 
oh thank you :)
Devian  [author] 22 Aug @ 8:22am 
I don't have the time to fully manage a discord (i'm active on the PROXY studio one for Gladius ofc).

You'll find the votes thread here ! :D
Peekaf 21 Aug @ 4:26pm 
Heyyyy devian, have u thought about making a discord server for people to vote and send you feedback there? It would make the heroes of legends roadmap way easier to see since im always confused about where to vote and stuff.
Devian  [author] 21 Aug @ 7:41am 
And fixed, Remora are now targetables by the Firesight.
Devian  [author] 21 Aug @ 7:31am 
Ah, i may have forgot them ! :D

Submods are always welcomed (as long as they're linked to the original mods, i'm good with it :).
Pyrodysseus 20 Aug @ 3:57pm 
Hey Devian, sorry if this is intentional, but I believe I've found an issue with the Firesight Teams ability to buff drones. It works on every drone that has an attack, except the Remora drones. I checked the Firesight xml and Remora drones are indeed not there.
Also I made a submod that gives Vanguard the ability to make Roads and Bridges after researching Fusion Torch, hope that's ok. Thanks!
Devian  [author] 16 Aug @ 12:42pm 
Don't worry ;) i'm here for this.
vaawhdveewlle 16 Aug @ 12:34pm 
That did it, sorry to bother you.
Devian  [author] 16 Aug @ 12:28pm 
It should be already fixed. Try to unsub/resub to force the update.
vaawhdveewlle 16 Aug @ 12:22pm 
When I use the Orbital Fire Caste City to spawn an X9 hazard close support (phased ion), the game crashes. Action.cpp:789:void__cdecl
gladius::world::action::Action::processUse(void): Assertion
"action" failed
[†] Generalseal 15 Aug @ 4:29pm 
very nice
CovertOwl 13 Aug @ 9:40am 
Great work!
Pyrodysseus 12 Aug @ 2:22pm 
big Tau fan here too and this is basically a very Devian Christmas
Nexus 666 12 Aug @ 2:08pm 
Devian This Tau unit pack Was amazing definitely some of your best work yet as a major Tau fan this Was a dream come true great job as always Devian I’m looking forward to some new heroes
Devian  [author] 12 Aug @ 1:40pm 
Communication Array available ! It can reveal area and disable the infiltration of nearby units.

Not the funniest thing i've released for this edition but sadly, it's the last one.

Here we are, the end of this edition. Damn, working on all this stuff was easier than expected and the result is great... i'm quite sad is over. I had a lot of fun working on it.

Time to work on some new heroes !
Aramus 12 Aug @ 5:03am 
Awesome, that you can create even a different morale setting for player and AI.
Thank you very much :)
Devian  [author] 12 Aug @ 12:26am 
Tested, added and updated ! Now the AI will only lose 5 morale around the map instead of 20.
Aramus 11 Aug @ 4:35pm 
Thanks for your reply! After further playtest, may I suggest:

What do you think that the -20 Morale Penalty only exist for the player.
I like this feature because the player have to care about the orbital cities.

If the AI get only -5 Morale (if possible)? Because the AI cannot protect the Orbital City so effective like the player. It will move the City fast forward near to the foes. Maybe because the Orbital City is weaponless the AI cannot estimate that it must keep distance to the foes. So if it will be destroyed the Tau-AI will shake its own army. -5 could be a compromise to help the AI.
Devian  [author] 11 Aug @ 9:26am 
I didn't check if aircraft/anti-aircraft are really a threat or no. Lemme know.
Aramus 11 Aug @ 9:12am 
Orbital cities, what a surpriseI looked ingame in it, very good unit model.
Gameplay like, it turns Tau to a very flexible faction with mobile unit production.
But if destroyed, a penalty of 20 morale, ok keep an eye on it :)
Devian  [author] 11 Aug @ 8:34am 
We're close to the end of this edition folks, i kept the better for the end : The Orbital Cities ! They're like the strategic buildings of the Space Marines/Astra Militarum, but are unique with only one per caste (fire/air/earth) allowed. They can deploy units according to your current research.

They're heavy and quite solid, but avoid anti-aircraft and aircraft units at all cost. Don't forget to protect them, they're unarmed. If destroyed, all your troops will lose morale.

I have another (and final i guess) building to add.

@hlpss900100 Yeah, at least three.
hlpss900100 11 Aug @ 7:48am 
Will there be a new tau hero?
Devian  [author] 10 Aug @ 9:10am 
You can't even imagine :)
blood.harboor.99 10 Aug @ 9:00am 
Will there be special barracks and hangars building for unit production like in Astra Militarum or Space Marine mod?
Devian  [author] 10 Aug @ 1:59am 
Яндекс.Warhammer is right. When i add non cannon stuff (like the Tau Biker) i always try to keep the faction spirit.
These models cannot be related to the tau at all.
Яндекс.Warhammer 10 Aug @ 1:09am 
@Lord_Draconis, man, you know, this two not from Warhammer
Devian  [author] 9 Aug @ 8:03am 
And fixed, thanks for notice it !
steel haze 9 Aug @ 7:26am 
may be some mistakes?When I build a Termo-Plasma Generator it just build a normal Plasma Generator.Same as Plasma Generator (T4)
Devian  [author] 9 Aug @ 1:14am 
Termo-Plasma Generator added.
blood.harboor.99 9 Aug @ 1:12am 
Kauyon Doctrine, LET'S GO!
ArchangelofRequiem 9 Aug @ 12:56am 
Yes