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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3576755943
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3576756216
Might possibly be due to the cluster generation manager, which I used to make this world and max it out (almost 1 million tiles)...
The comments were translated by me using Deep Seek and posted in reverse order.
Omnificia
不喜欢为了铌和萨普(Sap)等稀有资源而在遥远星球上建立殖民地?想把谷神星(Ceres)和雷利卡(Relica)生态融入到你的世界,却不喜欢《Scramble》DLC 的处理方式?欢迎来到 Omnificia,您能想到的一切这里应有尽有!
Omnificia 是一颗超大型小行星,也是其星簇中唯一的小行星。游戏中几乎所有的生态,包括来自《Frosty Planet Pack》和《Prehistoric Planet Pack》的生态,在 Omnificia 上都可以找到。您还可以接触到遍布宇宙中几乎所有预期能找到的特征,例如 52B 实验体和一个有保障的铌火山。除此之外,Omnificia 允许存在所有世界特质,甚至是那些通常为次级星球保留的特质,如繁茂核心(Lush Core)和放射性地壳(Radioactive Crust)!
要更深入地了解这个世界的内容,请查看模组文件夹中的 README 文件。里面有更详细的说明。
如果您想让 Omnificia 更加丰富多彩,可以尝试安装我(模组作者)的 Geyser Suite(间歇泉套件)中的一些模组!它为游戏添加了一些新型间歇泉,包括镍火山和液态水银喷孔。
由于 Omnificia 是单一小行星,“星簇征服”(Cluster Conquest)成就将在您开始游戏的那一刻立即获得。如果您是不想在真正获得成就之前意外解锁它们的那类玩家,请记住这一点,并选择在禁用成就的情况下进行游戏,或者等待“自然”解锁该成就。
相反,“首次召唤传送”(First Teleport of Call)和“软启动”(Soft Launch)成就无法在此地图上达成。如果您正在进行全成就通关,则必须排除这两个成就。所有其他成就(除了与实验室特定相关的成就)都可以正常获得,甚至包括“大逃亡”(The Great Escape)成就,这得益于一些自定义代码。
非常感谢 Sgt_Imalas,他在这个模组的 .dll 文件方面给了我巨大的帮助。没有他的协助,这个模组根本不会存在。
感谢 ShadowKitty42,他解决了流星雨只使用一半可能流星类型的问题。
感谢 Henrik,他自己的“Single Asteroid With Everything”模组部分地启发了我在这个模组中的一些选择。虽然我最初是独立开发我的模组,但我们在开发后期确实一起讨论了一些解决方案和想法。
感谢 ONI Discord 服务器的模组频道,我在那里得到了这个可爱社区的许多帮助。
雷利卡研究传送门(Relica Research Portal)现在应该生成在起始区域内,而不是在随意的花园生态(Garden biome)中。这应该能为您击败 Demolior 提供一些优势。
However, now it will also generate when you turn Demolior off...
@ham This mod is compatible with Cluster Generation Manager, which I believe should allow you to customize the geysers that appear during worldgen. Alternatively, you could manually edit the mod's world generation file under worldgen/worlds/VanillaOmnificia.yaml to force an Iron Volcano to spawn. If you look for the section called Curated Geysers you can fiddle with that.
I do recommend playing with Demolior set to 300 cycles instead of 200 cycles in the difficulty settings, to compensate for the added difficulty of finding the research portal.
World size is handled on lines 8-10
I'm wondering, i'm 600 cycles in my game, but haven't had a gassy mooteor yet. (but all other meteors appeared once already). Is it a bug or just bad luck, or they are more rare? the original gassy moos on the map died of old age just before calling another one in my ranch
As for alternative starting biomes, that's definitely something I've considered and have on my "maybe later, if enough people would like it" docket.
I wonder how/if it works with the "Demolior story trait" mod (which in theory should be able to trigger the asteroid regardless of biomes). I will test that later...
Also, speaking of which: It would be great to have variations of this map mod, with Ceres or PPP biome starts ;-)
As noted in the README, I recommend playing with Demolior set to arrive in 300 or 500 cycles instead of the default 200, to give yourself a little more time to either find the Research Pod or just discover the tech on your own.
So this map is probably incompatible with the asteroid aspect of the prehistoric planetary pack, unless you really want the asteroid to hit your base...
Ur so inedible that I think I can luv u <3
全资源整合:几乎包含游戏内所有生物群系和稀有资源(如铌火山),无需多星球探索。
高度自定义:支持所有世界特质组合,甚至突破常规限制(如富饶核心+放射性地壳)。
无缝兼容性:内置热泵和Demolior机械,无需额外模组即可使用。
扩展潜力:可通过“喷泉套装”等子模组进一步丰富玩法。
适合玩家:
追求“一站式”资源收集的玩家
喜欢测试极端组合的硬核玩家
模组开发者(可作为基础框架使用)
注意:需谨慎处理成就获取逻辑,部分成就需通过正常流程解锁。