Broken Arrow

Broken Arrow

(Coop 1-3P) Infinity Zombie Defense
195 Comments
halocs1 9 Oct @ 5:57am 
i broke it on wave 21...they stopped spawning and my cruise missiles "fire" but they dont actually fire anything. My supplies dont increase anymore nor do my units heal or rearm..oops. arty units still fire and i can still move my own units around and give orders. still have solid FPS too.
SonofHoruz 2 Oct @ 10:54pm 
@Northen nah I'll pass...wtf is up with ppl making crap this extremely difficult?
Northern Fox 28 Sep @ 3:57pm 
Pawel the secrets are hidden around the map you need to send infantry/units to find them since they dont show up with UAVs. destroy them in order and you get a secret unit. start with Top right woods then bottom right around buildings then bottom left woods near the river. If you need more hints check out the Hidden Snipers discussion tab.

anyway. still looking forward to more maps hopefully. only thing thats annoying about this is the lag near then end due to the fields of destroyed units. runs at a crawl by the end.
Paweł 28 Sep @ 1:44pm 
Great mod, we had a lot of fun. Sad thing the game foking died at wave 25...
We propose packing the endgame T-15 with infantry so they are more of a threat.
Also can I ask for a hint with the secret? We serched the whole map and count find anything
Doctor Teamkill 18 Sep @ 1:37am 
i cant edit the decks or the decks on the editor or the decks i tried to add dissapears? any reason?
igor1988 7 Sep @ 1:13pm 
day light version pls :))
Maestro 5 Sep @ 4:24am 
It would be nice to extend the extraction time, maybe to 2 minutes. Otherwise very solid and fun mod
YangGe 2 Sep @ 12:59am 
没中文吗
Wolf Renegade 1 Sep @ 3:35pm 
+1 Request to remove the friendly AI. Another odd thing is if you start with a russian deck, there's a medivac with american delta force.
lyericky0527 白滅 30 Aug @ 11:45pm 
Very lag, any thing to make it not lag?
Wortlethal 17 Aug @ 11:30pm 
I think you should extend the extraction time to a minute with a countdown
Starkey 17 Aug @ 1:52pm 
new map please
31SpaceX 17 Aug @ 5:05am 
Fun But Need One More Thing
Nostradamus_99 16 Aug @ 12:59am 
5 фпс из 5 , переоцененная мапа
Tiago_HT 13 Aug @ 2:39pm 
@Trizden

I made a modified version to play with a friend :steamhappy:. The AI is still there, but it does fewer things and doesn't target our units.

I'll put it here ; who knows, it might be what you're looking for.
BEEF SUPREME 13 Aug @ 9:33am 
Hilarious the devs basically copied your scenario in the new update
Energy 12 Aug @ 6:15pm 
can we get this to be 4 players please
31SpaceX 7 Aug @ 6:43am 
Pointless
Trizden 5 Aug @ 7:26pm 
Can we get a version without the friendly AI, they hinder more than help.
Marvin 30 Jul @ 3:46am 
the hidden snipers are bugged and dont show up.
stePnoff 26 Jul @ 8:20am 
Pretty solid. May be should increase the income a little
TempesToPrime 25 Jul @ 1:36am 
I think it should be playable on both sides, zombies and humans,I think it would be great if it were like this,Even its current state is very nice. It would be great if you don't stop improving it.
Berry Bustin Cider 24 Jul @ 10:39pm 
is it still possible for multiplayer????
The Doctor 24 Jul @ 1:20pm 
i got framerate drop to 8 in the first wave. and i have a beast pc. whats the isssue?
Sergeant_Griffin 22 Jul @ 4:42pm 
You have inspired me to create my own zombie scenario. Thank you. Please try it out sometime! 8 waves as of now.

