RimWorld

RimWorld

[JDS] Star Wars - Mandalorian Custom Armor Sets
31 Comments
Criz  [author] 23 Oct @ 11:01pm 
@crock_pot yes i plan to make them "stuffable" BUT that is pretty far down on the to do list.
I have a fair few mods with bugs that needs fixing, and mods that has yet to be updated to 1.6
so the answer is yes but probably not any time soon.
crock pot 12 Oct @ 9:42am 
Absolutely wonderful that these mods are being continued to 1.6; Great stats too, but do you plan on ever making them stuffable for metal-type materials?
Keohtyzed 10 Aug @ 4:07am 
OMG! Thank you. I love this mod. I haven't used it in so long and I'm gonna put it on my save now :steamhappy:
OR-Back 4 Aug @ 10:00am 
@Criz Thanks for your permission! And wish you have a nice day!:D
Criz  [author] 4 Aug @ 9:43am 
@OR-Back you are definitly allowed to make a translation
OR-Back 4 Aug @ 9:20am 
@Criz
Hola, pal. I am also a fan of SW series and I like this mod very much but it doesn't have my language. May I translate this mod and the mod what it need into Chinese and release a patch? I only make language files and will set your works as necessaries.
Sorry for my interrupt. :D
DommyMothy 29 Jul @ 7:30pm 
Oh hell yeah! Thanks for kickin' butt, dude. :mhwilds_OK:
Criz  [author] 29 Jul @ 1:22pm 
@ПΛПО_Dragoon yes Vacuum sealed
ПΛПО Dragoon 29 Jul @ 12:42pm 
Have these been updated for vaccume?
ALargeFallingAnvil 29 Jul @ 11:47am 
Hell of a response time on that fix, thanks Criz!
Criz  [author] 29 Jul @ 8:45am 
Updated weight

Body: 9 kg (was 12.5)
Legplates: 4 kg (was 12.5)
Pauldrons: 1 kg (was 5.5)
Helm: 1.5 kg (was 2.4)
Belt/Bandolier: 0.5 kg (was 1.5)

let me know if it feels light or heavy pretty please?
Criz  [author] 29 Jul @ 8:05am 
@DommyMothy my suggestion is that i fix this immedietly as this is not intended :D
thank you for bringing it to my attention.
DommyMothy 29 Jul @ 6:38am 
Heya Criz, how do you suggest working around the immense weight of a full set? Standard carry weight is 35 kg.

Body: 12.5 kg
Legplates: 12.5 kg
Pauldrons: 5.5 kg
Helm: 2.4 kg
Belt/Bandolier: 1.5 kg

34.4 kg in total before weapons, clothes, utilities, etc.

Issue is if you, say, separate a pawn from a caravan and they're over 35 kg they can't move and would need to ditch armor to traverse map grids again.
Criz  [author] 23 Jul @ 12:16pm 
YAY i finally managed to FIX and stuff the bandoliers. (i hope it all works as intended)
Criz  [author] 23 Jul @ 7:47am 
@ZX Zero yes you can dye them at a styiling station.
ZX Zero 23 Jul @ 5:32am 
Hey thanks for the update, these armors can be colored?
VitorNCS2000 19 Jul @ 12:57am 
thanks for updating the mod, I've been waiting for a long time for someone to update this mod
Markey 14 Jul @ 8:19am 
Damn
Criz  [author] 14 Jul @ 2:27am 
@markey some day when im less busy (probably)
Markey 11 Jul @ 2:58pm 
CE when?
Collard Green Jedi 11 Jul @ 6:51am 
If we are going off lore, we'd need one more piece to add to the set. A flightsuit, since thats where the vacuum sealing USUALLY came from. The KOTOR armor set mod actually added one, but I doubt that one will get updated to 1.6 anytime soon.
DeathPhoenix 11 Jul @ 6:44am 
I vote vacuum sealing... I do want to use these along with the Revan armor you made for a simi Star Wars run. I appreciate your work! I wish I knew how to mod stuff like this.
Criz  [author] 11 Jul @ 2:35am 
Vacuum seal update is LIVE and full armor is now as sealed as the "vanilla recon armor"
Criz  [author] 11 Jul @ 2:14am 
While i will make them "vacuum sealed" i dont know if it will stay that way as most of the body armor clearly dont cover the full body. I NEED OPINIONS PEOPLE, OPINIONS.

That said i do realise not vacuum sealing them will make people use them less or not at all as its an really important thing in the new dlc. (vacuum sealing update coming today)
Collard Green Jedi 10 Jul @ 10:36pm 
Will the armors count for vacuum sealed? I... am not sure if that's a quantity you can see in the 1.6 beta or if its only a factor once we get Odyssey
Termanater20700 7 Jul @ 12:21am 
just wanted to say your mods are all fire
Criz  [author] 4 Jul @ 2:03am 
Sadly, that's currently a no. 1.6 is too close to release and i'm very busy updating & fixing other mods.

I mod & play on 1.6 (unstable) and will not be going back to 1.5
Trife 1 Jul @ 12:33am 
No 1.5 at all? :c
VelxraTV 1 Jul @ 12:21am 
(thank you!)
Criz  [author] 1 Jul @ 12:18am 
some pics added :D
VelxraTV 1 Jul @ 12:05am 
(some pics would be pretty epic)