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Appropriate BGM, combat settings that fit the plot, the rhythm and BGM of fast battles make people's blood boil, the enemy's strength curve is interesting and reasonable, and the various gameplay details are quite polished. This is the most fun coop mission I've found so far
I just started dabbling in the scenario editor and it made me appreciate just how much work you must have had to put into these.
Maybe that's just me?
I cant wait for the actual mission to come out!
Also got other people hooked on it as well and they are loving it because it gives us a run of our money and really pushes the edge.
Also some AI Enemy spawned too close for comfort, like they spawn close to Bravo point right after we get order to move to Charlie Point. And some enemies stop moving if we take Secondary quickly, so far that's the plus point taking Secondary Objective.
A few notes from my experience as feedback since this seems to still be a WiP:
At one point I was just refunding most units, even my Sep 2s and 3s once out of ammo, APS/smoke charges, or if they got too damaged. Rotating troops for resupply without being forced to give up objectives was basically almost impossible at some points.
Floating points for helo and air support often meant giving up the mass needed to hold or take objectives, or support the AI defenses from getting folded.
The friendly AI often just lets REDFOR pick their armor apart from a distances with ATGMs.