Stellaris

Stellaris

[4.1.*] More Zones (district specializations)
11 Comments
Frogj1 30 Sep @ 7:25pm 
Thank you
nobody  [author] 30 Sep @ 12:32am 
I can't upload mods atm. Urban support zones use @BPV_compatibility_load and @BPV_ZONE_SLOT scripted variables, so those will have to be set to what you want.
For other zones, the variable is used for tooltip purposes only and will behave according to whatever the defines is set to, like rest of vanilla zones
Frogj1 29 Sep @ 8:24pm 
Well I read the comment and I knew that basic production support districts are made up to slot-less. But I still want building slots for them, for other mods I added in my playlist.:steamsad:
barackollama 27 Sep @ 2:18pm 
is this compatible with the new BPV - Better Planet View Reborn?
nobody  [author] 23 Sep @ 1:26pm 
@holden not quite, it's controlled by traditions and dlc psionics use different tradition key. I'll have to add telepath drones anyway so expect a fix by the end of the week
holden 23 Sep @ 1:35am 
It appears the psionic ascension zones no longer work with shadows of the shroud since the mind over matter perk weirdly no longer is a thing with the DLC.
nobody  [author] 14 Sep @ 12:00pm 
@[AC] Fish yes, that's the vanilla behavior
[AC] Fish 14 Sep @ 2:10am 
Is the mining/generator/farming support district supposed to be without building slots?
nobody  [author] 30 Aug @ 3:49pm 
@WMK1234 it hasn't changed and works fine with .23, unless you're talking about open beta branch
WMK1234 30 Aug @ 2:02am 
CRASH IN 4.023, PDX SEEMS TO CHANGED DISTRICTS CODE IN 4.022.