Selaco
M41A Pulse Rifle mod
44 Comments
Yij  [author] 1 Oct @ 7:18pm 
Playing Alien Incursion inspired me to go back to my mod and push out an update, after seeing how the Pulse Rifle in that game could have been alot better, effects wise. As they say, sometimes if you want something done, you have to do it yourself :steammocking:
Yij  [author] 1 Oct @ 6:45pm 
Updated:
- New muzzle flash FX
- Sound fixes: authentic pulse rifle sounds on by default & burst fire sound fixed
Gonzo87 27 Sep @ 3:51am 
In my case, the sound effect for the pulse rifle doesn't work; it uses the sound of the original weapon instead.
Gunsaremagic 24 Sep @ 4:38am 
Well nice work so far
Yij  [author] 23 Sep @ 9:20pm 
I will see if I can try to code it so the mod will (by default) use it's own looping sound so that's one less step to get it working as intended. I've been working on my programming skills so I'll have a stab at it
Yij  [author] 23 Sep @ 4:07pm 
no worries, enjoy the mod and the base game :DawnOverlyExcited::DawnOverlyExcited:
Gunsaremagic 23 Sep @ 3:24pm 
Didnt know i just got this game and this is the first thing i got before playing nice
Yij  [author] 23 Sep @ 2:45pm 
@Gunsaremagic the pulse rifle sound is enabled in the menu option, should be called something like "Use Legacy UC-36 Sounds" since that uses looping audio
Gunsaremagic 23 Sep @ 11:53am 
God i wish it had the pulse rifle sound as well
Yij  [author] 31 Aug @ 4:58am 
no
dfilley101 31 Aug @ 1:28am 
Any way to remove the sight on top?
Plaidypus93 20 Aug @ 8:30pm 
Hrmm, feels like its missing something, for...I dunno...close encounters.
Yij  [author] 1 Aug @ 9:08am 
sprite replacements though as I don't know anything about programming my own NPCs
Yij  [author] 1 Aug @ 9:08am 
Xenomorph NPCs currently in the works so we're one step there :DawnOverlyExcited::DawnOverlyExcited:
Goose 31 Jul @ 2:25am 
an aliens total conversion mod would be sick in this style omg
BOT Tux 29 Jul @ 10:38am 
Well now that you've said it, that does seem reasonable... reason.
I'm still not paying though. I'll just wait for someone else to (real)
Yij  [author] 29 Jul @ 10:37am 
If we're talking about the £ to hour ratio, that's less than minimum wage haha, these things take up alot of hours
BOT Tux 29 Jul @ 10:35am 
Damn, thanks for replying though
BOT Tux 29 Jul @ 10:35am 
(ㆆ_ㆆ)
Yij  [author] 29 Jul @ 10:31am 
Each commission is £475, which includes modelling, texturing, animating, and importing into the game.
BOT Tux 29 Jul @ 9:03am 
Can you do the PK-D FKM890 from BLADERUNNER 2049 for the Roaring Cricket next?
ZeigenValueTwitch™ 14 Jul @ 5:25am 
Make a mods for all the Marathon weapons Dubz!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Yij  [author] 14 Jul @ 4:54am 
Yo it's Dubz, the mod author of the WSTE-M5 Combat shotguns!!!
Dubz, real Flimbo Boy 14 Jul @ 4:18am 
YEYEYEYEYYEYEEYEYYEYEYEYEYEYEYYEYEYE
ZeigenValueTwitch™ 9 Jul @ 1:04pm 
Since you included Marathon into that mix I'm wondering if someone will create an overhaul to this game involving Marathon.
Yij  [author] 8 Jul @ 11:01am 
Many thanks, I do indeed have some ideas lined up, NPCs included. Also hoping to see weapon mods from other creators, such as the fantastic dual WSTE-M5 Combat Shotguns
Dalek 8 Jul @ 10:14am 
awsome mod, hope to see more weapons made by you in the future
Yij  [author] 7 Jul @ 11:57am 
1.1 update released with some new content and changes :DawnOverlyExcited::DawnOverlyExcited:
Yij  [author] 7 Jul @ 4:27am 
I'll fix the burst fire down the line. Reloading is staying as it is as I've only got a few frames in total to work with.
Orpheus 7 Jul @ 2:21am 
Also, burst fire needs fix it uses default sounds
Orpheus 7 Jul @ 2:09am 
looks good, but i think reloading should be a bit less sharp, it feels a bit odd
NightRider 2 Jul @ 12:49pm 
i lost it XD
Groovy 1 Jul @ 12:29pm 
looks and sounds incredible :luv:
Yij  [author] 1 Jul @ 11:26am 
already have a xenomorph modelled and rigged so that's a quarter of the job done
Yij  [author] 1 Jul @ 11:25am 
haha how did you get access to my secret modding diary, yes that is one of my plans down the line, but won't happen anytime soon
ZeigenValueTwitch™ 1 Jul @ 9:39am 
Yo dat reload animation is FIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIRE. What next; change the Plant Monsters to Xenomorphs!??!?!?! -wink wink-
Yij  [author] 1 Jul @ 5:58am 
Incoming update in the works which will add the missing glass break animations, alter some descriptions plus redoing the firing sprites with a touch of hand-painting effects
:/ 1 Jul @ 12:37am 
@Yij Lebih Banyak Kasih (Much Love)
Kyrii 30 Jun @ 10:17pm 
Holy shit this looks so good!
Yij  [author] 30 Jun @ 8:07pm 
@:/ Terima kasih
:/ 30 Jun @ 4:05pm 
Category: Visuals. PEAK.
Karak Sonen 30 Jun @ 12:56pm 
Looks amazing!
Can we get a version without the reddot sight too?
Yij  [author] 30 Jun @ 8:21am 
Holy shit, it's the lead dev of Selaco :DawnOverlyExcited:
Nexxtic  [developer] 30 Jun @ 8:20am 
YOOOOOO