I also awarded your scenario. Enjoy!
Lycanroc 22 Jul @ 10:34am 
How can I play with friend? Is it by LAN o what
Killerfurby 22 Jul @ 3:51am 
great one. alot of fun, up to wave 25 then the framerate drops too much. too much clustered enemys in their spawn. not sure if it can be fixed by the author tho.
D 21 Jul @ 4:16pm 
great mod, but can you make wave a bit more than 15? maybe 25-30 wave, also maybe increase the income or total money?
CrackKnightDE 21 Jul @ 4:06pm 
great mod, really fun
Kentucky Fried Chicken 21 Jul @ 4:04pm 
the engine can definitely handle it
Inquisitor 21 Jul @ 2:08am 
Классный сценарий для прохождения одному или с друзьями) Рекомендую брать много дешевых, но эффективных юнитов (можно сэкономить на арте).

Мне все понравилось (Не считая союзной арты). Думаю в будущем попробовать поиграть в бесконечный режим.
jake 20 Jul @ 6:07pm 
please make more of these, this was so much fun
BottledWater 20 Jul @ 12:24pm 
Just some feedback. After around wave 25-30 the spawns can get flooded with debris and can prevent the 'enemy' from leaving, negatively affecting frames (The longer you play, the harder your frames drop). Other than that, wonderful mod and thoroughly enjoyable.
Ironman 16 Jul @ 4:54pm 
Should implement garbage cleanup if possible. The amount of wreckage on the map really hits performance hard.
Zeradus 14 Jul @ 6:55pm 
Would love an infantry only version of this!!!!!
КОЙЧИ 14 Jul @ 4:25pm 
29 wave DUO ez. 3fps gaming ahahaha Thx for Map bro :steamthumbsup:
Cantstopthepro 13 Jul @ 8:20pm 
Very fun wave 26 so far!!
H 13 Jul @ 7:31pm 
great mission. my suggestion would be maybe a daytime map like the harbor on Baltiisk (the smaller one with the helipads) or something would be pretty cool
GotnoJA 12 Jul @ 7:52pm 
wtf happened? its not loading
Razgriz 12 Jul @ 5:21pm 
Would love to see a 4 player option
Akatsuki 12 Jul @ 12:10pm 
Definitely want to second and infantry only version, but this is just a blast.
DerpManiak 12 Jul @ 9:42am 
Hm, would there may be a chance of a version of this coming out without the bonus arty and with inf zombies spawning only, but in bigger numbers? Nice mod tho :steamthumbsup:
Lemarchin 12 Jul @ 8:12am 
This was very fun, and a great stress test for our computers!:steamthumbsup:
AriZPZ 11 Jul @ 2:50pm 
Thank you for teaching me the basics of the game and giving us a fun game mode. <3
Franz Ferdinand d'Este 11 Jul @ 2:14pm 
multiplayer doesnt work
King_Chief 11 Jul @ 1:15pm 
i like it :steamthumbsup:
[WAR] Der_Tarngamer 11 Jul @ 9:17am 
I got to Wave 46, then one Arty round killed like 10 IFVs and the game just stoped, no screen, no crash just standing still.... 10/10 Will play Again XD (Cadia Stands)
FalkusVipus 11 Jul @ 8:24am 
I am unsure of why people seem to being having so much trouble with friendly arty. I have had success with putting my "main line" in the trees at the top of the hill with supporting units in the castle towers and trees to the sides and have not had problems with friendly fire.

It also helps to keep a quick reaction force of fast APCs or rocket helicopters to move to the lane where they are getting too close. Just be sure to keep them out of the area that arty will fire.

Additional tip: Don't put your supply drops too close to your firing units! Put a line of supply behind your main line so you can easily cycle units back and if the zeds get into them you can blow them up yourself and replace them from the infinite supply in the castle.
Flex'd 11 Jul @ 8:04am 
Pretty nice mod! would love if the AI didn't arty the shit outta my units tho. awesome spending +700 points on units throughout the waves and a random 3. cluster arty just mows it to shit lmao! maybe switch the AI arty to something else or atleast give us another option other than the arty to call in after the waves?
Zero43 11 Jul @ 7:49am 
anyone elses deck gets changed when the map loads?